//Unreal Tournament 3 Map: DM-Ink-Aramanthine	//
//Author: Phill Johnson				//
//Website: http://phill.inksworth.com		//
//Contact: phill@inksworth.com			//

//Description//
	The map is called aramanthine because there was supposed to be a lot of clockwork mechanisms in the map, but I ended up not following that motif. "Aramanthine" meaning timeless, no clocks. Kind of a pun, not really. This map has been tested for about 8 to 10 players, and has been made using all custom assets, save for the light fog through the canopy and inside. Those are a modified version of the UT3 light beams. 

//Installation//
	//PC//
		Copy DM-Ink-Aramanthine.ini and DM-Ink-Aramanthine.ut3 to:
		C:\Documents and Settings\User\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\

		The map will appear in your lists next time UT3 is started.

	//PS3//
		Copy USERDATA.JAM to your thumbdrive or other portable media's root directory. (example: "E:\")
		Follow the directions from the custom media menu (from the Community menu) to import the mod in the PS3 version.