/*
 * Weapon:  RedeemMachine
 * By: *PingFre@K*
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
*/

class RedeemMachine_Attach extends UTAttachment_SniperRifle;

simulated function SpawnTracer(vector EffectLocation, vector HitLocation)
{
}

simulated function FirstPersonFireEffects(Weapon PawnWeapon, vector HitLocation)
{
	Super.FirstPersonFireEffects(PawnWeapon, HitLocation);
}

simulated function ThirdPersonFireEffects(vector HitLocation)
{
	Super.ThirdPersonFireEffects(HitLocation);
}

defaultproperties
{
	// Weapon SkeletalMesh
	Begin Object Name=SkeletalMeshComponent0
	    SkeletalMesh=SkeletalMesh'EM_XX_Content.Mesh.Deemer_3P'
	        Materials(0)=Material'EM_XX_Content.Tiger_Final'  //Material'EM_XX_Content.Deemer_Final'
	End Object

   TeamSkins(0)=Material'EM_XX_Content.Tiger_Final'  //Material'EM_XX_Content.Deemer_Final'
   TeamSkins(1)=Material'EM_XX_Content.Tiger_Final'  //Material'EM_XX_Content.Deemer_Final'
   TracerTemplate=none
   MuzzleFlashPSCTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RockerLauncher_3P_Muzzle_Flash'
   MuzzleFlashLightClass=Class'UTGame.UTRocketMuzzleFlashLight'
   MuzzleFlashDuration=0.330000
   BulletWhip=SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FlyLoop01Cue'
   WeaponClass=Class'EM_XX.RedeemMachine'
   Name="RedeemMachine_Attach"
   ObjectArchetype=UTWeaponAttachment'UTGame.Default__UTWeaponAttachment'
   DefaultImpactEffect=(Sound=None,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(0)=(MaterialType="Dirt",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(1)=(MaterialType="Gravel",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(2)=(MaterialType="Sand",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(3)=(MaterialType="Dirt_Wet",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(4)=(MaterialType="Energy",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(5)=(MaterialType="WorldBoundary",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(6)=(MaterialType="Flesh",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(7)=(MaterialType="Flesh_Human",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(8)=(MaterialType="Kraal",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(9)=(MaterialType="Necris",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(10)=(MaterialType="Robot",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(11)=(MaterialType="Foliage",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(12)=(MaterialType="Glass",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(13)=(MaterialType="Liquid",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(14)=(MaterialType="Water",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(15)=(MaterialType="ShallowWater",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(16)=(MaterialType="Lava",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(17)=(MaterialType="Slime",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(18)=(MaterialType="Metal",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(19)=(MaterialType="Snow",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(20)=(MaterialType="Wood",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
   ImpactEffects(21)=(MaterialType="NecrisVehicle",Sound=none,ParticleTemplate=none,DecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
}
