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Map
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Map name:		Mégane
Map game type:		DM / TDM
Version:		1.0
Date:			01 / 05 / 2012
Players:		6 - 12
Requirements:		UT3 + Patch 2.1 + Titan Pack

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Author
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Author name:		Steve Loiselle (Stevelois)
Country:		Canada
Lauguage:		French
Homepage:		http://stevelois.wordpress.com

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Story / Histoire
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Following the deconstruction of an office building, the board of directors of Mégane city decided to sell the site. The city approved several private companies to build a underground housing project. Therefore, countless fights took place between the different companies. Following their endless quarrels, it was decided by the board to abandon the idea.

Suite à la déconstruction d’un édifice à bureau, le conseil d’administration de la ville de Mégane a décidé de vendre le site. La ville a donné son approbation à plusieurs entreprises privées de construire un projet domiciliaire souterrain. Hors, d’innombrables disputes ont eu lieu entre les différentes entreprises. Par conséquent, suite à leurs querelles interminables, il a été décidé par le conseil d’administration d’abandonner l’idée.

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Install
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Extract the archive into :

"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Megane.ini
DM-Megane.txt
DM-Megane.ut3
DM-Megane_LOC_int.upk

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Details
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For this theme, It’s the first time I use a combination of brick & techy meshes & materials. My inspiration come from stock maps but as always, I use my own style of mixing the assets to obtain a different look and atmosphere. I also want to obtain an UT99 feel to it. The blue & red colors are pretty much dominant in UT99. My goal is to obtain the classic look & feel by using colors & no saturation. The main color is yellowish & all areas use little spots of blue &/or red colors like in the old times. Expect contrast & darker lighting in many spots, like in real life.

The features:

- Many broken / rotating fans
- A custom emitter for the dark smoke
- A garage door that move up / down
- A huge hi-tech tower with 2 rotating sections
- A platform of crates that goes up
- A yellow vibrating machine
- 2 floating / moving barrels in the water
- Red flashing lights for some defective machinery
- Many custom made materials (made for all buildings outside the play area, all floors, etc) & 3 custom meshes
- Enhanced many stock materials by adding more details maps, tweaking specularity, etc
- The map as been optimized for TDM

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Special thx, credits
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- Bl!tz, Darkn3ss is QnL, DarkSonny07, TKBS for their feedback :D
- mAlkAv!An for his concrete barrier mesh + tileable maps textures (www.oliverm-h.blogspot.com)
- Nobiax for his fuel can and pallet meshes (www.nobiax.deviantart.com)
- Remus for his windows textures (www.remusbrailoiu.com)
- Epic for the editor & assets

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My PC specs
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Cooler Master 750 GX (750 Watt)
Asus P5N-D (NF750i)
Intel Core 2 Duo E8400 (3.0 GHz/1333/6M)
4 GB OCZ Reaper (DDR2 800 Mhz CAS 3.4.4.15)
Saphire Radeon HD4870 1 GB with Catalyst 12.3
Western Digital Black 750 GB 64 MB
Windows 7 Home Premium x64

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Final maps for UT3 (newer to older)
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DM-Mégane
DOM-Itarion
DM-Itarion
Greed-Amissa Night Edition
DM-Amissa Night Edition
DM-Amissa
CTF-Citius
CTF-Fatima
DM-Aly Second Edition
DM-Aly Night Edition FPS
DM-Aly Night Edition
Greed-Nano
DM-Nano
DM-Station 12

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Legal stuff
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Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners.

I have spent many months developing my maps, so please ask me permission before doing anything with my maps or using any of my custom stuff from my maps in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated. My maps is for personal use only, you may not sell, lease or rent my maps.