/*
 * Class:  Elite_Bio_GibDMG
 * By: James Bishop A.K.A. *PingFre@K*
 * Copyright 1998-2009 Epic Games, Inc. All Rights Reserved.
*/

class Elite_Bio_GibDMG extends Elite_Bio_ChargeDMG
	dependson(MutEM_XX);

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();

	DamageOverlayTime=class'MutEM_XX'.default.Config_Bio_Rifle.fDamageOverlayTime;
	DeathOverlayTime=class'MutEM_XX'.default.Config_Bio_Rifle.fDamageOverlayTime;
	VehicleDamageScaling=class'MutEM_XX'.default.Config_Bio_Rifle.fVehicleDamageScaling;
	VehicleMomentumScaling=class'MutEM_XX'.default.Config_Bio_Rifle.fVehicleMomentumScaling;
	NodeDamageScaling=class'MutEM_XX'.default.Config_Bio_Rifle.fNodeDamageScaling;	
}

defaultproperties
{
	DamageWeaponFireMode=1
	CustomTauntIndex=0
   NodeDamageScaling=1
   bAlwaysGibs=true
	GibPerterbation=0.75
   DamageWeaponClass=Class'EM_XX.Elite_Bio_Rifle'
   Name="Elite_Bio_GibDMG"
}
