[UTMutator_CrucibleWeaps UTUIDataProvider_Mutator]
FriendlyName="Crucible Weapons"
Description="Replaces normal weapons with RuneStorm's Crucible weapons. Also implements Regen, Frag Health Bonus, Bot Randomizing, No Enemy Name Tags, Undesaturation and Player Speed Mod. All are optional.         www.runestorm.com"

[UTMutator_CrucibleWeaps]
MutatorHints[0]=(Name="MutCxWeapSwap",Parts=((Text="The Crucible mutator has replaced most of UT's weapons")))
MutatorHints[1]=(Name="MutCxWeapRegen",Parts=((Text="When not being injured, your health regenerates.",bEndLine=true),(Text="The higher your killing spree, the higher the regen")))
MutatorHints[2]=(Name="MutCxWeapFragHealth",Parts=((Text="Killing enemies gives you a small health bonus.",bEndLine=true),(Text="The higher your killing spree, the bigger the bonus")))
MutatorHints[3]=(Name="MutCxWeapBotRand",Parts=((Text="The Crucible mutator has randomized the bot list")))
MutatorHints[4]=(Name="MutCxWeapNames",Parts=((Text="The Crucible mutator has disabled enemy name tags")))
MutatorHints[5]=(Name="MutCxMoveSpeed",Parts=((Text="The Crucible mutator modified player movement speed")))

[UTMutator_CrucibleMelee UTUIDataProvider_Mutator]
FriendlyName="Crucible Melee"
Description="Battle with only Crucible melee weapons. Implements all other features.       www.runestorm.com"

[UTMutator_CruciblePistolMelee UTUIDataProvider_Mutator]
FriendlyName="Crucible Hammers vs Pistols"
Description="Battle using only Crucible Hammers and Sidearms. Implements all other features.       www.runestorm.com"

[CxWeap_AssaultRifle]
ItemName="Reaper Assault Rifle"
PickupMessage="Reaper Assault Rifle"
WeaponIdleHints[0]=(Name="ARAccurate",Parts=((Text="The Reaper's first shot is very accurate")))
WeaponIdleHints[1]=(Name="ARRecoil",Parts=((Text="Recoil quickly ruins the assault rifle's accuracy when firing too much")))
WeaponIdleHints[2]=(Name="ARAllPurpose",Parts=((Text="The Reaper is a good all-round weapon, better than a shotgun",bEndLine=true),(Text="at range, better than a sniper rifle close up")))

[UTAmmo_AssaultRifle]
PickupMessage="Reaper Assault Rounds"

[CxWeap_AssaultRifle UTUIDataProvider_Weapon]
FriendlyName="Reaper Assault Rifle"
Description="Remaining amongst the favourite all purpose weapons, the iconic Reaper Assault Rifle is foremost. Capable of firing further and with greater power than the smaller arms, the Reaper is also effective in closer range fire-fights. Thus the Reaper is the perfect all-round weapon. Characterised by superior accuracy and versatility, the Assault Rifle functions better in it's all purpose role rather than a specific position, being less efficient than the Basilisk in melee fights and less proficient than the Gryphon at long ranges."

[CxWeap_Shotgun]
ItemName="Basilisk Shotgun"
PickupMessage="Basilisk Shotgun"
WeaponIdleHints[0]=(Name="SGCloseUp",Parts=((Text="The shotgun is incredibly powerful at close range")))
WeaponIdleHints[1]=(Name="SGRange",Parts=((Text="The shotgun has a limited range and is terrible in large, open battles")))
WeaponIdleHints[2]=(Name="SGReload",Parts=((Text="The Basilisk devours ammo if you're not careful.",bEndLine=true),(Text="Take advantage of its quick reloading to keep it full")))

[UTAmmo_Shotgun]
PickupMessage="Basilisk Shotgun Rounds"

[CxWeap_Shotgun UTUIDataProvider_Weapon]
FriendlyName="Basilisk Shotgun"
Description="Few weapons can compare to the dreaded close range power of the legendary Basilisk shotgun. While it is capable of obliterating opponents in furious melee battles, it suffers at longer ranges, it's scattered pellets either missing or inflicting minimal damage. Warriors so inclined, use the great force and stopping power of the Basilisk in confined combat or for suprise ambushes. The shotgun does however require a lengthy reloading should the weilder empty the weapon."

[CxWeap_Pistol]
ItemName="Raven Sidearm"
PickupMessage="Raven Sidearm"
WeaponIdleHints[0]=(Name="SAPower",Parts=((Text="The Raven Sidearm is not as powerful as other guns,",bEndLine=true),(Text="but it is versatile and dependable")))
WeaponIdleHints[1]=(Name="SAAccurate",Parts=((Text="The Raven is very accurate and has good range")))
WeaponIdleHints[2]=(Name="SASemiAuto",Parts=((Text="The Sidearm is Semi-Automatic so it only fires one shot per trigger pull")))
WeaponIdleHints[3]=(Name="SATactic1",Parts=((Text="When using the sidearm, aim carefully and hit your enemy consistently,",bEndLine=true),(Text="making it hard for them to aim at you")))
WeaponIdleHints[4]=(Name="SAHeadshot",Parts=((Text="The Raven does a lot more damage with a headshot")))
WeaponIdleHints[5]=(Name="SASkill",Parts=((Text="The Raven's high accuracy and low recoil make",bEndLine=true),(Text="it very deadly in the right hands")))

[UTAmmo_Pistol]
PickupMessage="Raven Pistol Rounds"

[CxWeap_Pistol UTUIDataProvider_Weapon]
FriendlyName="Raven Sidearm"
Description="The long trusted sidearm, forever at the warriors side, has proven itself worthy through countless battles. While the Raven is weaker than most of the larger armaments, fighters know that it will always be there should other weapons fail in their task. The Raven is quick, accurate, reliable and a skilled warrior will be able to easily dispatch over-confident enemies with some good aiming."

[CxWeap_SniperRifle]
ItemName="Gryphon Sniper Rifle"
PickupMessage="Gryphon Sniper Rifle"
WeaponIdleHints[0]=(Name="SRRange",Parts=((Text="The Gryphon is devastating at long range")))
WeaponIdleHints[1]=(Name="SRClose",Parts=((Text="The sniper rifle's long refire time makes it hard to use at close range")))
WeaponIdleHints[2]=(Name="SRMiss",Parts=((Text="Use your shots wisely. The sniper rifle is slow to load")))
WeaponIdleHints[3]=(Name="SRHeadshot",Parts=((Text="A headshot from the Gryphon is an almost certain kill")))

[UTAmmo_SniperRifle]
PickupMessage="Gryphon Sniper Rounds"

[CxWeap_SniperRifle UTUIDataProvider_Weapon]
FriendlyName="Gryphon Sniper Rifle"
Description="Provided for the warriors skilled in marksmanship, the Sniper Rifle grants the wielder tremendous ranged firepower. Capable of incredible damages at very long ranges, the Gryphon is perfectly suited to those who prefer to stay out of melee battles and pick off heathens from afar. The weapon is also equipped with a high-powered scope for honing in on distant targets. The Gryphon does however, have a slow rate of fire and carries only a small quantity of ammunition, thus the bearer will need to be cautious."

[CxWeap_Machinegun]
ItemName="Trident Machinegun"
PickupMessage="Trident Machinegun"
WeaponIdleHints[0]=(Name="MGAccuracy",Parts=((Text="The machinegun is not very accurate, but has a high rate of fire")))
WeaponIdleHints[1]=(Name="MGRecoil",Parts=((Text="Recoil has a very strong effect on the machinegun")))
WeaponIdleHints[2]=(Name="MGCrouch",Parts=((Text="Crouching dramatically improves the Trident's recoil")))
WeaponIdleHints[3]=(Name="MGStyle",Parts=((Text="The machingun works well in messy fights against fast moving opponents")))
WeaponIdleHints[4]=(Name="MGStyle2",Parts=((Text="The machingun works well for players that like to fire on the move")))
WeaponIdleHints[5]=(Name="MGStyle3",Parts=((Text="The Trident makes a great defensive weapon against many enemies")))
WeaponIdleHints[6]=(Name="MGReload",Parts=((Text="Take advantage of the Trident's huge ammo capacity,",bEndLine=true),(Text="but be sure to reload when you get the chance")))


[UTAmmo_Machinegun]
PickupMessage="Trident Machinegun Rounds"

[CxWeap_Machinegun UTUIDataProvider_Weapon]
FriendlyName="Trident Machinegun"
Description="Enduring the trials of time and the Crucible itself, the almighty Trident has stood through it all. A weapon of unrestrained force and might, the Trident Machinegun can fire numerous rounds faster than most other weapons, annihilating any who would oppose it. A weapon for the bolder, and often more wreckless warrior, the Machinegun remains a far less accurate tool, making it largely suited for tighter battles. The high amount of ammunition carried by the Trident means that reload times are inevitably longer than any other."

[CxWeap_RocketLauncher]
ItemName="Hydra  Rocket Launcher"
PickupMessage="Hydra Rocket Launcher"
WeaponIdleHints[0]=(Name="RLDanger",Parts=((Text="Avoid using the Hydra in close combat.",bEndLine=true),(Text="You could easily blow yourself to pieces!")))
WeaponIdleHints[1]=(Name="RLCeilings",Parts=((Text="Avoid launching multiple rockets in confined areas.",bEndLine=true),(Text="These rockets spread out and can easily hit a nearby ceiling"))))
WeaponIdleHints[2]=(Name="RLRelease",Parts=((Text="The Hydra launches its rockets when you release FIRE",bEndLine=true),(Text="This lets you control how many rockets to launch")))
WeaponIdleHints[3]=(Name="RLTap",Parts=((Text="Tap FIRE to fire a single rocket.",bEndLine=true),(Text="Single rockets follow a more controlled path")))
WeaponIdleHints[4]=(Name="RLHold",Parts=((Text="Hold primary fire to launch multiple rockets.",bEndLine=true),(Text="The longer you hold, the more will be launched")))
WeaponIdleHints[5]=(Name="RLLaser",Parts=((Text="Use the Targetting Laser ( "),(Text="GBA_AltFire",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) to guide your rockets")))
WeaponIdleHints[6]=(Name="RLLaserOn",Parts=((Text="When you switch the Laser on, any rockets already fired will become guided")))
WeaponIdleHints[7]=(Name="RLLaserOff",Parts=((Text="When you switch the Laser off, guided rockets",bEndLine=true),(Text="will head for the last target location")))
WeaponIdleHints[8]=(Name="RLInjured",Parts=((Text="When you take damage, the Targetting Laser is affected along with your aim")))
WeaponIdleHints[9]=(Name="RLLoadSound",Parts=((Text="When holding FIRE, the Hydra makes a sound",bEndLine=true),(Text="as it arms each rocket for launch")))
WeaponIdleHints[10]=(Name="RLMultiAmmo",Parts=((Text="Be careful, multi-rocket launches use lots",bEndLine=true),(Text="of ammo, leaving you with a long reload")))

[UTAmmo_RocketLauncher]
PickupMessage="Hydra Rockets"

[CxWeap_RocketLauncher UTUIDataProvider_Weapon]
FriendlyName="Hydra Rocket Launcher"
Description="One of the most feared weapons encountered, is the grisly Hydra Rocket Launcher. A devastating and powerful device, the Hydra can launch up to six deadly missiles using it's efficient multi-barreled design. Multiple rockets cover a large area, but are not very accurate, often twisting along drunken paths, while single missiles are considerably more accurate. Along with that, the extremely useful laser-guidance system aboard the Rocket Launcher allows for numerous tactical operations, especially when combined with multiple rockets."

[CxWeap_Melee]
ItemName="Hammer of Retribution"
PickupMessage="Hammer of Retribution"
WeaponSpecificHints[0]=(Name="HammerLevelUp",Parts=((Text="You just got a LevelUp. Keep going and",bEndLine=true),(Text="your hammer will become very powerful!")))
WeaponIdleHints[0]=(Name="HammerVampire",Parts=((Text="Hitting enemies with the Hammer gives you health")))
WeaponIdleHints[1]=(Name="HammerLevelUps",Parts=((Text="When you kill lots of enemies, your hammer increases",bEndLine=true),(Text="in power and gives you more health")))
WeaponIdleHints[2]=(Name="HammerUpperCut",Parts=((Text="Do an Uppercut by pressing Jump then FIRE in quick succession")))
WeaponIdleHints[3]=(Name="HammerSideSwipe",Parts=((Text="Perform a wide side swipe by moving left ( "),(Text="GBA_StrafeLeft",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) or right ( "),(Text="GBA_StrafeRight",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) and pressing FIRE")))
WeaponIdleHints[4]=(Name="HammerForwardSwipe",Parts=((Text="Pull off a useful diagonal swipe by moving",bEndLine=true),(Text="forward ( "),(Text="GBA_MoveForward",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) and left ( "),(Text="GBA_StrafeLeft",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) or right ( "),(Text="GBA_StrafeRight",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) and pressing FIRE")))
WeaponIdleHints[5]=(Name="HammerDeadly",Parts=((Text="Melee weapons are very deadly if you can get close to your enemies")))
WeaponIdleHints[6]=(Name="HammerAim",Parts=((Text="Melee weapons don't require precise aiming, just careful manouvering")))
WeaponIdleHints[7]=(Name="MeleeRun",Parts=((Text="Melee weapons do more damage when a player attacks whilst moving")))
WeaponIdleHints[8]=(Name="HammerSlam",Parts=((Text="Perform a Hammer Slam by moving forward ( "),(Text="GBA_MoveForward",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) and",bEndLine=true),(Text="releasing ALTERNATE FIRE ( "),(Text="GBA_AltFire",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) while descending from a jump or fall")))
WeaponIdleHints[9]=(Name="HammerBlock",Parts=((Text="To block enemy attacks, hold ALTERNATE FIRE ( "),(Text="GBA_AltFire",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" )")))

[CxWeap_Melee UTUIDataProvider_Weapon]
FriendlyName="Hammer of Retribution"
Description="Chaos, Demons and Unrelenting Evil. These are the forces with which the mighty warriors of Heaven have contended for millenia. In this battle, many holy tools of retribution have been brought against the hateful enitities of Hell, but no other is as iconic as the legendary Hammer of Light. Forged by Heaven's holy craftsmen, the Hammer has crushed, smashed and obliterated countless demonic minions, leaving a river of divine vengeance in it's wake."

[CxWeap_Grenade]
ItemName="Scarab Grenade"
PickupMessage="Scarab Grenade"
WeaponIdleHints[0]=(Name="GrenFuse",Parts=((Text="You can press Reload ( "),(Text="GBA_Horn",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) to light the fuse early,",bEndLine=true),(Text="but be carfeul or it will blow up in your hand!",Color=(R=255,G=64,B=0))))
WeaponIdleHints[1]=(Name="GrenPower",Parts=((Text="The longer you hold down FIRE, the more powerful your throw will be")))
WeaponIdleHints[2]=(Name="GrenFuseColor",Parts=((Text="The Fuse sparks change color as it runs out")))
WeaponIdleHints[3]=(Name="GrenFuseSounds",Parts=((Text="Take advantage of the grenade fuse ticking sounds to help time the explosion")))
WeaponIdleHints[4]=(Name="GrenPractice",Parts=((Text="It takes a bit of practice to master grenade timing.",bEndLine=true),(Text="Eventually you'll be able to have it explode exactly when you want")))
WeaponIdleHints[5]=(Name="GrenSkill",Parts=((Text="If you control the grenade speed and fuse length",bEndLine=true),(Text="carefully, your enemies won't be able to escape")))
WeaponIdleHints[6]=(Name="GrenCover",Parts=((Text="Use the grenade to kill enemies around corners or behind cover")))

[UTAmmo_Grenade]
PickupMessage="Scarab Grenades"

[CxWeap_Grenade UTUIDataProvider_Weapon]
FriendlyName="Scarab Hand Grenade"
Description="After trial upon trial, the grenade remains one of the most versatile devices in the warriors arsenal. Capable of being lobbed over obstacles, bounced around corners and slid into perilous areas to flush out enemies or destroy them altogether. The true power of the Scarab however, resides in the warriors ability to time the speed and fuse according to the distance of the target."

[CxDmgType_Sniper]
DeathStrings[0]="`k dropped `o with a Gryphon Sniper Rifle."
DeathStrings[1]="`k silenced `o with a Gryphon Rifle round."
DeathStrings[2]="`o was vultured by `k's Gryphon Rifle."
DeathStrings[3]="`o got picked to pieces by `k's Sniper Rifle."
FemaleSuicide="`o silenced herself with a sniper rifle."
MaleSuicide="`o silenced himself with a sniper rifle."

[CxDmgType_SniperHead]
DeathStrings[0]="`k exorcised `o's head off with a Gryphon bullet."
DeathStrings[1]="`k's Gryphon Rifle liberated `o's head."
DeathStrings[2]="`o's head was preyed upon by `k's Gryphon Sniper Rifle."
DeathStrings[3]="`o's head was mauled to pieces by `k's Gryphon."
FemaleSuicide="`o exorcised her head off with a sniper rifle."
MaleSuicide="`o exorcised his head off with a sniper rifle."

[CxDmgType_Assault]
DeathStrings[0]="`k purified `o with Reaper Assault rounds."
DeathStrings[1]="`k gunned `o down with a Reaper Assault rifle."
DeathStrings[2]="`o was liberally slain by `k's Reaper."
DeathStrings[3]="`o reaped the benefits of `k's Assault Rifle."
FemaleSuicide="`o gunned herself down with an assault rifle."
MaleSuicide="`o gunned himself down with an assault rifle."

[CxDmgType_AssaultHead]
DeathStrings[0]="`k harvested `o's head with a Reaper bullet."
DeathStrings[1]="`o's head was lopped by `k's Reaper."
DeathStrings[2]="`o's head was razed by `k's Reaper Assault Rifle."
DeathStrings[3]="`k's Assault Rifle routed `o's head."
FemaleSuicide="`o purified her head with an assault rifle."
MaleSuicide="`o purified his head with an assault rifle."

[CxDmgType_Machinegun]
DeathStrings[0]="`o was sawn in half by `k's Trident Machingegun."
DeathStrings[1]="`k shredded `o with a Trident Machingegun."
DeathStrings[2]="`k's Trident smeared `o all over the walls."
DeathStrings[3]="`o got mown down by `k's Machinegun."
FemaleSuicide="`o tore herself open with a trident machinegun."
MaleSuicide="`o tore himself open with a trident machinegun."

[CxDmgType_MachinegunHead]
DeathStrings[0]="`k sawed `o's head off with a Trident Machingegun."
DeathStrings[1]="`k brutally machinegunned `o's head off with a Trident."
DeathStrings[2]="`o's head was lost in a fight with `k's Machingegun."
DeathStrings[3]="`o's cranium was skewered by `k's Trident."
FemaleSuicide="`o gunned her head off with a machinegun."
MaleSuicide="`o gunned his head off with a machinegun."

[CxDmgType_Shotgun]
DeathStrings[0]="`k blasted a pound of lead into `o with the Basilisk Shotgun."
DeathStrings[1]="`k scattered `o across the battlefield with a Shotgun."
DeathStrings[2]="`o was maimed by `k's raging Basilisk Shotgun."
DeathStrings[3]="`o was petrified by `k's  Basilisk."
FemaleSuicide="`o blasted herself with a shotgun."
MaleSuicide="`o blasted himself with a shotgun."

[CxDmgType_ShotgunSecondary]
DeathStrings[0]="`k blasted a pound of lead into `o with the Basilisk Shotgun."
DeathStrings[1]="`k scattered `o across the battlefield with a Shotgun."
FemaleSuicide="`o blasted herself with a shotgun."
MaleSuicide="`o blasted himself with a shotgun."

[CxDmgType_Sidearm]
DeathStrings[0]="`k sent `o along with a Raven round."
DeathStrings[1]="`o was severly interogated by `k's Raven Sidearm."
DeathStrings[2]="`k's Raven round flew into `o's face."
DeathStrings[3]="`o was unequal to `k's Sidearm."
FemaleSuicide="`o's Raven went off in her face."
MaleSuicide="`o's Raven went off in his face."

[CxDmgType_SidearmHead]
DeathStrings[0]="`k forced `o's head off with a Raven Pistol."
DeathStrings[1]="`o's head was plucked off by `k's Raven."
DeathStrings[2]="`k's Raven feasted on `o's brains."
DeathStrings[3]="`o's head was pecked apart by `k's Raven Pistol."
FemaleSuicide="`o blew her head off with a Raven sidearm."
MaleSuicide="`o blew his head off with a Raven sidearm."

[CxDmgType_Grenade]
DeathStrings[0]="`k rolled a Scarab into `o's zone."
DeathStrings[1]="`o was blown away by `k's Grenade."
DeathStrings[2]="`k's Grenade obliterated `o's fragile constitution."
DeathStrings[3]="`o was broken into pieces by `k's Pineapple."
FemaleSuicides[0]="`o blew herself to pieces with a Scarab."
FemaleSuicides[1]="`o swallowed her own Pineapple."
FemaleSuicides[2]="`o somehow vaporised herself with a Scarab Grenade."
MaleSuicides[0]="`o blew himself to pieces with a Pineapple."
MaleSuicides[1]="`o swallowed his own Pineapple."
MaleSuicides[2]="`o somehow vaporised himself with a Scarab Grenade."

[CxDmgType_Melee]
DeathStrings[0]="`k slammed `o into the dirt."
DeathStrings[1]="`o was pulverised flat by `k's Hammer of Light."
DeathStrings[2]="`k's Holy Hammer compounded `o into the floor."
DeathStrings[3]="`o was beaten aside by `k's Hammer of Retribution."
DeathStrings[4]="`k pounded `o flat with a Hammer."
FemaleSuicide="`o flattened herself with a Hammer of Light."
MaleSuicide="`o flattened himself with a Hammer of Light."

[CxDmgType_Rocket]
DeathStrings[0]="`k's Hydra engulfed `o."
DeathStrings[1]="`k's Rocket Launcher splattered `o across the walls."
DeathStrings[2]="`o was turned into tomato soup by `k's Rocket Launcher."
DeathStrings[3]="`o was pulverised into paste by `k's Hydra."
DeathStrings[4]="`o did a great impression of mist infront of `k's Hydra Rocket Launcher."
FemaleSuicides[0]="`o enlightened herself with a rocket."
FemaleSuicides[1]="`o pasted herself all over the walls."
FemaleSuicides[2]="`o swallowed her own Hydra rocket."
FemaleSuicides[3]="`o flung herself infront of her Rocket Launcher."
FemaleSuicides[4]="`o cremated herself with a rocket."
MaleSuicides[0]="`o enlightened himself with a rocket."
MaleSuicides[1]="`o pasted himself all over the walls."
MaleSuicides[2]="`o swallowed his own Hydra rocket."
MaleSuicides[3]="`o flung himself infront of his Rocket Launcher."
MaleSuicides[4]="`o cremated himself with a rocket."


[CxDmgType_Melee_Uppercut]
DeathStrings[0]="`k uplifted `o with a Hammer of Light."
DeathStrings[1]="`o was flung around by `k's Hammer."
DeathStrings[2]="`k's Heavenly Hammer ascended into `o's face."
DeathStrings[3]="`o was uppercut in two by `k's Hammer of Retribution."
FemaleSuicide="`o uppercut herself to hell."
MaleSuicide="`o uppercut himself to hell."

[CxInteraction]
SplashRunningText="Running"
Hints[0]=(Name="HoursTriv1",Parts=((Text="More than 1250 Hours were spent on creating the Crucible Weapons pack")))
Hints[1]=(Name="DCTrivia1",Parts=((Text="Nolan 'DarkCarnivour' Richert was responsible for Programming,",bEndLine=true),(Text="Modelling and Concept Art for the Crucible Weapons")))
Hints[2]=(Name="SBTrivia1",Parts=((Text="Arn 'ShadowBlade' Richert was responsible for Art, Animation",bEndLine=true),(Text="and Audio for the Crucible Weapons")))
Hints[3]=(Name="SoundTriv1",Parts=((Text="Over 200 sounds were created for the Crucible Weapon Pack")))
Hints[4]=(Name="SpaceTriv1",Parts=((Text="Over 13GB's of content was developed during the creation of the Crucible Weapons")))
Hints[5]=(Name="CoffeTriv1",Parts=((Text="More than 500 cups of coffee were drunk during the creation of these Weapons")))
Hints[6]=(Name="TexTriv1",Parts=((Text="More than 300 images were created for the Crucible Weapon Pack, totalling near 9GB's ")))
Hints[7]=(Name="CrucTriv1",Parts=((Text="These weapons are part of RuneStorm's larger project, The Crucible")))
Hints[8]=(Name="RSTriv1",Parts=((Text="RuneStorm released it's first public mod in September 2005,",bEndLine=true),(Text="Ballistic Weapons for UT2004")))
Hints[9]=(Name="CodeTriv1",Parts=((Text="This mod has over 13,000 lines of code")))

[CxWeapon]
GunIdleHints[0]=(Name="Reload",Parts=((Text="You can press Reload ( "),(Text="GBA_Horn",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) to reload your weapon when whenever you want")))
GunIdleHints[1]=(Name="FireReload",Parts=((Text="You can reload an empty weapon by presing FIRE")))
GunIdleHints[2]=(Name="SkipReload",Parts=((Text="Some weapons like the Shotgun and RocketLauncher",bEndLine=true),(Text="let you skip reloading by pressing FIRE",bEndLine=true)))
GunIdleHints[3]=(Name="CrouchAim",Parts=((Text="Use crouching ( "),(Text="GBA_Duck",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) to reduce the effects of recoil")))
GunIdleHints[4]=(Name="Recoil",Parts=((Text="Firing guns causes recoil which makes it harder to aim.",bEndLine=true),(Text="Fire in shorts bursts to control recoil.")))
GunIdleHints[5]=(Name="LowAmmoSound",Parts=((Text="Most weapons make a small sound when they fire to",bEndLine=true),(Text="let you know they are running out of ammo")))
GunIdleHints[6]=(Name="HeadShots",Parts=((Text="Aim for the head if you can find it...",bEndLine=true),(Text="Most weapons do much more damage to the head")))
GunIdleHints[7]=(Name="ReloadChance",Parts=((Text="Try to reload whenever you get a chance.",bEndLine=true),(Text="Don't wait until your gun is empty")))
SpecificHints[0]=(Name="ScopeAdjust",Parts=((Text="Use ( "),(Text="GBA_NextWeapon",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) and ( "),(Text="GBA_PrevWeapon",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) to adjust zoom level")))
SpecificHints[1]=(Name="ScopeHold",Parts=((Text="The longer you hold Zoom ( "),(Text="GBA_AltFire",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ), the further your scope will zoom in")))
IdleHints[0]=(Name="PainShift",Duration=4.0,Parts=((Text="Your aim will be knocked off when taking damage",bEndLine=true),(Text="so hit your enemies "),(Text="before",Color=(R=255,G=224,B=64)),(Text=" they hit you!")))
IdleHints[1]=(Name="HornReload",Parts=((Text="The Horn control ( "),(Text="GBA_Horn",bKeyBind=true,Color=(R=255,G=224,B=192)),(Text=" ) is used as the Reload control")))

[CxComponents]
Weapons="Crucible Weapons"
Regeneration="Regeneration"
HealthBonus="Frag Bonus Health"
RandomBots="Random Bots"
NoNameTags="No Enemy Name Tags"
Undesaturation="Undesaturation"
HammersPistols="Hammers and Pistols"
MeleeMatch="BladeMatch"
PlayerSpeedMod="Move Speed Mod"

[CxMutatorUI]
Caption_SwapWeapons="Use Crucible Weapons"
Caption_Regeneration="Enable Health Regeneration"
Caption_FragBonus="Enable Kill Health Bonus"
Caption_RandomBots="Randomize bot list order"
Caption_TweakAI="Tweak AI (Reduce jumpiness)"
Caption_EnemyNames="Hide enemy name tags"
Caption_Hints="Display Hints"
Caption_Brass="Eject Brass (Shell casings)"
Caption_Linkgun="Dont replace LinkGun"
Caption_LevelKillScale="Melee Required Kills Scale"
Caption_SaturateScale="Saturation Scale"
Caption_MoveSpeed="Player Move Speed Scale"
Caption_Server="Server Settings"
Caption_Client="Preferences"
