TITLE: vCTF-Wastelands
VERSION: 2.0/Full
PLATFORM: Unreal Tournament 3 PC
REQUIREMENTS: UT3 / Patch Level 1.3 or later
GAME TYPE: Vehicle Capture the Flag
AUTHOR: SmokeRingHalo
HOME PAGE: http://www.myspace.com/smokeringhalo
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ADDITIONAL CREDITS: 
* Hourences - for the all the Tutorials - http://www.hourences.com/book/tutorialsindex.htm
* DGUnreal - for making the skydome Texture & Mesh available - http://www.lilchips.com/dgunreal/ut3-skies.asp
* Epic Games & the Forum Community - http://utforums.epicgames.com/forumdisplay.php?f=20

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DESCRIPTION:
The Grass is always greener on the blue side
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FEATURES:
* Bot Support
* 3 Detail Modes for Low, Medium, & High end systems
* 72 Custom Meshes & 42 Customized Materials
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INSTALLATION:
Extract UTGame Folder to your "..My Documents\My Games\Unreal Tournament 3" Folder
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Change Log from Beta 1

* Corrected Collision issue near flag base
* Deleted 9 Player Starts
* Added 6 additional vehicles 
   - (3 per side - Hellbenders @ main base, Scorpions @ garages, & Mantas @ power plants)
* Deleted Kismet sequence for train damage
* Attached dynamic physic volumes to trains to inflict damamage instead of being Kismet touch based.
* Added Shock Rifle weapon pickup + ammo to each main base
* Removed 4 Bio Rifle ammo pickups
* Moved several static meshes.
* Added Forced Direction Volumes to ramps from main base to power plant (hoverboards excluded)
* Added 6 player starts per garage 
* Added 1 weapon locker per garage
* Slightly altered terrain
* Altered pathing
* Altered lighting channels for select static meshes
* Altered blocking volumes above rocks @ base entrance
* Adjusted Spec brightness on terrain track decal materials
* Misc decorative meshes added
* Added Avril pickup to Gas stations
* Removed Redeemer from center bridge 
* Replaced Invisibility pickups with Redeemers
* Removed Jumppads from under Center Bridge
* Changed Meteor material
* Added Sounding Horn for emerging trains
* Added bell sounds & flashing lights to train crossings
* Added new passing train sound
* Adjusted Foilage volumes
* Complete Lighting Overhaul
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COMMENTS:
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It has taken many months to get this, my 2nd map, ready to release. It was started even before WAR-Moltencore but quickly fell by the wayside in favor of the lava themed map.
Vctf-Wastelands was inspired by the 2k4 mod 'Clone Bandits'. 

SERVER ADMIN:
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If your a server admin & add vCTF-Wastelands-Beta1 on your server, pm me over at the epic forums and let me know so that I can add your server to the list of servers running the map (so that people can find it easier to try it online).


HOMAGE:
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Granted I cannot legally charge for my map, but I'm not above accepting donations.
If you like the map, or want to motivate me somehow, tossing me a buck or two would be very much appreciated.

http://smokeringhalo.chipin.com/vctf-wastelands


STANDARD LEGAL:
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Please ask permission before using any of the custom content, including but not limited to: brushes, music, scripts, sounds, staticmeshes, textures, or other custom objects such as emitter and particle settings from this map in your own works.
You have a license to freely download and play the maps from this web site or place them onto a public or private game server. These maps are for personal use only, you may not sell, lease or rent these maps, including bundling them with other maps in files or on disk or CD-ROM without permission; 
you may not place any of these files for download on any other web site without permission; you may not create derivative works based on these maps without permission; you may not use or modify any custom meshes, music, scripts, sounds, textures included with the maps or any of the other included 
files for your own works without permission from the original author(s); you must include all files including this read me in the original package whenever you distribute the file; you may not remove or modify any copyright information in any of the files.

