/*
 * Weapon:
 * By: *PingFre@K*
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
*/

class UTUITabPage_WeaponsTab extends UTTabPage;

event bool ActivatePage( int PlayerIndex, bool bActivate, optional bool bTakeFocus=true )
{
    //`log("[EM_XX] - Weapons Tab is Active");
    return Super.ActivatePage(PlayerIndex, bActivate, bTakeFocus);
}

defaultproperties
{
   Name="UTUITabPage_WeaponsTab"
}