/*
 * Weapon:  Goliath Cannon
 * By: *PingFre@K*
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
*/

class Goliath_Cannon_Attach extends UTAttachment_Avril;

defaultproperties
{
	Begin Object Name=SkeletalMeshComponent0
		SkeletalMesh=SkeletalMesh'EM_XX_Content.Mesh.Goliath_3P'
		Materials(0)=Material'EM_XX_Content.Goliath_Final'
		CullDistance=5000
		AnimSets(0)=AnimSet'WP_AVRiL.Anims.K_WP_Avril_3P_Base'
		Translation=(Y=1,Z=1)
		Rotation=(Roll=-599)
		Scale=1.1
	End Object

	MuzzleFlashLightClass=class'UTGame.UTRocketMuzzleFlashLight'
	WeaponClass=class'EM_XX.Goliath_Cannon'

	WeapAnimType=EWAT_Stinger
}