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Map
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Map name :		CTF-GRD-UOF-Orbital Flux
Map game type :		Greed
Version :		1.0
Date :			July 1, 2010
Players :		4 - 12 (12 starts)
Requirements :		UT3 + Patch 2.1 + Titan Pack

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Author
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Author name :		Lord PorkSword
Country :		South Australia
Homepage :		http://unrealoldfriends.activeboard.com/forum.spark?aBID=132572&p=3&topicID=31400890
Email :			larktu666@hotmail.com
Forum :			http://unrealoldfriends.activeboard.com

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Story
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Always researching for optimum teleportation technologies, the Liandri have setup many research stations to improve and optimize their short distance teleportation infrastructure. Taking advantage of a recently discovered sleeping singularity the Liandri have built a teleportation platform to test the effects of teleportation through the quantum fluctuations emitted via the singularity. Test subjects need to take care that they are captured by the displacement field before they are torn apart by the singularitys gravity well!

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Map files
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CTF-GRD-UOF-OrbitalFlux.ini
CTF-GRD-UOF-OrbitalFlux.txt
CTF-GRD-UOF-OrbitalFlux.ut3
CTF-GRD-UOF-OrbitalFlux_LOC_int.upk

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Author note
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This is my 4 low grav map from my Orbital series of maps for UT3. This map has been inspired by Morpheus and it's various remakes! Map has varying levels of gravity and also includes a safe zone for those that stray from the platform!  ;)
Map uses custom music, modified epic assets and contains images from hubblesite.org. Map also contains a custom jump emitters!
Pickups have been tweaked from the DeathMatch version!

Main changes from DM version :

- I've moved some more powerful pickups towards the center of the map and are using multiple weapon pickups to keep both sides roughly even.
- The Bezerk has now replaced the invisibility and a Bio rifle has replaced the bezerk.
- Rocket launcher has moved towards the center of the map and it's original spot now contains a link gun.
- A flak cannon in th esmall tower now has been dropped a level in replacement of the dual enforcers and a shock rifle has replaced the original flak spot!
- Teamspawns are located on their respective sides of the map. 6 per team!
- There's a second larger trigger volume that will catch the skulls across most of the map and will teleport them through one of the 3 teleporter destinations!

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Special thx, credits
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Huge thanx for all the mappers and testers at Unreal Old Friends!! Their keen eyes and valuable input has help craft this map into what you see!
Big thanx to Odedge for the jump emitters and Ben Coutts for the music!

Thanx to Epic for the editor & assets and hubblesite.org for the skydome materials!

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Legal stuff
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Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners.

I have spent a lot of time developing my map, so please ask me permission before doing anything with my map or using any of my custom stuff from my map in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated.

My map is for personal use only; you may not create derivative works based on that map without permission; you must include all files in the original package whenever you distribute the file and you may not remove or modify any copyright information in any of the files.