

Map
___________________________________


Map name:		Mégane Winter Edition
Map game type:		Greed
Version:		1.0
Date:			21 / 07 / 2014
Players:		10 - 20
Requirements:		UT3 + Patch 2.1 + Titan Pack


Author
___________________________________


Author name:		Steve Loiselle (Stevelois)
Country:		Canada
Lauguage:		French
Homepage:		http://stevelois.wordpress.com


Story / Histoire
___________________________________


Following the deconstruction of an office building, the board of directors of Mégane city decided to sell the site. The city approved several private companies to build a underground housing project. Therefore, countless fights took place between the different companies. Following their endless quarrels, it was decided by the board to abandon the idea. Since then, time has passed and winter has quietly installed itself.

Suite à la déconstruction d’un édifice à bureau, le conseil d’administration de la ville de Mégane a décidé de vendre le site. La ville a donné son approbation à plusieurs entreprises privées de construire un projet domiciliaire souterrain. Hors, d’innombrables disputes ont eu lieu entre les différentes entreprises. Par conséquent, suite à leurs querelles interminables, il a été décidé par le conseil d’administration d’abandonner l’idée. Depuis, le temps a passé puis l’hiver s’est tranquillement installé.


Install
___________________________________


Extract the archive into:

"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains:

CTF-GRD-Megane.ini
CTF-GRD-Megane.txt
CTF-GRD-Megane.ut3
CTF-GRD-Megane_LOC_int.upk


Details
___________________________________


This is my first Winter map :) Visually, I wanted to obtain a lifeless, cold environment. To reach my goal, I made a few master materials, then created a plethora of MIC’s to apply them on stock meshes. It was a tedious and very long process but I’m proud of the final look :D Gameplay wise, to accommodate the Greed game mode, I’ve made the following changes:

- Removed UDamage / KEG / all armors
- Put the flags where the UDamage was located
- Redone all playerstart
- Relocate all pickups (weapon base location + health + ammo)
- Open up the garage to add gameplay there (this area is blocked in DM near the Rocket Launcher). Had to readjust all collisions, blocking volumes and change some stuff a bit

The features:

- Remade all materials on BSP, meshes and terrain to add a snow and/or ice look
- Remade all ambient sounds to fit the winter atmosphere, reflect a cold lifeless place
- Remade the sky and sun materials
- Tweak the main lighting, heightfog and post-processing
- All the lanterns lights actors now emit orange lights instead of red and soft blue lights instead of dark blue
- Replaced most animated effects (smoke, water drops, etc) by falling snow, a custom made particle (your settings must be set to high quality to see it)
- Lowered the speed of rotating or moving objects
- Change the music track


Special thx, credits
___________________________________

  
- The UOF team for testing this exclusive winter edition
- mAlkAv!An for his concrete barrier mesh, textures & for sharing his material knowledge (www.oliverm-h.blogspot.com)
- Nobiax for his fuel can and pallet meshes (www.nobiax.deviantart.com)
- Remus for his windows textures (www.remusbrailoiu.com)
- Epic for the editor & assets


Final maps for UT3 (newer to older)
___________________________________


DM-Valon
Greed-Mégane Winter Edition
DM-Mako L2
CTF-Mako
DM-Amyrade
DM-Mégane
DOM-Itarion
DM-Itarion
Greed-Amissa Night Edition
DM-Amissa Night Edition
DM-Amissa
CTF-Citius
CTF-Fatima
DM-Aly Second Edition
DM-Aly Night Edition FPS
DM-Aly Night Edition
Greed-Nano
DM-Nano
DM-Station 12


Legal
___________________________________


Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners.

I have spent many months developing my maps, so please ask me permission before doing anything with my maps or using any of my custom stuff from my maps in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated. My maps is for personal use only, you may not sell, lease or rent my maps.