/*
 * Class:  Elite_Rocket_Loaded
 * By: James Bishop A.K.A. *PingFre@K*
 * Copyright 1998-2009 Epic Games, Inc. All Rights Reserved.
*/

class Elite_Rocket_Loaded extends UTProj_LoadedRocket
	dependson(MutEM_XX);

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();

	Speed=class'MutEM_XX'.default.Config_RL_BFG.iSpeed;
	MaxSpeed=class'MutEM_XX'.default.Config_RL_BFG.iSpeed;
	Damage=class'MutEM_XX'.default.Config_RL_BFG.iDamage;
	DamageRadius=class'MutEM_XX'.default.Config_RL_BFG.iDamageRadius;
	MomentumTransfer=class'MutEM_XX'.default.Config_RL_BFG.iMomentum;
//	LifeSpan=class'MutEM_XX'.default.Config_RL_BFG.iLifeSpan;
   FlockMaxForce=class'MutEM_XX'.default.Config_RL_BFG.iMomentum;
   FlockRadius=class'MutEM_XX'.default.Config_RL_BFG.iFlockRadius;
   FlockStiffness=class'MutEM_XX'.default.Config_RL_BFG.iFlockStiffness;
   FlockCurlForce=class'MutEM_XX'.default.Config_RL_BFG.iFlockCurlForce;
}

defaultproperties
{
   MyDamageType=Class'EM_XX.Elite_Rocket_BodyShot'
	checkradius=20.0
//   AccelRate=12000
   LifeSpan=0

	// Flocking
	FlockRadius=12      //12
	FlockStiffness=-40  //-40
	FlockMaxForce=600   //600
	FlockCurlForce=0  //450

   Name="Elite_Rocket_Loaded"
}
