
   Avania 1st Person arms and Custom Animations

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Custom 1st person view arms for Avania faction characters
New animations for Avanian faction characters

Version 1.2

Requires at least one character from the Avania custom faction! (available at: http://www.moddb.com/members/tristikov/addons)

- 1st Person Arms for male and female Avania faction characters, based off of Hans' Coat sleeves and hands, but with new 2048x2048 textures

- Default/Red/Blue colors

- Adds custom tail bones and physics (though Pennrose is the only Avanian faction member to use them at the moment)

- New idle animation for character customization screen (male Avania faction characters)

- New idle animation for character customization screen (female Avania faction characters)

- New "Flipping off" taunt animation replaces the stock "bring it on" taunt (male and female Avania faction characters)

- New rallying taunt animation replaces the stock "bullet-to-the-head" animation, and also the default animation played when issuing orders

- New "fan-service taunt" a-la Lineage II (female Avania faction characters)

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                  Installation
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*INSTALL/UPDATE ALL DESIRED AVANIA CHARACTERS FIRST, THEN INSTALL THE 1ST PERSON ARMS*

*TAIL BONES/PHYSICS WILL NOT WORK UNLESS YOU USE THE AVANIA.U FILE INCLUDED IN THIS PACKAGE, AND UPDATE PENNROSE TO THE LATEST VERSION*

- Consider backing up your Avania.u file located in the Unreal Tournament 3\UTGame\Published\CookedPC\Script folder if you think you may want to revert to the default 1st person arms and animations. You can also replace the Avania.u file with one from an Avania faction character's pack.

- Put the "UTGame" folder in your local Unreal Tournament 3 folder (C:\Documents and Settings\...\My Documents\My Games\Unreal Tournament 3\).

- Since this mod updates the Avania.u file to point to the new animations in the CH_Avania_Anims.upk and CH_Avania_Arms files, you will need to overwrite the old Avania.u file. Also, be sure to overwrite the old CH_Avania_Anims.upk if you are updating.
- Click "Yes" to overwrite (this doesn't overwrite anything that isn't related to my mods, and should ensure all files are placed within the correct structure).

- See the new 1st person arms by simply playing any Avania faction character
- See the new idle animations when customizing an Avania faction character
- See the new taunt animation by opening the command menu (default: V) and selecting taunt > bring it on
- See the tail physics by equipping Pennrose with the "Hair + Tail" part in the helmet slot (You'll need to download her latest version first). To ensure her bot has a tail, either edit your UTCustomChar.ini (located in Documents\My Games\Unreal Tournament 3\UTGame\Config), or simply delete it and let it be automatically rebuilt when you start the game, using the updated info in the latest version of Pennrose available for download (which you'll need to use the tail in the first place).

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                  Optional Extra
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If you wish to see your character in 3rd person without always having to enter the console command, you may bind it to its own key. This is done by going to the ...My Games\Unreal Tournament 3\UTGame\Config folder and editing the UTInput.ini file (It's probably a good idea to make a backup of this file before doing any editing). Under the [Engine.PlayerInput] section at the top of the file, add the following:

Bindings=(Name="X",Command="behindview")

The "behindview" is completely optional, but it is useful for watching your taunt in action. You can also simply hit tilde in-game and type "behindview" for the same effect.

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             Notes and Contact Info
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Both the 1st person arms and the new animations require updating the family script file, so I figured it would make the most sense to just combine them into one pack. I'm not including them in the character packs yet either, because the 1st person arms file is another 40mb and it is used for all Avania characters, so packing with each character would be redundant.

I'm still working on improving the 1st person arms and custom animations, as well as trying to learn more about how to better implement the new taunts (e.g. adding them to the list rather than replacing existing ones). I would also like to make the script auto-select the correct 1st person arms to match the character (for different hand colors), similar to how the TwinSouls male script changes the voice files based on CharID. If you have any tips or comments, they would be much appreciated!

I highly recommend using MapMixer for UT3. It is a very useful and convenient UI mod, and provides a much more PC-esque experience than the console oriented default UI.
MapMixer also lets you customize your bots, player character, preview their animations, and save multiple configurations all in-game.

Questions? Comments? Have a problem to report?

Feel free to reach me at tristikov@hotmail.com or at www.tristancobbanimation.com.

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                  Change Log
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1/6/14, 1.2 - Updated Avania.u file to include new female idle animation, and new female "taunt".
7/31/13, 1.1 - Added custom tail bones and physics assets (currently Pennrose is the only Avanian faction member to use them).
5/10/13, Release 1.0 - Improved rigging on hands. Fixed twitchy shoulder in Idle (should have been fixed last time, but didn't make it in). 
Beta 0.1