[UTGame.UTCustomChar_Data]
+Parts=(Part=PART_Arms,ObjectName="CH_TribesAscend.Mesh.BEHeavy_arms",PartID="BEHeavy01",FamilyID="IRNM")
+Parts=(Part=PART_Boots,ObjectName="CH_TribesAscend.Mesh.BEHeavy_boots",PartID="BEHeavy01",FamilyID="IRNM")
+Parts=(Part=PART_Head,ObjectName="CH_TribesAscend.Mesh.BEHeavy_head",PartID="BEHeavy01",FamilyID="IRNM")
+Parts=(Part=PART_Helmet,ObjectName="CH_TribesAscend.Mesh.BEHeavy_helmet",PartID="BEHeavy01",FamilyID="IRNM")
+Parts=(Part=PART_Thighs,ObjectName="CH_TribesAscend.Mesh.BEHeavy_thighs",PartID="BEHeavy01",FamilyID="IRNM")
+Parts=(Part=PART_Torso,ObjectName="CH_TribesAscend.Mesh.BEHeavy_body",PartID="BEHeavy01",FamilyID="IRNM")
+Characters=(CharName="BE Heavy",Description="",CharID="BEHeavy345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_TribesAscend.CHBEHeavy>",     CharData=(FamilyID="IRNM",HelmetID="BEHeavy01",HeadID="BEHeavy01",TorsoID="BEHeavy01",ArmsID="BEHeavy01",ThighsID="BEHeavy01",BootsID="BEHeavy01"))

+Parts=(Part=PART_Arms,ObjectName="CH_TribesAscend.Mesh.BEMedium_arms",PartID="BEMedium01",FamilyID="IRNM")
+Parts=(Part=PART_Boots,ObjectName="CH_TribesAscend.Mesh.BEMedium_boots",PartID="BEMedium01",FamilyID="IRNM")
+Parts=(Part=PART_Head,ObjectName="CH_TribesAscend.Mesh.BEMedium_head",PartID="BEMedium01",FamilyID="IRNM")
+Parts=(Part=PART_Helmet,ObjectName="CH_TribesAscend.Mesh.BEMedium_helmet",PartID="BEMedium01",FamilyID="IRNM")
+Parts=(Part=PART_Thighs,ObjectName="CH_TribesAscend.Mesh.BEMedium_thighs",PartID="BEMedium01",FamilyID="IRNM")
+Parts=(Part=PART_Torso,ObjectName="CH_TribesAscend.Mesh.BEMedium_body",PartID="BEMedium01",FamilyID="IRNM")
+Characters=(CharName="BE Medium",Description="",CharID="BEMedium345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_TribesAscend.CHBEMedium>",     CharData=(FamilyID="IRNM",HelmetID="BEMedium01",HeadID="BEMedium01",TorsoID="BEMedium01",ArmsID="BEMedium01",ThighsID="BEMedium01",BootsID="BEMedium01"))

+Parts=(Part=PART_Arms,ObjectName="CH_TribesAscend.Mesh.BELight_arms",PartID="BELight01",FamilyID="IRNM")
+Parts=(Part=PART_Boots,ObjectName="CH_TribesAscend.Mesh.BELight_boots",PartID="BELight01",FamilyID="IRNM")
+Parts=(Part=PART_Head,ObjectName="CH_TribesAscend.Mesh.BELight_head",PartID="BELight01",FamilyID="IRNM")
+Parts=(Part=PART_Helmet,ObjectName="CH_TribesAscend.Mesh.BELight_Helmet",PartID="BELight01",FamilyID="IRNM")
+Parts=(Part=PART_Thighs,ObjectName="CH_TribesAscend.Mesh.BELight_thighs",PartID="BELight01",FamilyID="IRNM")
+Parts=(Part=PART_Torso,ObjectName="CH_TribesAscend.Mesh.BELight_body",PartID="BELight01",FamilyID="IRNM")
+Characters=(CharName="BE Light",Description="",CharID="BELight345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_TribesAscend.CHBELight>",     CharData=(FamilyID="IRNM",HelmetID="BELight01",HeadID="BELight01",HelmetID="BELight01",TorsoID="BELight01",ArmsID="BELight01",ThighsID="BELight01",BootsID="BELight01"))

+Parts=(Part=PART_Arms,ObjectName="CH_TribesAscend.Mesh.DSHeavy_arms",PartID="DSHeavy01",FamilyID="IRNM")
+Parts=(Part=PART_Boots,ObjectName="CH_TribesAscend.Mesh.DSHeavy_boots",PartID="DSHeavy01",FamilyID="IRNM")
+Parts=(Part=PART_Head,ObjectName="CH_TribesAscend.Mesh.DSHeavy_head",PartID="DSHeavy01",FamilyID="IRNM")
+Parts=(Part=PART_Helmet,ObjectName="CH_TribesAscend.Mesh.DSHeavy_helmet",PartID="DSHeavy01",FamilyID="IRNM")
+Parts=(Part=PART_Thighs,ObjectName="CH_TribesAscend.Mesh.DSHeavy_thighs",PartID="DSHeavy01",FamilyID="IRNM")
+Parts=(Part=PART_Torso,ObjectName="CH_TribesAscend.Mesh.DSHeavy_body",PartID="DSHeavy01",FamilyID="IRNM")
+Characters=(CharName="DS Heavy",Description="",CharID="DSHeavy345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_TribesAscend.CHDSHeavy>",     CharData=(FamilyID="IRNM",HelmetID="DSHeavy01",HeadID="DSHeavy01",TorsoID="DSHeavy01",ArmsID="DSHeavy01",ThighsID="DSHeavy01",BootsID="DSHeavy01"))

+Parts=(Part=PART_Arms,ObjectName="CH_TribesAscend.Mesh.DSMedium_arms",PartID="DSMedium01",FamilyID="IRNM")
+Parts=(Part=PART_Boots,ObjectName="CH_TribesAscend.Mesh.DSMedium_boots",PartID="DSMedium01",FamilyID="IRNM")
+Parts=(Part=PART_Head,ObjectName="CH_TribesAscend.Mesh.DSMedium_head",PartID="DSMedium01",FamilyID="IRNM")
+Parts=(Part=PART_Helmet,ObjectName="CH_TribesAscend.Mesh.DSMedium_helmet",PartID="DSMedium01",FamilyID="IRNM")
+Parts=(Part=PART_Thighs,ObjectName="CH_TribesAscend.Mesh.DSMedium_thighs",PartID="DSMedium01",FamilyID="IRNM")
+Parts=(Part=PART_Torso,ObjectName="CH_TribesAscend.Mesh.DSMedium_body",PartID="DSMedium01",FamilyID="IRNM")
+Characters=(CharName="DS Medium",Description="",CharID="DSMedium345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_TribesAscend.CHDSMedium>",     CharData=(FamilyID="IRNM",HelmetID="DSMedium01",HeadID="DSMedium01",TorsoID="DSMedium01",ArmsID="DSMedium01",ThighsID="DSMedium01",BootsID="DSMedium01"))

+Parts=(Part=PART_Arms,ObjectName="CH_TribesAscend.Mesh.DSLight_arms",PartID="DSLight01",FamilyID="IRNM")
+Parts=(Part=PART_Boots,ObjectName="CH_TribesAscend.Mesh.DSLight_boots",PartID="DSLight01",FamilyID="IRNM")
+Parts=(Part=PART_Head,ObjectName="CH_TribesAscend.Mesh.DSLight_head",PartID="DSLight01",FamilyID="IRNM")
+Parts=(Part=PART_Thighs,ObjectName="CH_TribesAscend.Mesh.DSLight_thighs",PartID="DSLight01",FamilyID="IRNM")
+Parts=(Part=PART_Torso,ObjectName="CH_TribesAscend.Mesh.DSLight_body",PartID="DSLight01",FamilyID="IRNM")
+Characters=(CharName="DS Light",Description="",CharID="DSLight345",Faction="Ironguard",PreviewImageMarkup="<Images:CH_TribesAscend.CHDSLight>",     CharData=(FamilyID="IRNM",HelmetID="DSLight01",HeadID="DSLight01",TorsoID="DSLight01",ArmsID="DSLight01",ThighsID="DSLight01",BootsID="DSLight01"))
