
                 Marius Motivius

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Custom character for UT3

Version 1.5

Original character assets designed, modeled, textured, and rigged by Tristikov (www.tristancobbanimation.com).

- Custom family (custom first person arms and custom animations also available)

- Custom Faction "Demonus"

- Two distinct costumes, and two color variations for the second costume

- Modular design, compatible with most other male Demonian parts

- Red/Blue/default distinct team colors

- Custom tail bones and physics (requires Demonus Arms & Anims to be installed; see Installion below)

Parts included in the Marius package:

- Marius Head (requires hair)(Colors: Normal)
- Marius Hair + Tail (Default, ponytail, equip in the helmet slot)(Colors: Normal)
- Marius Hair + Tail, female (Default, ponytail, equip in the helmet slot)(Colors: Normal)
- Marius Eyepatch (equip in the goggles slot)(Colors: Normal)
- Marius Eyepatch, female (equip in the goggles slot)(Colors: Normal)

- Marius Hair (Optional, non-default, ponytail, equip in the helmet slot)(Colors: Normal)
- Marius Hair, female (Optional, non-default, ponytail, equip in the helmet slot)(Colors: Normal)

Costume 1
- Marius Torso 1 (bare torso)(Colors: Normal)
- Marius Arms 1 (bare arms)(Colors: Normal)
- Marius Thighs 1 (simple breeches, unbuckled)(Colors: Normal, Red, Blue)
- Marius Boots 1 (bare lower legs and feet)(Colors: Normal)

Costume 2
- Marius Torso 2 (gold-trimmed white dueling jacket and crevat)(Colors: Normal, Red, Blue)
- Marius Arms 2 (gold-trimmed white dueling jacket with white gloves)(Colors: Normal, Red, Blue)
- Marius Thighs 2 (gold-trimmed white breeches)(Colors: Normal)
- Marius Boots 2 (gold-trimmed button-up white spats with sashes)(Colors: Normal)
- Marius Boots 2b (gold-trimmed button-up white spats without sashes)(Colors: Normal)
- Marius Shoulders 2 (gold-trimmed epaulettes with gold cord on left side)(Colors: Normal, Red, Blue)
- Marius Shoulders 2b (gold-trimmed epaulettes without cord)(Colors: Normal, Red, Blue)

Costume 2 Alternate Colors
- Marius Torso 2b (gold-trimmed black dueling jacket and crevat)(Colors: Normal, Red, Blue)
- Marius Arms 2b (gold-trimmed black dueling jacket with white gloves)(Colors: Normal, Red, Blue)
- Marius Thighs 2b (gold-trimmed black breeches)(Colors: Normal, Red, Blue)


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                  Installation
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- Put the "UTGame" folder in your local Unreal Tournament 3 folder (C:\Documents and Settings\...\My Documents\My Games\Unreal Tournament 3\).

- Click "Yes" to overwrite (this doesn't overwrite anything that isn't related to my mods, and should ensure all files are placed within the correct structure).

 ! If you are installing more than one character from the Demonus faction, you will need to either overwrite or skip the Demonus.u, Demonus_Characters.int, and UI_Demonus.upk files, as they are redundant between characters (Overwrite the files with those of the most recently updated character to be on the safe side, and do not overwrite Demonus.u if you are already using the Demonus First Person Arms pack).

 ! Tails will be enabled by default, and their bots will have tails by default. In order for tail physics to work, make sure you install the Demonus Arms and Anims pack installed, and are using the Demonus.u file included in that pack. If you don't want to use the tails, see below.

- Find character in game under the "Demonus" faction.

 ! If you have duplicate entries on your character list, go to your \\Documents\My Games\Unreal Tournament 3\UTGame\Config folder and either delete your UTCustomChar.ini file (it will be rebuilt next to you run UT3 and will automatically add all installed characters) or open your UTCustomChar.ini file and scroll down to the bottom and find the duplicate character entries remove them manually (this option may be better if you have .ini modifications or custom characters that don't have automatic .ini patchers).

 ! If you do not want to use tails, or have tails on bots, either edit your config folder UTCustomChar.ini manually, or overwrite the UTCustomChar.ini file in (UTGame\Published\CookedPC\CustomChars\CH_Demonus_Maru) with the UTCustomChar.ini file in (No Tail Version) folder. Then delete your main UTCustomChar.ini config file in the (Documents\My Games\Unreal Tournament 3\UTGame\Config) folder, and let it be automatically regenerated the next time you start the game.

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             Notes and Contact Info
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There may be some redundancy with shared elements (thighs, boots, and cigarettes) when you have multiple characters installed.
I will try to provide a list of elements that you can manually add to your UTCustomChar.ini to have all options available without any duplicates.

I highly recommend using MapMixer for UT3. It is a very useful and convenient UI mod, and provides a much more PC-esque experience than the console oriented default UI.
MapMixer also lets you customize your bots, player character, preview their animations, and save multiple configurations all in-game.

Questions? Comments? Have a problem to report?

Feel free to reach me at tristikov@hotmail.com or at www.tristancobbanimation.com.

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                  Change Log
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1/6/2014, 1.5 - Added eyelids to head mesh. Updated portrait. Updated Demonus.u and Demonus.int files.
8/1/2013, 1.4 - Added new Hair + Tail part for use with the new tail physics (requires Demonus Arms + Anims), updated head mesh, and head texture to support tail, and to fix the issue of ears using the hair texture space. Updated male eyepatch mesh to fit all male Demonus heads properly.
6/18/2013, 1.3 - Added female version of Marius' hair and eyepatch. Resized all maps to 1024x1024, greatly reducing file size, and surprisingly, not only maintaining texture quality but perhaps even improving it.
5/13/2013, 1.2 - Changed jacket to be fully red/blue in team games for easy indentification, added alternate black version of costume 2, added alternate epaulettes with no cord, added alternate spats without decorative sashes, made costume striping gold to match Alders' costume parts.
3/20/2013, 1.1 - Unified arm/torso seams and rigging for better customization, sharpened diffuse textures, reduced specular and specular power maps to 1024x1024 and sharpened them too, greatly reducing unnecessary file size, and moved Maru's ears to his head to make his hair swappable.
Release 1.0 