/*
 * Weapon:  Redeem Machine ProJ
 * By: *PingFre@K*
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
*/

class RedeemMachine_ProJ extends UTProj_RedeemerRed
	dependson(MutEM_XX);

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();

	Speed=class'MutEM_XX'.default.Config_RedeemMachine.iRocketSpeed;
	MaxSpeed=class'MutEM_XX'.default.Config_RedeemMachine.iRocketSpeed;
	Damage=class'MutEM_XX'.default.Config_RedeemMachine.iDamage;
	MomentumTransfer=class'MutEM_XX'.default.Config_RedeemMachine.iMomentum;
   LifeSpan=class'MutEM_XX'.default.Config_RedeemMachine.iLifeSpan;
}

defaultproperties
{
//   AccelRate=12000
   speed=9000.0
   MaxSpeed=9000.0
   Damage=250.0
   LifeSpan=6.00
   MyDamageType=class'EM_XX.RedeemMachine_DMG'
}