Rail Deopt
By The Immortal Caleb Child
Version 1.3

This map is an updated version of Depot, which I had created as an entry into 3D Buzz's "Make Something Unreal Contest."  This level still fills the requirements of that contest, except for the date by which it needed to be completed.
Rail Depot is mostly the same as Depot, but it is what Depot would have been if I had more time to develop the map, and get better aquainted with the new features of UT3.

The most dignificant differance is the back lot, which previously featured a large pot-hole and a mound of dirt, but now features a small unpaved section upon which many storage containers are stacked.  Additionally, the roof of the outbound dock had been completely remodeled, the hallways in the office now feature many more spawnpoints and a power-up.  The inbound dock has been reorganized in a number of respects.  There are now two more trucks in the front parking lot.  And overall, there are many new meshes and details added to the level.

There is both a PS3 and a PC version of this map available.

INSTALLATION:

PC: Drop all three of the "DM-RailDepot" files into your "(My)Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Maps" folder.

PS3: Copy the "userdata.JAM" file onto a flash drive and connect it to your PS3.  Run UT3 and select "Community" from the main menu, select "My Content" from that menu, and press square to import new content.  Select the drive you connected and answer "yes" when it asks you if you want to import the content.

Xbox 360: Write many angry letters to Epic and Microsoft demanding an update for UT3 that allows you to add custom content.  Make death threats and prove that you are serious.

OTHER INFO:

My website:
http://calebchild.boldlygoingnowhere.org/caleb/

The YouTube videos documenting the level's construction:
http://www.youtube.com/view_play_list?p=DA84D27F45BF0D37


Version history:

1.3 (5/7/2009)
-Smoothed and blended the terrains between the backlot and train track.
-Removed collision of planks on the West dock and set up a blocking volume instead, to eliminate clipping issue when walking onto planks.
-Fixed slightly misplaced static mesh on the outside of the South side of the West dock.
-Smoothed out a few  bits of terrain that were inhibiting player movement.
-Increased lightmap resolution in two spawn-point cubby-holes in the office halls.
-Slight change to post-processing filter.
-Swapped out the grass mesh for an alternative.

1.2
-Added crouch volumes for the PS3 version
-Removed PS3 screenshot as they are not working

1.1
-Misc changes, not recorded

1.0
-Initial release