
             Sergeant Farus Barthol

                        &
 
            Private Wess Farthington

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Custom characters for UT3

Version 1.2

Original character assets designed, modeled, textured, and rigged by Tristikov (www.tristancobbanimation.com).

- Custom family (custom first person arms and custom animations also available)

- Custom Faction "Demonus"

- Two new characters with costume variations based on Alders costume 1

- Modular design, compatible with most other male Demonian parts (and two hairstyle variants for use with Female Demonus characters)

- Red/Blue/default distinct team colors

- Custom tail bones and physics (requires Demonus Arms & Anims to be installed; see Installion below)

Parts included in the Demonus Common 1 package:

Character 1
 
- Wess Head (Requires hair)(Colors: Normal)
- Wess Hair + Tail (Default, Short light blonde hair and long tail, equip in helmet slot)(Colors: Normal, Red, Blue)
- Wess Hair + Tail, Female (Default, Short light blonde hair and long tail, equip in helmet slot)(Colors: Normal, Red, Blue)

- Wess Hair (Optional, non-default, Short light blonde hair, equip in helmet slot)(Colors: Normal)
- Wess Hair, Female (Optional, non-default, Short light blonde hair, equip in helmet slot)(Colors: Normal)

- Demonus Common Helmet 1 (Demonus infantry shako, w/ blonde tail)(Colors: Normal, Red, Blue)
- Demonus Common Helmet 1b (Demonus infantry sergeant shako, w/ blonde tail)(Colors: Normal, Red, Blue)

- Demonus Common Torso 1 (Demonus infantry jacket)(Colors: Normal, Red, Blue)
- Demonus Common Torso 1b (Demonus infantry jacket, w/ backpack)(Colors: Normal, Red, Blue)
- Demonus Common Arms 1 (Demonus infantry jacket without gloves)(Colors: Normal, Red, Blue)
- Demonus Common Thighs 1 (White breeches with plain belts and sword)(Colors: Normal)
- Demonus Common Thighs 1b (White breeches with single plain belt and no sword)(Colors: Normal)
- Demonus Common Boots 1 (Demonus infantry spats, white)(Colors: Normal)
- Demonus Common Shoulders 1 (Demonus infantry plain epaulettes)(Colors: Normal, Red, Blue)

Character 2
 
- Farus Head (Requires hair)(Colors: Normal)
- Farus Hair + Tail (Default, Short brown hair, equip in helmet slot)(Colors: Normal, Red, Blue)
- Farus Hair + Tail, Female (Default, Short brown hair, equip in helmet slot)(Colors: Normal, Red, Blue)

- Farus Hair (Optional, non-default, Short brown hair, equip in helmet slot)(Colors: Normal)
- Farus Hair, Female (Optional, non-default, Short brown hair, equip in helmet slot)(Colors: Normal)

- Demonus Common Helmet 1c (Demonus infantry shako, w/ brown tail)(Colors: Normal, Red, Blue)
- Demonus Common Helmet 1d (Demonus infantry sergeant shako, w/ brown tail)(Colors: Normal, Red, Blue)

- Demonus Common Torso 1 (Demonus infantry sergeant jacket)(Colors: Normal, Red, Blue)
- Demonus Common Torso 1b (Demonus infantry sergeant jacket, w/ backpack)(Colors: Normal, Red, Blue)
- Demonus Common Arms 1 (Demonus infantry sergeant jacket without gloves)(Colors: Normal, Red, Blue)
- Demonus Common Boots 1 (Demonus infantry spats, black)(Colors: Normal)
- Demonus Common Shoulders 1 (Demonus infantry sergeant's epaulettes)(Colors: Normal, Red, Blue)


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                  Installation
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- Put the "UTGame" folder in your local Unreal Tournament 3 folder (C:\Documents and Settings\...\My Documents\My Games\Unreal Tournament 3\).

- Click "Yes" to overwrite (this doesn't overwrite anything that isn't related to my mods, and should ensure all files are placed within the correct structure).

 ! If you are installing more than one character from the Demonus faction, you will need to either overwrite or skip the Demonus.u, Demonus_Characters.int, and UI_Demonus.upk files, as they are redundant between characters (Overwrite the files with those of the most recently updated character to be on the safe side, and do not overwrite Demonus.u if you are already using the Demonus First Person Arms pack).

 ! Tails will be enabled by default, and their bots will have tails by default. In order for tail physics to work, make sure you install the Demonus Arms and Anims pack installed, and are using the Demonus.u file included in that pack. If you don't want to use the tails, see below.

- Find character in game under the "Demonus" faction.

 ! If you have duplicate entries on your character list, go to your \\Documents\My Games\Unreal Tournament 3\UTGame\Config folder and either delete your UTCustomChar.ini file (it will be rebuilt next to you run UT3 and will automatically add all installed characters) or open your UTCustomChar.ini file and scroll down to the bottom and find the duplicate character entries remove them manually (this option may be better if you have .ini modifications or custom characters that don't have automatic .ini patchers).

 ! If you do not want to use tails, or have tails on bots, either edit your config folder UTCustomChar.ini manually, or overwrite the UTCustomChar.ini file in (UTGame\Published\CookedPC\CustomChars\CH_Demonus_Common1) with the UTCustomChar.ini file in the (No Tail Version) folder. Then delete your main UTCustomChar.ini config file in the (Documents\My Games\Unreal Tournament 3\UTGame\Config) folder, and let it be automatically regenerated the next time you start the game.

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             Notes and Contact Info
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I highly recommend using MapMixer for UT3. It is a very useful and convenient UI mod, and provides a much more PC-esque experience than the console oriented default UI.
MapMixer also lets you customize your bots, player character, preview their animations, and save multiple configurations all in-game.

Questions? Comments? Have a problem to report?

Feel free to reach me at tristikov@hotmail.com or at www.tristancobbanimation.com.

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                  Change Log
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1/6/2014, 1.2 - Added new shako helmets and new torsos with backpacks. Added eyelids to head mesh. Updated Demonus.u and Demonus.int files.
8/1/2013, 1.1 - Added new Hair + Tail part for use with the new tail physics (requires Demonus Arms + Anims), updated head mesh, and head texture to support tail, and to fix the issue of ears using the hair texture space. Adjusted mesh of torso collar to allow for option crevat (found in the Valenvarius pack).
Release, 1.0 - includes update for rigging fixes and new standard 1024x1024 maps.