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Changes in ProTourney4 beta2:
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 - More blockingvolumes added to improve gameplay and optimize collision.( Thx Crayfish )

 - Default UTteleporter has been removed from the middle room because it made the level very jerky.( THX again Cray )

 - More optimized with detail modes: More unnecessary staticmeshes ( which were only visuals and don't needed for gameplay ),has moved to high detail,to improve fps on lower configurations as well.

 - staticmeshes added above the megahealth to the window to get the illusion of sunlight crosses through it.(High detail)

 - Fogsheet added in the middle room to feel the level more atmospheric when you are looking down from above.(High detail)

 - Unnecessary lightning removed,to optimize a little more,but the level has still too much lightning I think.

 - Remove surface material applied instead of default checker to the back side of bsp surfaces(which are not visible for the player),so the engine won't render these unnecessarily.( THX  the advice Cray )

 - Air control of UTJumpads changed a little.

 - Link gun replaced with Stinger minigun.

 - Post process blur is lighter a very little.Use default in the game if you feel the shadows,and blur are too strong.

 - Player could stuck in front of the middle room's door near the wall.Blockingvolume added.

 - Wrong directed Playerstart in the right corner under the shock rifle,player was facing with the wall after spawning.Rotated/fixed.

 - Smoke effects added to improve more the visuals.(High detail)


 
 Please help testing this level,and feel free to write if you see any bugs,or have a comment for better gameplay.

 
 Thank you in advance,

 
 cod-x 