# Sentinel Gear

Version 1.0 final

19th August 2009

Miles Asvachin

http://mrevil.pwp.blueyonder.co.uk/unreal/

mailto:miles@cheese83.freeserve.co.uk

Requires Sentinel 1.0 or higher.

## Description:

As one of our most valued customers, you have been granted access to the higher specification Sentinels normally restricted to official military organizations. Also available to you for a limited time is a selection of experimental Sentinel equipment not available through retail channels.

- Auto-repair: Repairs damaged Sentinels over time without any interaction required from the user.
- Active Protection System: A point-defence module providing a high degree of protection from projectiles.
- MicroShock™: A powerful variant of the Shock Rifle sized for ceiling cannon.
- Electron Lance: This heavy weapon fits floor cannon.

## Installation:

Extract the zip to "My Documents\My Games\Unreal Tournament 3\UTGame\".

## Usage:

There are three mutators. When starting a game, add one or more of the mutators to the active list as you would with any other mutator. You must also either run the original Sentinel mutator or otherwise play a game that already has Sentinels in it, otherwise the new mutators will have no effect (they don't add any Sentinels to the game themselves, only modify existing ones).

- Mil-spec Sentinels: Makes Sentinels tougher and increases the power of the standard Sentinel weapons.
- Experimental Sentinel Upgrades: Makes some powerful extra upgrades available for your Sentinels.
- Experimental Sentinel Weapons: Makes some super-weapons available for your Sentinels.

Alternatively, you can add some or all of the upgrades/weapons to the lists in UTMutator_Sentinel.ini instead of running the upgrade/weapon mutators. I recommend using the mutators if you're running a public server so that players can see in the server browser that the Sentinels are non-standard.

## Running on a server:

If you start your server from the command line, add this: ?mutator=UTMutator_SentinelGear.UTMutator_MilSpecSentinels, and/or ?mutator=UTMutator_SentinelGear.UTMutator_ExperimentalSentinelUpgrades, and/or ?mutator=UTMutator_SentinelGear.UTMutator_ExperimentalSentinelWeapons

## Credits:

- Mikolaj "Farseer" Jarzina, for the weapon models.

## Change Log:

1.0 final (19th August 200)

- Small reduction in damage of Electron Lance.

1.0 beta 3 (2nd October 2008)

- Reduced damage and fire rate of Electron Lance.
- Reduced cost of MicroShock back to 200.

1.0 beta 2 (1st September 2008)

- Fixed MicroShock beam not showing up at low detail settings.
- Increased cost of both Electron Lance and MicroShock to 280.

1.0 beta 1 (16th August 2008)

- First beta.

## Known bugs:

- None.

If you find any bugs or have any suggestions or comments, feel free to e-mail them to me.