/* 
    BattleRPG Copyright (C) 2007-2008 Nico de Vries.

    This file is part of BattleRPG.

    BattleRPG is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see http://www.gnu.org/licenses/.
*/

class BattleArtifactInstant_MedicWeaponMaker extends BattleArtifactInstant config (BattleRPG);

function ActivateInstantArtifact (UTPawn P)
{
  local UTWeapon UTW;
  local BWEAPDATA BW;
  local PlayerController PC;
  local PlayerReplicationInfo PRI;
  local BPRIDATA BD;

  if (P != None && WorldInfo != None) {
    UTW = UTWeapon(P.Weapon);
    if (UTW != None) {
      if (class'BattleStaticFunctions'.static.HasWEAP (UTW)) {
        BW.ActiveBWMLevel = Rand(10) + 1; // Up to 10 instead of up to 5
        BW.ActiveBWM = New (UTW) Class'BattleRPG.BattleWeaponMagic_Medic';
        class'BattleStaticFunctions'.static.WriteWEAP (UTW, BW);
        PC = PlayerController (P.Owner);
        class'BattleStaticFunctions'.static.Message2Pawn (P, "newweaponmagic", "Your weapon is now: "@BW.ActiveBWM.MagicDescription (BW.ActiveBWMLevel));
      } else {
        class'BattleStaticFunctions'.static.Message2Pawn (P, "artifactaction", "Failed to generate a magic weapon"); // E.g. due to settings made by the server admin
        // Give the player a refund
        PRI = PC.PlayerReplicationInfo;
        if (PRI != None) {
          BD = class'BattleStaticFunctions'.static.ReadBPRI (PRI);
          BD.Mana = BD.Mana + ManaUsage;
          class'BattleStaticFunctions'.static.WriteBPRI (PRI, BD);
        }
      }
    }
  }
}

defaultproperties
{
  ArtifactName = "Medic Weapon Maker";
  ManaUsage = 5;
}