/*
 * Weapon:
 * By: *PingFre@K*
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
*/

class TransElite_DMG_Fail extends UTDmgType_FailedTranslocation
	dependson(MutEM_XX);

simulated function PostBeginPlay()
{
//	Super.PostBeginPlay();

   GibPerterbation=class'MutEM_XX'.default.Config_TransElite.iGibPerterbation;
}

defaultproperties
{
	bAlwaysGibs=true
	GibPerterbation=10.0
	bLocationalHit=false
}