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Unreal Tournament 3
WAR-Rizer
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Author: Bantis
Name: WAR-Rizer
Num. Players: 20-24
Compatibility: Built with UT3 version 2.1 with the Titan Pack
Map Version: 1.0
Release Date: 05/15/09
Email Address: fomarthain@gmail.com

Story: In the dunes of the Forever Sands rise the mighty defense data towers of the Pyerion Corporation. Housing the most advanced weapon research on the planet the structures find themselves under constant attack by mercenaries hired by rival corporations. Of late the number of attacks have increased such that the rival forces find themselves fighting each other for control of the towers more than Pyerion itself. In the center of the battle lie the massive Pyerion blast cannons housing unmatched power. Control of the cannons has been known to sway entire battles for those who win and maintain their operation...

Version History:

.5
- Smoothed out a number of "jagged" places on the terrain
- Added jump pads which take the player to the sniper vantage points
- Added many more medium health items
- Changed jump valley so the jump is not quite so hard
- Changed the main goal of jump valley to the belt from the chest piece
- Fixed an exploit whereby the manta could jump over the railing and obtain the belt by passing jump valley
- Lowered some of the terrain so more items could be picked up without having to double jump
- Updated bot defense points
- More pathing tweaks

.4
- Added a new texture to terrain for diversity
- Smoothed several rough terrain areas
- Added music
- Added/Turned On announcer voices
- Fixed a return to neutral ownership outpost bug
- Added more ambient sounds
- Completely rebuilt blast cannon firing kismet and matinee to use a different missile
- Fixed several terrain pathing errors
- Edited paths and bot priorities

.3
- Added different terrain texture that stood out more from the rest
- Fixed several pathing errors
- Added another Hellbender
- Added several detail staticmeshes
- Completely re-did lighting for both bases
- Added vertical element to bases so they were easier to see from a distance
- Fixed several collision errors
- Fixed several static mesh placement errors
- Fixed light beams so that their spotlight showed through the mesh height
- Added plants to terrain

.2
- Changed the background mountains to better reflect their distance
- Fixed a collsion problem with the tower lights
- Increased the sound of the varied wind so they can be better heard
- Added some small detail SMs
- Added background towers
- Various light changes in the bases
- Added bot support

.1
- Initial release

System Built On:
Intel Core Duo 2.66GHZ
Windows Pro SP2
4MB RAM
GeForce 8800GTX 762MB (AF 4, AA 4)
SoundBlaster Xi-Fi Xtreme
2 - WD Harddrives

Credits and Thanks:
Layout and build by me; Big thanks to EPIC for the great editor, [CG-Textures], lots of folks on the EPIC level forums who took the time to answer my many questions, feedback from Mr. UglyPants, GOW_Nootsac, Slippster and Waffnuffly, tutorials from Odedge, Hourences, ArcadiaVincennes, DGUnreal, Kantham and Waylon

Design Logic and Location:
WAR-Rizer is set in the desert and contains 4 nodes and 1 countdown node which controls the blast cannons. The map is pretty open as I wanted a good bit of room to really drive the Manta and the Scorpion fast all over the place. The terrain is of medium to small height as I wanted to try and get across the feeling that you were racing across the dunes without slowing the vehicles down very much. The vehicles provided are the Manta, Scorpion and the Hellbender. My thinking was that Manta would make sense as a good hover craft to fly over the dunes, the Scorpion would be like a dune buggy and the Hellbender would be like a jeep. I thought logical choices to drive across the desert.

Installation:

WAR-Rizer.zip

Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

If the directory does not exist, create it manually.

Type "open WAR-Rizer in the console, or select the level in a multiplayer/instant action game.

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Copyright / Permissions:

This level is copyright 2009 by Bantis.

Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.

ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission.

You MAY NOT charge any money for this map or any of its embedded content.

You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine coverdisk etc.), provided you include this file.

All other trademarks and trade names are properties of their respective owners.

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