[UTMutator_CrucibleWeaps UTUIDataProvider_Mutator]
ClassName=UTCrucible.UTMutator_CrucibleWeaps
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False
UIConfigScene=UI_Cx_Scenes.Scenes.CXWeaponsMutator

[UTMutator_CrucibleMelee UTUIDataProvider_Mutator]
ClassName=UTCrucible.UTMutator_CrucibleMelee
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False
GroupNames=WEAPONMOD
UIConfigScene=UI_Cx_Scenes.Scenes.CXWeaponsMutator

[UTMutator_CruciblePistolMelee UTUIDataProvider_Mutator]
ClassName=UTCrucible.UTMutator_CruciblePistolMelee
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False
GroupNames=WEAPONMOD
UIConfigScene=UI_Cx_Scenes.Scenes.CXWeaponsMutator

[CxWeap_AssaultRifle UTUIDataProvider_Weapon]
ClassName=UTCrucible.CxWeap_AssaultRifle
AmmoClassPath=UTCrucible.UTAmmo_AssaultRifle
MeshReference=WP_Cx_Assault.Mesh.SK_WP_Cx_Assault_UI

[CxWeap_Shotgun UTUIDataProvider_Weapon]
ClassName=UTCrucible.CxWeap_Shotgun
AmmoClassPath=UTCrucible.UTAmmo_Shotgun
MeshReference=WP_Cx_Shotgun.Mesh.SK_WP_Cx_Shotgun_UI

[CxWeap_Pistol UTUIDataProvider_Weapon]
ClassName=UTCrucible.CxWeap_Pistol
AmmoClassPath=UTCrucible.UTAmmo_Pistol
MeshReference=WP_Cx_Sidearm.Mesh.SK_WP_Cx_Sidearm_UI

[CxWeap_SniperRifle UTUIDataProvider_Weapon]
ClassName=UTCrucible.CxWeap_SniperRifle
AmmoClassPath=UTCrucible.UTAmmo_SniperRifle
MeshReference=WP_Cx_Sniper.Mesh.SK_WP_Cx_Sniper_UI

[CxWeap_Machinegun UTUIDataProvider_Weapon]
ClassName=UTCrucible.CxWeap_Machinegun
AmmoClassPath=UTCrucible.UTAmmo_Machinegun
MeshReference=WP_Cx_Machinegun.Mesh.SK_WP_Cx_Machinegun_UI

[CxWeap_RocketLauncher UTUIDataProvider_Weapon]
ClassName=UTCrucible.CxWeap_RocketLauncher
AmmoClassPath=UTCrucible.UTAmmo_RocketLauncher
MeshReference=WP_Cx_RocketLauncher.Mesh.SK_WP_Cx_RocketLauncher_UI

[CxWeap_Melee UTUIDataProvider_Weapon]
ClassName=UTCrucible.CxWeap_Melee
AmmoClassPath=
MeshReference=WP_Cx_Hammer.Mesh.SK_WP_Cx_Hammer_UI

[CxWeap_Grenade UTUIDataProvider_Weapon]
ClassName=UTCrucible.CxWeap_Grenade
AmmoClassPath=UTCrucible.UTAmmo_Grenade
MeshReference=WP_Cx_Grenade.Mesh.SK_WP_Cx_Grenade_UI

[Reload UTUIDataProvider_KeyBinding]
Command=GBA_Reload
FriendlyName=Reload

