[UTGame.UTCustomChar_Data]

+Characters=(CharName="The Butcher",Description="<Strings:UTGameUI.CharLocData.Butcher_Description>",CharID="Butcher",Faction="OuttaQuarters",PreviewImageMarkup="<Images:CH_Butcher_01.Portraits.Butcher_Portrait>",CharData=(FamilyID="OQPS",HeadID="Butcher_Head",TorsoID="Butcher_Torso",ShoPadID="Butcher_ShoPad",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="Butcher_Arms",ThighsID="Butcher_Thighs",BootsID="Butcher_Boots"),AIData=(Accuracy=0.75,StrafingAbility=1.0,CombatStyle=0.75,FavoriteWeapon="UTGame.UTWeap_RocketLauncher"))

+Parts=(Part=PART_Head,ObjectName="CH_Butcher_01.Mesh.SK_CH_Butcher_Head",PartID="Butcher_Head",FamilyID="OQPS")
+Parts=(Part=PART_Torso,ObjectName="CH_Butcher_01.Mesh.SK_CH_Butcher_Torso",PartID="Butcher_Torso",FamilyID="OQPS")
+Parts=(Part=PART_Arms,ObjectName="CH_Butcher_01.Mesh.SK_CH_Butcher_Arms",PartID="Butcher_Arms",FamilyID="OQPS")
+Parts=(Part=PART_Thighs,ObjectName="CH_Butcher_01.Mesh.SK_CH_Butcher_Thighs",PartID="Butcher_Thighs",FamilyID="OQPS")
+Parts=(Part=PART_Boots,ObjectName="CH_Butcher_01.Mesh.SK_CH_Butcher_Boots",PartID="Butcher_Boots",FamilyID="OQPS")
+Parts=(Part=PART_ShoPad,ObjectName="CH_Butcher_01.Mesh.SK_CH_Butcher_XShoPad01",PartID="Butcher_ShoPad",FamilyID="OQPS")

+Factions=(Faction="OuttaQuarters",FriendlyName="<Strings:UTGameUI.FactionData.OuttaQuarters_FriendlyName>",Description="<Strings:UTGameUI.FactionData.OuttaQuarters_Description>",PreviewImageMarkup="<Images:CH_Alios_04.Portraits.OQPS_Portrait>")

+ModFamilies=Family_OuttaQuarters.UTFamilyInfo_OuttaQuarters