This model for Unreal Tournament III.

<<< ShinRyuu >>>

ShinRyuu(it means 'god dragon' in Japanese).
High-end flagship battle machine of Izanagi Corporation.

Evolved type of my previous model KouRyuu(it means 'ultimate dragon' in Japanese).

ShinRyuu was developed by Izanagi Corporation as the next 'KouRyuu' with the new technology repeating the test by 'Ageha', 'Tyrant', 'Popo' in the Tournament. 

ShinRyuu turned lightweight remarkably by the miniaturization and the lightening of the power reactors. 
Although external power reactors decreased to 8 units from 10 units, total generating power is increasing conversely. 
Moreover, use of energy shield which does not have weight instead of the physical armor in defense is also effective. 
ShinRyuu's speed is faster than KouRyuu.
And defense is very strong because of the powerful energy shields like Tyrant and Popo.



I remaked my ShinRyuu model for ut2004 for ut3.

!!! Ut3 patch 1.3 or later is required. !!!

1 model and 1 skin with team colors are included.


Auther: Hide    2008/11/22

Modeling: LightWave 9.3 + MilkShape 1.8.2
Skining: Photoshop 6.0



To install, just copy the

CH_ShinRyuu.upk           file   to "My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomChars" folder
CH_ShinRyuu               folder to "My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomChars" folder
UI_FactionIzanagi-JP.upk  file   to "My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomChars" folder
UTFamilyInfo_ShinRyuu.u   file   to "My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script" folder
UTFamilyInfo_ShinRyuu.ini file   to "My Documents\My Games\Unreal Tournament 3\UTGame\Config" folder

Then faction "Izanagi-JP" is added, and ShinRyuu is in it.



As for this model, use of "species ShinRyuu" mutator is the requisite.
("Species statistics" mutator does not exist in UT3. So, I made the mutators for modifying the character's ability individually.)

And, there is an addition. 
If you use "species ShinRyuu" mutator...

It can fly.
And, in "WAR", "VCTF" and similar game types, Bots can use "Flying path node"s for "Rapter" in the maps to move.

To fly, you need to add a "key assign" to "UTInput.ini" in "My Documents\My Games\Unreal Tournament 3\UTGame\Config" folder.
Please assign "mutate SpeciesToggleFly" to the key which is vacant in "[Engine.PlayerInput]" in "UTInput.ini". 

For example...

Bindings=(Name="RightControl",Command="mutate SpeciesToggleFly")

Then, if you press right [Ctrl] key, ShinRyuu starts flying or stops flying.



ShinRyuu for UT2004 was too strong.
So, I a bit weakened UT3 version.
And, UT2004 version contained a custom weapon for ShinRyuu, however UT3 version does not.
