[MutEM_XX UTUIDataProvider_Mutator]
ClassName=EM_XX.MutEM_XX
FriendlyName=EM_XX    -= Configurable =-
Description=Caution:
GroupNames=
UIConfigScene=UI_Scenes_EM_XX.EM_XX_ConfigMenu
bStandaloneOnly=False
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False
BitValue=0

[Elite_Bio_Rifle UTUIDataProvider_Weapon]
ClassName=EM_XX.Elite_Bio_Rifle
AmmoClassPath=
Flags=
FriendlyName=Elite_Bio_Rifle
Description=Iron Guard requested a unique style of Bio Rifle Ammo. They wanted the hazardous waste projected to be encased into a single glass bullet. So, They modified the trigger function to allow for a further projection by means of air pressure. Bio Waste has the ability to damage you over time.
MeshReference=EliteMachinesContent_XX.Mesh.BioRifle_3P
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[Elite_Enforcer UTUIDataProvider_Weapon]
ClassName=EM_XX.Elite_Enforcer
AmmoClassPath=
Flags=
FriendlyName=Elite_Enforcer
Description=Well the AXON have outdone themselves yet again. This new toy is sure to bring CHAOS on the battlefield.
MeshReference=EliteMachinesContent_XX.Mesh.Enforcer_3P
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[Elite_FlakCannon UTUIDataProvider_Weapon]
ClassName=EM_XX.Elite_FlakCannon
AmmoClassPath=
Flags=
FriendlyName=Elite_FlakCannon
Description=
MeshReference=
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[Elite_Impact_Hammer UTUIDataProvider_Weapon]
ClassName=EM_XX.Elite_Impact_Hammer
AmmoClassPath=
Flags=
FriendlyName=Elite Impact Hammer
Description=The modern capabilities of the Impact Hammer has just overcome 'Leaps' and 'Bounds'.
MeshReference=EliteMachinesContent_XX.Mesh.Impact_3P
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[Elite_Link UTUIDataProvider_Weapon]
ClassName=EM_XX.Elite_Link
AmmoClassPath=
Flags=
FriendlyName=Elite_Link
Description=While similar to the Link gun, Lucifer Gun orgin and capabilities are unknown. They just started showing up on the black market receintly.
MeshReference=EliteMachinesContent_XX.Mesh.Lucifer_3P
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[Elite_Rocket_Launcher UTUIDataProvider_Weapon]
ClassName=EM_XX.Elite_Rocket_Launcher
AmmoClassPath=
Flags=
FriendlyName=Elite_Rocket_Launcher
Description=ThunderCrash has always favored the 'Rocket Launcher' and is always under new development. While many productions have never made it to the field, Malcolm was pleased with this dual equipable version.
MeshReference=EliteMachinesContent_XX.Mesh.Rocket_3P
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[Elite_Shock UTUIDataProvider_Weapon]
ClassName=EM_XX.Elite_Shock
AmmoClassPath=
Flags=
FriendlyName=Elite_Shock
Description=Purchased mostly by the Krall from the Black Legion, Not only is the weapon light weight and battle hardened, But comes in 2 versions. One for snipers with adjustable zoom and one for the Combo Killers.
MeshReference=EliteMachinesContent_XX.Mesh.ShockRifle_3P
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[Elite_Sniper_Rifle UTUIDataProvider_Weapon]
ClassName=EM_XX.Elite_Sniper_Rifle
AmmoClassPath=
Flags=
FriendlyName=Elite_Sniper_Rifle
Description=Another favored weapon by Team Ronin. With this Rifles quiet stealthyness and camo casings, Bishop Pronounced this weapon to be light weight enough to carry 2 at a time.
MeshReference=EliteMachinesContent_XX.Mesh.Tiger_3P
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[Elite_Stinger UTUIDataProvider_Weapon]
ClassName=EM_XX.Elite_Stinger
AmmoClassPath=
Flags=
FriendlyName=Elite_Stinger
Description=Developed by the Necris, The Black Legion favors this new beauty. They are anxious to put the new ammo to use and test it on the battlefield.
MeshReference=EliteMachinesContent_XX.Mesh.Slinger_3P_Mid
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[Goliath_Cannon UTUIDataProvider_Weapon]
ClassName=EM_XX.Goliath_Cannon
AmmoClassPath=
Flags=
FriendlyName=Goliath_Cannon
Description=Developed by Team Ronin, the Goliath Cannon brought the ultimate power from the Goliath Tank to a mobile, yet heavy tool.
MeshReference=EliteMachinesContent_XX.Mesh.Goliath_3P
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[RedeemMachine UTUIDataProvider_Weapon]
ClassName=EM_XX.RedeemMachine
AmmoClassPath=
Flags=
FriendlyName=RedeemMachine
Description=In persuit of destroying the Necris, Laindri Robot Corporation were complaining the standard Redeemer was 'Big' and 'Bulky. They requested a more versitile and stealthy 'Sniper Style' Redeemer for mas destruction.
MeshReference=EliteMachinesContent_XX.Mesh.Deemer_3P
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[TransElite UTUIDataProvider_Weapon]
ClassName=EM_XX.TransElite
AmmoClassPath=
Flags=
FriendlyName=TransElite
Description=!!! Bloodbath !!!
MeshReference=EliteMachinesContent_XX.Mesh.Trans_3P
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[Elite_Weapon UTUIDataProvider_Weapon]
ClassName=EM_XX.Elite_Weapon
AmmoClassPath=
Flags=
FriendlyName=Elite_Weapon
Description=
MeshReference=
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[EM_XX.MutEM_XX]
Config_ImpactHammer=(fMinDmg=20.000000,fMaxDmg=300.000000,fMinForce=50000.000000,fMaxForce=200000.000000,fMinSelfDmg=10.000000,fEMPDmg=300.000000,fSelfDmgScale=1.000000,fSelfForceScale=5.000000,fMaxChargeTime=0.000000,fMinChargeTime=0.000000,fAIRating=0.150000,bUseHammer=True)
Config_Enforcer=(bAmmoRegeneration=True,bDoubles=True,fPriFireInterval=0.120000,fSecFireInterval=0.120000,fPriSpread=0.020000,fSecSpread=0.030000,fAIRating=0.330000,fDamageOverlayTime=1.000000,fVehicleDamageScaling=1.000000,fNodeDamageScaling=1.000000,fBurstCoolDownTime=0.970000,fVehicleMomentumScaling=1.000000,iPriDamage=19,iSecDamage=19,iMomentum=1241,iAmmoCount=100,iMaxAmmo=420,iShotCost=1,iHelpRadius=100,iAimError=1000,fAkimboTime=0,iEnforcerRecoil=0,iBurstMax=3)
Config_Shock_Rifle=(bAmmoRegeneration=True,bDoubles=True,fFireInterval=0.700000,fHeadShotDmgMult=2.200000,fSlowHeadshotScale=10.000000,fRunningHeadshotScale=2.200000,fAIRating=0.650000,fDamageOverlayTime=1.000000,fNodeDamageScaling=0.500000,fVehicleDamageScaling=0.500000,fVehicleMomentumScaling=1.000000,iDamage=215,iDamageRadius=275,iInstaDamage=45,iMomentum=60000,iAmmoCount=100,iMaxAmmo=420,iShotCost=1,iInstaRecoil=0,iSpeed=1075,fSecFireInterval=0.800000,iComboAmmoCost=0,iVortexRadius=800,iVortexForcePerSecond=100,fVortexDuration=5.000000,iDamageImpulse=10000,iImpulseRadius=1000)
Config_FlakCannon=(bAmmoRegeneration=True,bDoubles=True,fAIRating=0.750000,fPriFireRate=0.600000,fSecFireRate=1.000000,fSpread=0.100000,fMaxBonusTime=0.020000,fCustomGravityScaling=0.500000,fDamageOverlayTime=1.000000,fNodeDamageScaling=0.500000,fVehicleDamageScaling=0.500000,fVehicleMomentumScaling=0.800000,iFlakRecoil=0,iAmmoCount=100,iMaxAmmo=420,iShotCost=1,iSpeed=3500,iDamage=21,iDamageRadius=0,iMomentum=15000,iShardBounces=1,iCenteredDamageBonus=101,iMainBounces=10,iSecDamageRadius=200,iSecDamage=100,iSecSpeed=12000,iTossZ=0)
Config_Content=(bStartIn3rdPerson=True,bHitSounds=True,bShowDMG=True,bHeadshotSounds=True,bHeadshotMessage=True,bHeater=True,bCooler=True,bVampirism=True,bNoSelfDamage=True,bInventoryDrop=True,bDodgeJumping=False,iVampHealth=5,iHeater=1,iHeaterSeconds=1,iHeaterHealthLimit=190,iCooler=-1,iCoolerSeconds=1,iCoolerHealthLimit=190,iMaxNumJumps=3,iMaxJumpBoost=200,ijumpZ=480,iDodgeSpeed=504,iDodgeSpeedZ=488,iGroundSpeed=468,fAirControl=10.000000,iMaxHoverTime=7,iMaxAirDodges=3,iCrouchJumpBoost=514)
Config_Bio_Rifle=(bAmmoRegeneration=True,bDoubles=True,fPriFireInterval=0.380000,fSecFireInterval=0.350000,fDamageOverlayTime=1.000000,fVehicleDamageScaling=0.500000,fVehicleMomentumScaling=1.000000,fNodeDamageScaling=0.500000,fDripTime=2.500000,fAIRating=2.000000,iDamage=21,iMomentum=40000,iAmmoCount=100,iMaxAmmo=420,iHelpRadius=100,iAimError=1000,iShotCost=1,iSpeed=12000,iMaxResting=5,iGlobStrength=30,iGloblingSpeed=300,iDamageRadius=150,iBioRecoil=0,iSecSpeed=12000,iSecDamage=21,iSecDamageRadius=150)
Config_Stinger=(bAmmoRegeneration=True,bDoubles=True,fPriFireInterval=0.140000,fSecFireInterval=0.380000,fPriSpread=0.070000,fSecSpread=0.000000,fAIRating=0.740000,fNodeDamageScaling=0.500000,fVehicleDamageScaling=0.500000,fVehicleMomentumScaling=0.000000,fDamageOverlayTime=1.000000,iShotCost=1,iAimingHelpRadius=100,iAimError=1000,iStingerRecoil=500,iAmmoCount=100,iMaxAmmoCount=420,iSpeed=9000,iDamage=24,iDamageRadius=100,iMomentumTransfer=25000,iLifeSpan=0,iSecSpeed=0,iSecDamage=50,iSecDamageRadius=0,iSecBounces=1)
Config_Sniper_Rifle=(bAmmoRegeneration=True,bDoubles=True,iDamage=42,iPriHelpRadius=100,iAimError=1000,iSniperRecoil=0,iShotCost=1,iMomentum=1918,iAmmoCount=100,iMaxAmmo=420,iZoomFOV=15,iZoomRate=200,fHeadShotDmgMult=1.500000,fSlowHeadshotScale=1.500000,fRunningHeadshotScale=1.500000,fFireInterval=0.190000,fAIRating=0.640000,fDamageOverlayTime=1.000000,fNodeDamageScaling=0.500000,fVehicleDamageScaling=0.500000,fVehicleMomentumScaling=1.000000)
Config_RL_BFG=(bAmmoRegeneration=True,bDoubles=True,fPriFireInterval=0.400000,fSecFireInterval=0.400000,fAcquireTime=0.010000,fAIRating=0.710000,fDamageOverlayTime=1.000000,fNodeDamageScaling=0.500000,fVehicleDamageScaling=0.500000,fVehicleMomentumScaling=1.000000,iDamage=50,iMomentum=0,iAmmoCount=100,iMaxAmmo=420,iHelpRadius=100,iAimError=1000,iSpeed=2000,iGrenadeSpeed=3500,iDamageRadius=100,ispreaddist=128,igrenadespreaddist=128,iLockRange=20000,iShotCost=1,iFlockRadius=21,iRocketRecoil=10000,iFlockStiffness=0,iFlockCurlForce=0)
Config_GoliathCannon=(bAmmoRegeneration=False,fFireInterval=0.180000,fNodeDamageScaling=0.000000,fVehicleDamageScaling=0.000000,fVehicleMomentumScaling=0.000000,fZoomFOV=20.000000,fAIRating=1.750000,iZoomRate=500,iDamage=650,iDmgRadius=600,iMomentum=200000,iSpeed=12000,iAmmoCount=3,iMaxAmmo=12,iShotCost=1,iGoliathRecoil=20000)
Config_LinkGun=(bAmmoRegeneration=True,bDoubles=True,fPriFireInterval=0.320000,fNodeDamageScaling=0.500000,fVehicleDamageScaling=0.500000,fVehicleMomentumScaling=0.000000,fDamageOverlayTime=1.000000,fLinkFlexibility=0.000000,fAIRating=0.670000,iPriDamage=5,iSecDamage=5,iMomentum=0,iAmmoCount=100,iMaxAmmo=420,iProJSpeed=6550,iDamageRadius=0,iBeamAmmoSec=8,iWeaponLinkDistance=550,iShotCost=1,iBeamRange=2048,iLucyRecoil=0)
Config_TransElite=(bUseTrans=True,fFireInterval=0.010000,fAIRating=0.000000,iRechargeRate=1,iTossZ=220,iSpeed=3500,iMaxAmmo=20,iBuoyancy=0,iMomentumTransfer=200000,iGibPerterbation=100)
Config_RedeemMachine=(bAmmoRegeneration=False,iDamage=650,iMomentum=200000,iRocketSpeed=9000,iAmmoCount=1,iMaxAmmo=3,iLifeSpan=0,iZoomFOV=30,iZoomRate=500,iShotCost=1,fAIRating=2.000000,fNodeDamageScaling=1.000000,fVehicleDamageScaling=1.000000,fVehicleMomentumScaling=1.000000,iDeemerRecoil=40000)
Validate=VALID
bStartIn3rdPerson=True
DefaultCameraScale=9.000000
MinimumCameraScale=2.000000
MaximumCameraScale=20.000000
WeaponsToReplace(0)=(OldClassName="UTWeap_RocketLauncher",NewClassPath="EM_XX.Elite_Rocket_Launcher")
WeaponsToReplace(1)=(OldClassName="UTWeap_BioRifle_Content",NewClassPath="EM_XX.Elite_Bio_Rifle")
WeaponsToReplace(2)=(OldClassName="UTWeap_FlakCannon",NewClassPath="EM_XX.Elite_FlakCannon")
WeaponsToReplace(3)=(OldClassName="UTWeap_SniperRifle",NewClassPath="EM_XX.Elite_Sniper_Rifle")
WeaponsToReplace(4)=(OldClassName="UTWeap_LinkGun",NewClassPath="EM_XX.Elite_Link")
WeaponsToReplace(5)=(OldClassName="UTWeap_ImpactHammer",NewClassPath="EM_XX.Elite_Impact_Hammer")
WeaponsToReplace(6)=(OldClassName="UTWeap_Enforcer",NewClassPath="EM_XX.Elite_Enforcer")
WeaponsToReplace(7)=(OldClassName="UTWeap_ShockRifle",NewClassPath="EM_XX.Elite_Shock")
WeaponsToReplace(8)=(OldClassName="UTWeap_Stinger",NewClassPath="EM_XX.Elite_Stinger")
WeaponsToReplace(9)=(OldClassName="UTWeap_Avril_Content",NewClassPath="EM_XX.Goliath_Cannon")
WeaponsToReplace(10)=(OldClassName="UTWeap_Redeemer_Content",NewClassPath="EM_XX.RedeemMachine")
WeaponsToReplace(11)=(OldClassName="UTWeap_Translocator_Content",NewClassPath="EM_XX.TransElite")
AmmoToReplace(0)=(OldClassName="UTAmmo_RocketLauncher",NewClassPath=)
AmmoToReplace(1)=(OldClassName="UTAmmo_BioRifle_Content",NewClassPath=)
AmmoToReplace(2)=(OldClassName="UTAmmo_FlakCannon",NewClassPath=)
AmmoToReplace(3)=(OldClassName="UTAmmo_SniperRifle",NewClassPath=)
AmmoToReplace(4)=(OldClassName="UTAmmo_LinkGun",NewClassPath=)
AmmoToReplace(5)=(OldClassName=,NewClassPath=)
AmmoToReplace(6)=(OldClassName="UTAmmo_Enforcer",NewClassPath=)
AmmoToReplace(7)=(OldClassName="UTAmmo_ShockRifle",NewClassPath=)
AmmoToReplace(8)=(OldClassName="UTAmmo_Stinger",NewClassPath=)
AmmoToReplace(9)=(OldClassName="UTAmmo_AVRiL",NewClassPath=)
AmmoToReplace(10)=(OldClassName=,NewClassPath=)
AmmoToReplace(11)=(OldClassName=,NewClassPath=)
WeaponsToReplace=(OldClassName="UTWeap_RocketLauncher",NewClassPath="EM_XX.Elite_Rocket_Launcher")
WeaponsToReplace=(OldClassName="UTWeap_BioRifle_Content",NewClassPath="EM_XX.Elite_Bio_Rifle")
WeaponsToReplace=(OldClassName="UTWeap_FlakCannon",NewClassPath="EM_XX.Elite_FlakCannon")
WeaponsToReplace=(OldClassName="UTWeap_SniperRifle",NewClassPath="EM_XX.Elite_Sniper_Rifle")
WeaponsToReplace=(OldClassName="UTWeap_LinkGun",NewClassPath="EM_XX.Elite_Link")
WeaponsToReplace=(OldClassName="UTWeap_ImpactHammer",NewClassPath="EM_XX.Elite_Impact_Hammer")
WeaponsToReplace=(OldClassName="UTWeap_Enforcer",NewClassPath="EM_XX.Elite_Enforcer")
WeaponsToReplace=(OldClassName="UTWeap_ShockRifle",NewClassPath="EM_XX.Elite_Shock")
WeaponsToReplace=(OldClassName="UTWeap_Stinger",NewClassPath="EM_XX.Elite_Stinger")
WeaponsToReplace=(OldClassName="UTWeap_Avril_Content",NewClassPath="EM_XX.Goliath_Cannon")
WeaponsToReplace=(OldClassName="UTWeap_Redeemer_Content",NewClassPath="EM_XX.RedeemMachine")
AmmoToReplace=(OldClassName="UTAmmo_RocketLauncher",NewClassPath=)
AmmoToReplace=(OldClassName="UTAmmo_BioRifle_Content",NewClassPath=)
AmmoToReplace=(OldClassName="UTAmmo_FlakCannon",NewClassPath=)
AmmoToReplace=(OldClassName="UTAmmo_SniperRifle",NewClassPath=)
AmmoToReplace=(OldClassName="UTAmmo_LinkGun",NewClassPath=)
AmmoToReplace=(OldClassName=,NewClassPath=)
AmmoToReplace=(OldClassName="UTAmmo_Enforcer",NewClassPath=)
AmmoToReplace=(OldClassName="UTAmmo_ShockRifle",NewClassPath=)
AmmoToReplace=(OldClassName="UTAmmo_Stinger",NewClassPath=)
AmmoToReplace=(OldClassName="UTAmmo_AVRiL",NewClassPath=)
AmmoToReplace=(OldClassName=,NewClassPath=)

