/*
 * Weapon:
 * By: *PingFre@K*
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
*/

class Elite_Flak_Attach extends Elite_Sniper_Attach;

defaultproperties
{
	Begin Object Name=SkeletalMeshComponent0
		SkeletalMesh=SkeletalMesh'EM_XX_Content.Mesh.FlakCannon_3P'
		Materials(0)=Material'EM_XX_Content.Flak_Final'
		AnimSets[0]=AnimSet'WP_FlakCannon.Anims.K_WP_FlakCannon_3P_Base'
	End Object

	WeaponClass=class'EM_XX.Elite_FlakCannon'

	MuzzleFlashSocket=MuzzleFlashSocket
	MuzzleFlashPSCTemplate=ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash'
	MuzzleFlashAltPSCTemplate=ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash'
	MuzzleFlashLightClass=class'UTGame.UTRocketMuzzleFlashLight'
	MuzzleFlashDuration=0.33

	FireAnim=WeaponFire
}
