WAR-UGL-CrossF1re - A UT2004 to UT3 port of Crossfire 

Installation:
Unzip WAR-UGL-CrossF1re.zip to My Documents
(all folders will be correctly populated using the My Games folder)

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WAR-UGL-CrossF1re is the first in a series of warfare maps that attempts to bring the best of the best competitive UT2004 onslaught maps to UT3. The goal is not always visual aesthetics, but rather a series of maps that are fun to play on public servers as well as the more serious private match servers.

WAR-UGL-CrossF1re combines 3 UT2004 maps into 1 with and without the orb: 
- ONS-Crossfire
- ONS-Crossfire-3on3
- ONS-Crossfire-SLE

gl hf,
Nomadicus
www.t5k-clan.com
www.unrealgamingleague.com

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Credits:
UT2004 to UT3 mapper - Nomadicus
UT2004 Crossfire mapper - Robert 'Nathillien' Horvat
[If anyone knows who created 3on3 or SLE variants, they deserve credit here as well]
UT2004 to UT3 conversion software - Hyperion / Solarsys
(http://utforums.epicgames.com/showthread.php?t=588848)
Onslaught UT2004 to UT3 conversion software - Nomadicus
Animated UI Pic Tutorial - Nawrot and DGUnreal

Thank you to Hyperion and Solarsys. Without your efforts, this would have been next to impossible. Thank you.

19-Jan-2009 Release Notes:
- Correct turrest being able to deny middle node
- Added Orb
- Moved Core Teleporters

15-Nov-2008 Release Notes:
- Spawn mesh at each core's teleporter showing variant being played
- Corrected skydome sun orientation
- Added UGL logo
- Finalized animated UI pic
Final

RC1 13-Nov-2008 Release Notes:
- Added SLE and 3on3 variants
- Minor touch ups

Beta4 10-Nov-2008 Release Notes:
- Retextured the statue
- Correct collision problems with some static meshes
- Restored stock link setups

Beta3 08-Nov-2008 Release Notes:
- This port is designed for competitive play
- This port is for www.unrealgamingleague.com 
- Beta2 is for testing purposes of which it will be obsolete in 2 or 3 days
- All nodes are active and for testing purposes only
- Final node linkages TBD
- Corrected terrain materials physics properties
- Added teleports to each node
- Added spider mines (only 2)
- Replaced old TargetPainter with JumpBoots
- Replaced one statue with a UT3 character holding a rocket launcher (might be kept - don't know)
- Stairs near statue are now usable
- Added collision to all static meshes
- Adjust terrain at blue core so ramps would be usable
- All extraneous lights removed
- The minimum number of emitters were preserved to maintain a the old look
- All Ambient Sounds were removed
- Added numerous superweapons and shields in each volcano (to be be removed)

Alpha1, Beta1, Beta2 Initial conversions 30-Oct-2008 - 07-Nov-2008