JB-Gauntlet-III-130

ReadMe for Unreal Tournament

----------------------------

Title: JB-Gauntlet-III-130

Filename: jb-gauntlet-iii-130.zip

Author: Robin 'Rob' Pamart

eMail Address: robert.pamart@wanadoo.fr

Website URL:

Release Date: Tuesday, October 23, 2001

Last Update: Tuesday, May 14, 2002

Version: 1.30

Credits: Original map by Cliff Bleszinski ; Jailbreak mod by Daikiki ; Screens and
CameraSpots by Mychaeel ; special thanks to Sexmachine for the feedback

Other levels by author: CTFM-AncientTitanV110 

                        DOM-AncientTitanV110 

                        DM-MazeOfTitania 

                        SH-AncientTitan 

                        JB-AncientTitan-III 

                        CTFM-JadePyramid][ 

                        JB-Gauntlet-III (conversion) 

                        JB-Dreary-III (conversion) 

                        JB-SkullDrudgery-III (fix of Muad'dib's)

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Play Information

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Game: Unreal Tournament

Level Name: JB-Gauntlet-III-130

Game Type: UTOther

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Conversion: CTF-Gauntlet, by Cliff Bleszinski

Build Time: 12 days for this version

Recommended # of Players: 6-8

Editor(s) Used: UnrealEd,

Known Bugs: A HOM bug in red jail (already in previous versions).

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Inventory

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Weapons: Flak Cannon, Ripper, Sniper Rifle, Pulse Blaster, GES Bio Rifle, Minigun,
ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Thigh Pads, Health Packs, Shield Belt, Damage Amplifier, Armor

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Mods

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Installation

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Unzip jb-gauntlet-iii-130.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open JB-Gauntlet-III-130

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

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None

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Author's Notes

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Why changing this map again ? Because half of the jail movers were badly set,
because of lame players that camp at the release doors to keep them opened, because
jails are boring. So I did this : 

- added CameraSpots and a Screen map 

- removed the JBSPResets 

- added an escape route (needs a ladder of 4 guys) 

- removed translocation 

- movers correctly set 

- some texture alignment in jails 

- bots no more suck to open the UDamage door 

- Kralls....... lots of Kralls....... 

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Robin 'Rob' Pamart

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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Please e-mail me any suggestions or improvements you may have.. my ears are open

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