[BattleRPG UTUIDataProvider_Mutator]
ClassName=BattleRPG.BattleRPG
FriendlyName=BattleRPG
Description=BattleRPG adds RPG to UT3
GroupNames=
UIConfigScene=
bStandaloneOnly=False
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[BattleRPG.BattleRPG]
bDebugmode=False
RPGDollarsPerLevel=5
PercentageChanceOfWeaponMagic=50
DynamicAbilities=(Id="HealthBonus",AbilityClass=Class'BattleRPG.BattleAbility_HealthBonus',AbilityName="Health Bonus",AbilityDescription="Gives you 10 extra health per level every time you spawn.",AbilityMaxLevel=10,AbilityLevel1Cost=5,AbilityCostIncreasePerLevel=0)
DynamicAbilities=(Id="HealthRegen",AbilityClass=Class'BattleRPG.BattleAbility_HealthRegen',AbilityName="Health Regeneration",AbilityDescription="Regenerates 1 health per level per second. Only works if you didn't get harmed in the last 5 seconds. Cannot be bought if you have Mana Regeneration.",AbilityMaxLevel=5,AbilityLevel1Cost=10,AbilityCostIncreasePerLevel=10)
DynamicAbilities=(Id="ManaBonus",AbilityClass=Class'BattleRPG.BattleAbility_ManaBonus',AbilityName="Mana Bonus",AbilityDescription="Each level makes you collect Mana faster. You can get up to 25 extra Mana per level, but only by scoring points.",AbilityMaxLevel=3,AbilityLevel1Cost=10,AbilityCostIncreasePerLevel=10)
DynamicAbilities=(Id="ManaRegen",AbilityClass=Class'BattleRPG.BattleAbility_ManaRegen',AbilityName="Mana Regeneration",AbilityDescription="Regenerates 1 Mana per level per 3 seconds up to 100 Mana.  Cannot be bought if you have Health Regeneration.",AbilityMaxLevel=3,AbilityLevel1Cost=10,AbilityCostIncreasePerLevel=10)
DynamicAbilities=(Id="AmmoBonus",AbilityClass=Class'BattleRPG.BattleAbility_AmmoBonus',AbilityName="Ammo Bonus",AbilityDescription="Your weapons can hold 10% more ammo per level.",AbilityMaxLevel=10,AbilityLevel1Cost=5,AbilityCostIncreasePerLevel=0)
DynamicAbilities=(Id="AmmoRegen",AbilityClass=Class'BattleRPG.BattleAbility_AmmoRegen',AbilityName="Ammo Regeneration",AbilityDescription="Regenerates ammo for your current weapon at approximately 0.5% per level per second.",AbilityMaxLevel=5,AbilityLevel1Cost=5,AbilityCostIncreasePerLevel=5)
DynamicAbilities=(Id="DamageBonus",AbilityClass=Class'BattleRPG.BattleAbility_DamageBonus',AbilityName="Damage Bonus",AbilityDescription="Your weapons do 5% more harm per level.",AbilityMaxLevel=10,AbilityLevel1Cost=10,AbilityCostIncreasePerLevel=0)
DynamicAbilities=(Id="DamageReduction",AbilityClass=Class'BattleRPG.BattleAbility_DamageReduction',AbilityName="Damage Reduction",AbilityDescription="Weapons harm you 5% less per level.",AbilityMaxLevel=10,AbilityLevel1Cost=10,AbilityCostIncreasePerLevel=0)
DynamicAbilities=(Id="Vampirism",AbilityClass=Class'BattleRPG.BattleAbility_Vampirism',AbilityName="Vampirism",AbilityDescription="Per level 5% of the damage you do is added to your health, up to 100 above your starting health.",AbilityMaxLevel=5,AbilityLevel1Cost=5,AbilityCostIncreasePerLevel=5)
DynamicAbilities=(Id="WeaponSpeed",AbilityClass=Class'BattleRPG.BattleAbility_WeaponSpeed',AbilityName="Weapon Speed",AbilityDescription="Gives you 5% exra weapon speed per level.",AbilityMaxLevel=10,AbilityLevel1Cost=5,AbilityCostIncreasePerLevel=0)
DynamicAbilities=(Id="QuickFoot",AbilityClass=Class'BattleRPG.BattleAbility_QuickFoot',AbilityName="Quickfoot",AbilityDescription="Gives you 5% extra walking speed per level.",AbilityMaxLevel=10,AbilityLevel1Cost=5,AbilityCostIncreasePerLevel=5)
DynamicAbilities=(Id="SuperJump",AbilityClass=Class'BattleRPG.BattleAbility_SuperJump',AbilityName="Super Jump",AbilityDescription="Gives you 5% extra jump height per level.",AbilityMaxLevel=10,AbilityLevel1Cost=5,AbilityCostIncreasePerLevel=0)
DynamicAbilities=(Id="DodgeJumping",AbilityClass=Class'BattleRPG.BattleAbility_DodgeJumping',AbilityName="Dodge Jumping",AbilityDescription="Enables UT2004 style dodge jumping.",AbilityMaxLevel=1,AbilityLevel1Cost=5,AbilityCostIncreasePerLevel=0)
DynamicAbilities=(Id="LoadedWeapons",AbilityClass=Class'BattleRPG.BattleAbility_LoadedWeapons',AbilityName="Loaded Weapons",AbilityDescription="Level 1 gives you the Avril and the Bio Rifle when you spawn. With level 2 you also get the Rocket Launcher, the Link Gun and the Shock Rifle. With Level 3 you get all weapons. Requires Health Bonus and Health Regeneration.",AbilityMaxLevel=3,AbilityLevel1Cost=10,AbilityCostIncreasePerLevel=10)
DynamicAbilities=(Id="LoadedArtifacts",AbilityClass=Class'BattleRPG.BattleAbility_LoadedArtifacts',AbilityName="Loaded Artifacts",AbilityDescription="Level 1 gives you Flight and Double Damage when you spawn. With level 2 you also get the Magic Weapon Maker, Max Magic and God Mode. With level 3 you also get Max Magic +2. Requires Mana Bonus and Mana Regeneration.",AbilityMaxLevel=3,AbilityLevel1Cost=10,AbilityCostIncreasePerLevel=10)
DynamicAbilities=(Id="LoadedMedic",AbilityClass=Class'BattleRPG.BattleAbility_LoadedMedic',AbilityName="Loaded Medic",AbilityDescription="Gives you a medic weapon maker. Requires Mana Regeneration.",AbilityMaxLevel=1,AbilityLevel1Cost=25,AbilityCostIncreasePerLevel=0)
DynamicAbilities=(Id="LoadedMagic",AbilityClass=Class'BattleRPG.BattleAbility_LoadedMagic',AbilityName="Loaded Magic",AbilityDescription="With level 1 all weapons you use are changed into magic weapons. With level 2 the magic is always positive.",AbilityMaxLevel=2,AbilityLevel1Cost=20,AbilityCostIncreasePerLevel=20)
DynamicAbilities=(Id="WeaponResurrection",AbilityClass=Class'BattleRPG.BattleAbility_WeaponResurrection',AbilityName="Weapon Resurrection",AbilityDescription="If you respawn you get the weapon (including magic) you used when you died. A Redeemer or Ultra GIB magic will not be resurrected.",AbilityMaxLevel=1,AbilityLevel1Cost=50,AbilityCostIncreasePerLevel=0)
DynamicAbilities=(Id="VehicleVampirism",AbilityClass=Class'BattleRPG.BattleAbility_VehicleVampirism',AbilityName="Vehicle Vampirism",AbilityDescription="Per level 5% of the damage your vehicle does is added to your vehicle's health, up to 100 above the starting health.",AbilityMaxLevel=5,AbilityLevel1Cost=10,AbilityCostIncreasePerLevel=10)
DynamicAbilities=(Id="VehicleArmour",AbilityClass=Class'BattleRPG.BattleAbility_VehicleArmour',AbilityName="Vehicle Armour",AbilityDescription="Per level your vehicles get 5% more health.",AbilityMaxLevel=5,AbilityLevel1Cost=10,AbilityCostIncreasePerLevel=10)
DynamicAbilities=(Id="AntiVehicleBonus",AbilityClass=Class'BattleRPG.BattleAbility_AntiVehicleBonus',AbilityName="Anti Vehicle Bonus",AbilityDescription="Per level your weapons and vehicles do 20% more damage against vehicles.",AbilityMaxLevel=5,AbilityLevel1Cost=10,AbilityCostIncreasePerLevel=10)
DynamicAbilityRequirements=(This=(Id="HealthRegen",Level=1),Required=,NotAllowedWith=((Id="ManaRegen",Level=1)))
DynamicAbilityRequirements=(This=(Id="ManaRegen",Level=1),Required=,NotAllowedWith=((Id="HealthRegen",Level=1)))
DynamicAbilityRequirements=(This=(Id="LoadedWeapons",Level=1),Required=((Id="HealthRegen",Level=1),(Id="HealthBonus",Level=1)),NotAllowedWith=)
DynamicAbilityRequirements=(This=(Id="LoadedArtifacts",Level=1),Required=((Id="ManaRegen",Level=1),(Id="ManaBonus",Level=1)),NotAllowedWith=)
DynamicAbilityRequirements=(This=(Id="LoadedMedic",Level=1),Required=((Id="ManaRegen",Level=1)),NotAllowedWith=)
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_IncreasedDamage')
MagicWeapons=(Chance=4,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Rage')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_ReducedDamage')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Protection')
MagicWeapons=(Chance=4,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Vampirism')
MagicWeapons=(Chance=4,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_ManaRegen')
MagicWeapons=(Chance=3,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_UltraGib')
MagicWeapons=(Chance=3,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Invisibility')
MagicWeapons=(Chance=4,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Quickfoot')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Emo')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Infinity')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Harm')
MagicWeapons=(Chance=4,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Poison')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Medic')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Knockback')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Force')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Slowmotion')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Bounce')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Quantum')
MagicWeapons=(Chance=5,WeaponMagicClass=Class'BattleRPG.BattleWeaponMagic_Reflection')


[BattleRPG.BattleWeaponMagic_IncreasedDamage]
MagicName=Increased Damage
MagicMaxLevel=10

[BattleRPG.BattleWeaponMagic_Rage]
MagicName=Rage
MagicMaxLevel=10

[BattleRPG.BattleWeaponMagic_ReducedDamage]
MagicName=Reduced Damage
MagicMaxLevel=5

[BattleRPG.BattleWeaponMagic_Protection]
MagicName=Protection
MagicMaxLevel=10

[BattleRPG.BattleWeaponMagic_Vampirism]
MagicName=Vampirism
MagicMaxLevel=10

[BattleRPG.BattleWeaponMagic_ManaRegen]
MagicName=Mana Regeneration
MagicMaxLevel=2

[BattleRPG.BattleWeaponMagic_UltraGib]
MagicName=Ultra GIB
MagicMaxLevel=5

[BattleRPG.BattleWeaponMagic_Invisibility]
MagicName=Invisibility
MagicMaxLevel=10

[BattleRPG.BattleWeaponMagic_Quickfoot]
MagicName=Quickfoot
MagicMaxLevel=5

[BattleRPG.BattleWeaponMagic_Emo]
MagicName=Emo
MagicMaxLevel=5

[BattleRPG.BattleWeaponMagic_Infinity]
MagicName=Infinity
MagicMaxLevel=10

[BattleRPG.BattleWeaponMagic_Harm]
MagicName=Harm
MagicMaxLevel=10

[BattleRPG.BattleWeaponMagic_Poison]
MagicName=Poison
MagicMaxLevel=5

[BattleRPG.BattleWeaponMagic_Medic]
MagicName=Medic
MagicMaxLevel=5

[BattleRPG.BattleWeaponMagic_Knockback]
MagicName=Knockback
MagicMaxLevel=10

[BattleRPG.BattleWeaponMagic_Force]
MagicName=Force
MagicMaxLevel=10

[BattleRPG.BattleWeaponMagic_Slowmotion]
MagicName=Slow Motion
MagicMaxLevel=3

[BattleRPG.BattleWeaponMagic_Bounce]
MagicName=Bounce
MagicMaxLevel=10

[BattleRPG.BattleWeaponMagic_Quantum]
MagicName=Quantum
MagicMaxLevel=5

[BattleRPG.BattleWeaponMagic_Reflection]
MagicName=Reflection
MagicMaxLevel=5

[BattleRPG.BattleArtifactDraining_DoubleDamage]
ManaUsagePerSecond=5
ArtifactName=Double Damage

[BattleRPG.BattleArtifactDraining_GodMode]
ManaUsagePerSecond=10
ArtifactName=God Mode

[BattleRPG.BattleArtifactDraining_Flight]
ManaUsagePerSecond=2
ArtifactName=Flight

[BattleRPG.BattleArtifactDraining_SpiderPig]
ManaUsagePerSecond=1
ArtifactName=Spiderpig

[BattleRPG.BattleArtifactInstant_Bonus]
ManaUsage=100
ArtifactName=Bonus

[BattleRPG.BattleArtifactInstant_MagicWeaponMaker]
ManaUsage=25
ArtifactName=Magic Weapon Maker

[BattleRPG.BattleArtifactInstant_MaxMagic]
ManaUsage=100
ArtifactName=Max Magic

[BattleRPG.BattleArtifactInstant_ManaGambling]
ManaUsage=25
ArtifactName=Mana Gambling

[BattleRPG.BattleArtifactInstant_MaxMagicPlus2]
ManaUsage=175
ArtifactName=Max Magic +2

[BattleRPG.BattleArtifactInstant_MedicWeaponMaker]
ManaUsage=5
ArtifactName=Medic Weapon Maker