/*
 * Weapon:
 * By: *PingFre@K*
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
*/

class TransElite_Light_Blue extends UTExplosionLight;

simulated function PostBeginPlay()
{
//	Super.PostBeginPlay();

//   Brightness=class'MutEM_XX'.default.Config_TransElite.iBrightness;
//   Radius=class'MutEM_XX'.default.Config_TransElite.iRadius;
}

defaultproperties
{
	Brightness=4
	Radius=192
	LightColor=(R=255,G=255,B=255,A=255)
	TimeShift=((StartTime=0.0,Radius=192,Brightness=4,LightColor=(R=96,G=96,B=255,A=255)),(StartTime=2.5,Radius=192,Brightness=4,LightColor=(R=96,G=96,B=255,A=255)),(StartTime=3.25,Radius=64,Brightness=0,LightColor=(R=0,G=0,B=255,A=255)))
	Translation=(X=0,Y=0,Z=-50)
}