[UTGame.UTCustomChar_Data]
+Parts=(Part=PART_Head,ObjectName="CH_IronHead.Mesh.M_CH_Cyborg_Head",PartID="M_CH_Cyborg_Head",FamilyID="IRNM")
+Parts=(Part=PART_Torso,ObjectName="CH_IronHead.Mesh.M_Torso",PartID="M_Torso",FamilyID="IRNM")
+Parts=(Part=PART_Arms,ObjectName="CH_IronHead.Mesh.M_Arms",PartID="M_Arms",FamilyID="IRNM")
+Parts=(Part=PART_Thighs,ObjectName="CH_IronHead.Mesh.M_Legs3",PartID="M_Legs3",FamilyID="IRNM")
+Parts=(Part=PART_Boots,ObjectName="CH_IronHead.Mesh.M_Boots",PartID="M_Boots",FamilyID="IRNM")
+Parts=(Part=PART_Helmet,ObjectName="CH_IronHead.Mesh.M_Helmet",PartID="M_Helmet",FamilyID="IRNM")
+Parts=(Part=PART_Facemask,ObjectName="CH_IronHead.Mesh.M_Mask",PartID="M_Mask",FamilyID="IRNM")
+Parts=(Part=PART_Goggles,ObjectName="CH_IronHead.Mesh.M_Goggles",PartID="M_Goggles",FamilyID="IRNM")
+Parts=(Part=PART_ShoPad,ObjectName="CH_IronHead.Mesh.M_XShoPad01",PartID="M_XShoPad01",FamilyID="IRNM")
+Characters=(CharName="IronHead",Description="A geneticaly improved clone made of spare parts from the fallen soldiers",CharID="IronHead",Faction="IronGuard",PreviewImageMarkup="<Images:CH_IronHead.headshot>",CharData=(FamilyID="IRNM",HeadID="M_CH_Cyborg_Head",TorsoID="M_Torso",bHasLeftShoPad=true, bHasRightShoPad=true, ArmsID="M_Arms", ThighsID="M_Legs3", BootsID="M_Boots") , AIData=(Jumpiness=-0.4,StrafingAbility=-0.2,CombatStyle=0.5,FavoriteWeapon="UTGame.UTWeap_RocketLauncher"))
