    ReadMe for Phyos SE for Unreal Tournament 3
    -------------------------------------------

    	Title: Phyos SE
    	Filename: DM-Phyos-SE
    	Author: XYZ 8000
    	Website URL: XYZ8000.Altervista.org
    	Release Date: 15/05/2009
    	Last Update: 15/05/2009
    	Version: 2.00 (Second Edition)

    ====================================================================================
    Credits
    -------

    Thanks to Evil Lair for the Evil Lair X texture set that I used in this map.

    Thanks to El Chico Verde, Raz, Sabrewulf, and the HOLP 2 team for feedback and
    help during map development.

    ====================================================================================
    Other levels by author
    ----------------------

    You can find them on my website

    MH-Annihilation
    CTFM-R!P
    DOM-FoT-Xyphob
    DM-LP-Terror
    DM-LP-Kios
    MH-Glider
    DM-300K-1on1-Aelon
    DM-300K-Ehat
    DM-300K-Fractional
    CTF-300K-Descent
    CTF-300K-Hobl
    DM-LP-Aelon
    DM-LP-Winged
    DM-BCE_10100101
    DM-BCE_NitroX
    DM-FoT-Metallicide
    MH-Templar
    DM-LP-Aywer

    DM-Parallel
    CTF-W00TF
    DM-Arise
    DM-Bonescraper
    DM-Phyos
    DM-Aelon

    ====================================================================================
    Play Information
    ----------------

    	Game: Unreal Tournament 3
    	Level Name: Phyos
    	Game Type: DeathMatch
    	Botmatch: Yes
    	Single Player: No
    	Teamplay: Yes
    	New Textures: Yes
    	New Sounds: No
    	New Music: No
    	New Mutators: No
    	Mods:

    ====================================================================================
    Construction
    ------------

    	Base: DM-Phyos
    	Build Time: ?
    	Ideal Playercount: 4 - 8
    	Editor(s) Used: UnrealEd 4.0, Blender
    	Known Bugs: Bots can get stuck on some dynamic objects.

    ====================================================================================
    Stats
    -----

    	Brushes: 512
    	Volumes: 14
    	Static Meshes: 1570
    	Lights: 551
    	KActors: 845

    ====================================================================================
    Installation
    ------------

    Unzip the files into your
    Documents/My Games/Unreal Tournament 3/UTGame/Published/CookedPC/CustomMaps folder.

    ====================================================================================
    Story
    -----

    This Krall facility has been left to rust after the Skaarj invasion, but now it has
    been bought by Liandri for the Tournament.
    Due to its age several parts of the structures are very weak, so be careful with
    your weapons.

    ====================================================================================
    Author's Notes
    --------------

    This map is the Second Edition of DM-Phyos, a map I released some months ago.

    The map is a 4 - 8 DeathMatch/Team DeathMatch map full with Z-Axis action.
    The main feature of the map is its dynamic layout: there are 845 destroyable objects
    (floor tiles, wall panels, etc.) that will react to the players' weapons changing
    the layout as the match goes on.
    Unlike many other destructible maps, the map doesn't turn into a flat terrain after
    most of it has been destroyed, but I designed this layout with the after-destruction
    in mind to make sure that the map would be fun at any time of the match.
    A downside of having many dynamic objects is the bot performance, the poor AI just
    can't understand well dynamic objects and sometimes it will happen that bots get
    stuck if their path is blocked by a KActor.

    Major changes in the SE version:
    - Replaced the UDamage with a Berserk. The UDamage doesn't double the damage
      inflicted to KActors, so I preferred to add a powerup that boosted the destruction
      of the map and the Berserk does a good job at that;
    - Heavily reduced the health of the dynamic objects - now the map will be destroyed
      considerably faster, and you will not have to waste half of your flak ammo just to
      clear up a walkway;
    - Slightly scaled down the dynamic objects, so that they don't "stick" too much to
      each other and to the walls
    - Fixed the old "black squares of death" particles and added some more particle
      systems around;
    - Revamped the lighting, adding more contrast and some volumetric effects;
    - Fixed edgy mesh collisions, and added some blocking volumes in sensible places;

    There are many other changes, to find them out just play the map!
    I am fairly satisfied of how this SE turned out, it's much better both on the
    gameplay and the visuals side and overall it feels more solid.

    Enjoy

    ====================================================================================
    Copyright / Permissions
    -----------------------

    This level is copyright 2009, by XYZ 8000.
    Authors may NOT use this level as a base to build additional levels without explicit
    permission from the Original Author.
    You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
    other electronic medium that is sold for money without my explicit permission!
    If this level is going to be released in a pack, you are NOT allowed to distribute
    this level before the public release of a Stand-Alone version.
    You MAY distribute this level through any electronic network (internet (web/ftp),
    FIDO, local BBS etc.), provided you include this file and leave the archive intact.
    UnrealŪ Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
    GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal
    Tournament logo are registered trademarks of Epic Megagames, Inc. All other
    trademarks and trade names are properties of their respective owners.

    ====================================================================================
    ====================================================================================
    ReadMe created by NC3's ReadMe Generator.
    http://nalicity.beyondunreal.com/
    Modified by XYZ 8000.