ReadMe for DM-LiftKill for Unreal Tournament 3
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               Title: DM-LiftKill
            Filename: DM-LiftKill.ut3
              Author: Rehevkor
       eMail Address: jcestep@halcyonflow.com
         Website URL: http://www.halcyonflow.com
        Release Date: 12/16/2007
         Last Update: 12/16/2007
             Version: 1.0

Credits:
Thanks to 3dBuzz for the excellent tutorials and the folks in #beyondunreal and #unrealed on ETG for their help.

Other levels by author:

UT2004:
DM-FlowControl
DM-Charged
DM-SilentHell

UT2004 Alien Swarm:
AO-BugCity

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: DM-LiftKill
           Game Type: Deathmatch
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No

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Construction
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          Build Time: Three weeks
   Ideal Playercount: 6 to 8
      Editor(s) Used: UnrealEd 3
          Known Bugs: None

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Installation
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Extract all of the files in the zip to "My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps"

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Extended Description
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The map is set inside a huge freight elevator shaft. One of the things I tend to dislike about Onslaught/Warfare maps and any large, outdoor map is that, in spite of presenting large open areas and long sight lines for combat, they tend to be very two-dimensional, with Z-axis play only in specific areas, usually structures.

With this map, I wanted to present that sense of open space and unrestricted visibility, but contain the action in a relatively small space and take greater advantage of vertical movement. I encouraged this by spreading the "stalled" lifts around in space so that they act as ledges and steps to carry the player around the map. This is augmented by a number of jump pads and lifts, which have been set up with lift-jumping in mind.

The uDamage at the top is accessible from the sniper rifle ledge, assuming you don't miss the jump. However, the small lift on the large platform is ideal for lift-jumping to the uDamage quickly. The larger platform lifts connecting the bottom platform to the top one are good for lift-jumping almost anywhere in the map, and are the only means to access the Redeemer (unless you're handy with rocket/hammer jumps).

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Author's Notes
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This is my fifth Unreal engine map, and I had a blast making it. I hope you enjoy it as well. 

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Copyright / Permissions
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This level is copyright 2007, by Rehevkor.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

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ReadMe created by NC3's ReadMe Generator.
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