class Elite_Shock_Combo_DMG extends UTDmgType_ShockCombo;

simulated function PostBeginPlay()
{
   DamageOverlayTime=class'MutEM_XX'.default.Config_Shock_Rifle.fDamageOverlayTime;
   NodeDamageScaling=class'MutEM_XX'.default.Config_Shock_Rifle.fNodeDamageScaling;
   VehicleDamageScaling=class'MutEM_XX'.default.Config_Shock_Rifle.fVehicleDamageScaling;
   VehicleMomentumScaling=class'MutEM_XX'.default.Config_Shock_Rifle.fVehicleMomentumScaling;
   KDamageImpulse=class'MutEM_XX'.default.Config_Shock_Rifle.iDamageImpulse;
	KImpulseRadius=class'MutEM_XX'.default.Config_Shock_Rifle.iImpulseRadius;
}


defaultproperties
{
   DamageBodyMatColor=(R=50,G=50,B=50)
   DamageWeaponClass=Class'EM_XX.Elite_Shock'
   Name="Elite_Shock_Combo_DMG"
}
