6/19/08

Hello!  Comments?  Suggestions?  Send a message to CaptainSnarf on http://utforums.epicgames.com or mail to zenakuten at yahoo dot com

Changes since FINAL
- Fixed broken core explosion during online session
- added more rocks around edges of the map to fix collision issues on huge scaled rocks
- added strategically placed rock to avoid core getting juggernauted to quickly
- fixed some open rock meshes
- fixed terrain drop offs around the waterfall by the primes
- added spider mine deployable inside the cave near blue base

*THIS is the FINAL FINAL version* :)    The broken core explosion simply *had* to be fixed.


Changes since beta3 (thx MapMonkey & stevlois for the feedback)
- Added more lights to the mothership
- changed water texture to necris texture on fountains
- fixed stairs in turret locations
- more lights at core and primes
- moved udamage & berzerk around
- terrain adjustments around the bridges
- some bot paths fixed
- sniper area weakened
- added gratuitous [BGE] clan logo :)

Changes since beta2 (thx MapMonkey for all the feedback :) )-

- Adjusted all playerstarts to better flow with the game
- Made prime nodes harder to hit 
- Added avril at synapse node
- Added shield in front of cores to make cores harder to hit
- Added more hills and rocks to terrain
- Added more distance blur to post processing
- moved some of the rocks around the edges of the map to fix collision box issues
- Added more light to the mothership in the sky.  It should look much less like a black blob now.


Changes since beta1 -

- Removed all 'snarf' content so I can submit this thing to some contests :)  It's all 100% stock content now.
- changed jumpads around synapse node
- adjust light levels
- add more lights
- fix some performance issues due to lighting
- added alternate node link
- reduced beam size for synapse firing


Josh aka CaptainSnarf


