/*
 * MSG:  Killer_Message
 * By: *PingFre@K*
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
*/

class Killer_Message extends LocalMessage;

var localized string KillerMessage[49];

static function string GetString(
    optional int Switch,
    optional bool bPRI1HUD,
    optional PlayerReplicationInfo RelatedPRI_1,
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    switch (Switch)
    {
 	     case 0:
            return Default.KillerMessage[Switch];
            break;
        case 1:
            return Default.KillerMessage[Switch];
            break;
        case 2:
            return Default.KillerMessage[Switch];
            break;
        case 3:
            return Default.KillerMessage[Switch];
            break;
        case 4:
            return Default.KillerMessage[Switch];
            break;
        case 5:
            return Default.KillerMessage[Switch];
            break;
        case 6:
            return Default.KillerMessage[Switch];
            break;
        case 7:
            return Default.KillerMessage[Switch];
            break;
        case 8:
            return Default.KillerMessage[Switch];
            break;
        case 9:
            return Default.KillerMessage[Switch];
            break;
        case 10:
            return Default.KillerMessage[Switch];
            break;
        case 11:
            return Default.KillerMessage[Switch];
            break;
        case 12:
            return Default.KillerMessage[Switch];
            break;
        case 13:
            return Default.KillerMessage[Switch];
            break;
        case 14:
            return Default.KillerMessage[Switch];
            break;
        case 15:
            return Default.KillerMessage[Switch];
            break;
        case 16:
            return Default.KillerMessage[Switch];
            break;
        case 17:
            return Default.KillerMessage[Switch];
            break;
        case 18:
            return Default.KillerMessage[Switch];
            break;
        case 19:
            return Default.KillerMessage[Switch];
            break;
        case 20:
            return Default.KillerMessage[Switch];
            break;
        case 21:
            return Default.KillerMessage[Switch];
            break;
        case 22:
            return Default.KillerMessage[Switch];
            break;
        case 23:
            return Default.KillerMessage[Switch];
            break;
        case 24:
            return Default.KillerMessage[Switch];
            break;
        case 25:
            return Default.KillerMessage[Switch];
            break;
        case 26:
            return Default.KillerMessage[Switch];
            break;
        case 27:
            return Default.KillerMessage[Switch];
            break;
        case 28:
            return Default.KillerMessage[Switch];
            break;
        case 29:
            return Default.KillerMessage[Switch];
            break;
        case 30:
            return Default.KillerMessage[Switch];
            break;
        case 31:
            return Default.KillerMessage[Switch];
            break;
        case 32:
            return Default.KillerMessage[Switch];
            break;
        case 33:
            return Default.KillerMessage[Switch];
            break;
        case 34:
            return Default.KillerMessage[Switch];
            break;
        case 35:
            return Default.KillerMessage[Switch];
            break;
        case 36:
            return Default.KillerMessage[Switch];
            break;
        case 37:
            return Default.KillerMessage[Switch];
            break;
        case 38:
            return Default.KillerMessage[Switch];
            break;
        case 39:
            return Default.KillerMessage[Switch];
            break;
        case 40:
            return Default.KillerMessage[Switch];
            break;
        case 41:
            return Default.KillerMessage[Switch];
            break;
    }
    return Default.KillerMessage[Switch];
}

defaultproperties
{
     KillerMessage(0)="# Annhilation #"
     KillerMessage(1)="BooM !"
     KillerMessage(2)="BoW DowN!"
     KillerMessage(3)="Fear Me !"
     KillerMessage(4)="! Inferior Kill !"
     KillerMessage(5)="BloodBath"
     KillerMessage(6)="De Stroyed"
     KillerMessage(7)="Obsolete"
     KillerMessage(8)="Alpha Omega"
     KillerMessage(9)="Brain SplatteR!"
     KillerMessage(10)="!EaSY KiLL!"
     KillerMessage(11)="Who's Your Daddy"
     KillerMessage(12)="!DaMN!"
     KillerMessage(13)="Eagle Eye"
     KillerMessage(14)="!EraSeD!"
     KillerMessage(15)="ErraDicaTioN"
     KillerMessage(16)="FaTaL ErroR"
     KillerMessage(17)="Excellent"
     KillerMessage(18)="! Extermination !"
     KillerMessage(19)="-=ExTeRmInAtIoN=-"
     KillerMessage(20)="Ginsu!"
     KillerMessage(21)="Goal"
     KillerMessage(22)="Hasta la vista"
     KillerMessage(23)="HatTrick!"
     KillerMessage(24)="Shit !"
     KillerMessage(25)="Holy Shit !"
     KillerMessage(26)="~Insane~"
     KillerMessage(27)="TKO!"
     KillerMessage(28)="Punished em"
     KillerMessage(29)="Violent Content"
     KillerMessage(30)="Nice Catch"
     KillerMessage(31)="!EaSY KiLL!"
     KillerMessage(32)="! Fatality !"
     KillerMessage(33)="RespecT"
     KillerMessage(34)="Damn GooD!"
     KillerMessage(35)="Get Ready !"
     KillerMessage(36)="Proceed"
     KillerMessage(37)="Rampage !"
     KillerMessage(38)="Ret ri bu tion"
     KillerMessage(39)="Terminated"
     KillerMessage(40)="Termination"
     KillerMessage(41)="Top Gun"
     KillerMessage(42)="Totalled"
     KillerMessage(43)="Unreal"
     KillerMessage(44)="Unstoppable"
     KillerMessage(45)="! WickeD !"
     KillerMessage(46)="WooT"
     KillerMessage(47)="~UnBeLiEvAbLe~"
     KillerMessage(48)="- WTF -"

     bIsUnique=True
     Lifetime=2
     DrawColor=(G=0,B=0,R=255,A=255)
     PosY=0.3000
     FontSize=4
}