Unreal Tournament 3 Map

================================================================
--- General Information ---
Title                   : StalwartXL (Unreal Tournament 3) 
Version                 : Final V1.0
Release Date            : 31/05/2008
Filename                : DM-StalwartXL.ut3
Author                  : Jon `KillBait!" Duncombe
Email Address           : KillBait_UK@Hotmail.com
Description             : Complete rebuild of StalwartXL map from UT99 with visual overhaul
Conversion time         : Many months (on and off)
Credits                 : All the people on the epic games 'User maps and Mods' forum for suggestions and support.
                          
                          Special thanks go to (in no intended order) :-
                            
                          Nuky for hosting the file and great bug finder :)
                          Cubic creative suggestion and AlphaTesting
                          Alan 'Talisman' Willard for the original UT map
                          Epic forum members AnubanUT2 and LesMort for PS3 Testing


================================================================
--- Play Information ---
Game                    : Unreal Tournament 3
Platform                : PC
Level Name              : StalwartXL (DM-StalwartXL.ut3)             
Game Type               : DeathMatch
Single Player           : yes
Deathmatch              : yes
Team DeathMatch         : No Naming Zones present
Capture the Flag 	: No
Warfare       : No
Number of Players       : 8 - 10 (there are more than 16 playerstarts in the map to accomodate servers)

Multiplayer             : Not Tested
New Sounds              : No (imported some of original UT99 map sounds)
New Graphics            : Yes
New Music               : No
New Code                : Yes ( Custom Kismet Nodes and Custom AIControllers for the DarkWalker)
External packes needed  : KB_CustomKismetActions.u (included in archive)
Secret places           : 1 (Original map location)

--- Construction ---
Editor(s) used          : UnrealEd 4 , Maya4.5PLE , Photoshop 
Base                    : DM-StalwartXL ( UT Original by Alan 'Talisman' Willard )
Scale factory used      : about 25% bigger than original
Layout                  : As original but with tweaks
Lighting                : Changed from original

================================================================

--- Beta 1 Notes ---

 - This map has NOT been tested on a dedicated server yet
 - Some Door movers have no sounds
 - Bots get stuck all over the map/act general stupid
   (this isnt my fault.. epics bot code gets worse with each patch)
 - The DarkWalker in the map is experimental and has quite a few issues
   including (1) Driver and Gunner Bots appear on scoreboard
             (2) DW gets stuck in one place and wont move
             (3) YOu can kill the DW
             (4) Very Simple AI..doesnt handle players hiding from it very well.

--- Beta 2 Notes ---

 - Test version (PS3 Only)

--- Beta 3 Notes ---

 - PS3 Cook available
 - New AIController for DW bots to remove them from scoreboard and fix (hopefully) the DW unable to move bug (AIController code bug)
 - Improved DW logic to find players that hide from it.
 - You can no longer Kill the DW (it runs in God Mode)
 - Made Crates Larger
 - Moved Vest into RL room and jumpboots are now where Vest was.
 - Added lots of blocking volumes to compensate for boots.
 - Raised DamageAmp to stop you hitting it when jumpimg from ledges near it.
 - Fixed one hole that would allow you to get into skybox.
 - Fixed bots getting stuck in loops trying to jump upto crates.
 - Improved bots using secret doors (Still not perfect!)
 - Adjust ambient sound levels
 - Added powerup dropper audio cue
 - partial fix for FPS drop near doors ( FPS doesnt drop as much as Beta1)
 - Fixed some BSP alignment issues
 - Removed unused BSP
 - Fixed Line Check error spam in log when near the HellBender
 - added reverb Volumes
 - added Music
 - adjusted min/max playercount to match the original
 - Fixed some stuff appearing the low detail mode that shouldnt
 - Fixed Keg-o-health container door not opening fully to allow access.
 - All doors now have sounds.
 - Fixed some staticmesh collision issues.
 - (PS3 Only) No sounds for doors (custom sounds)
 - Removed Debug Output from DarkWalker
 - Lots of small misc stuff not worth a mention

--- Final V1.0 Notes ---

 - Updated wall Material
 - possible fix for deemer door bug
	
 
Installation
------------
Unzip DM-StalwartXL.ut3 and KB_CustomKismetActions into your Published/CookedPC/CustomMaps folder
and run the game

Play and Enjoy :)

Copyright / Permissions
-----------------------

The Original UT map this is based on (DM-StalwartXL) is copyright Alan Willard..
This UT3 port by me is a un-authorized.

You MAY NOT adjust/tweak and re-release this map without my permission (or i'll not be a happy bunny).