Eggshell
by Tidu
Deathmatch, 4-10 players
released April 27th, 2009
15.8MB

A medium-sized deathmatch level in an ancient temple setting. Pretty standard fare for your system, nothing too outrageous so frames should be at a pretty high level. Double Damage, 50a and a keg are the powerups in the map. The rest of the weapons are scattered throughout. No custom texture work aside from taking advantage of the material editor, although many of the meshes are custom.

I had my mind set on making a vibrant map from the get-go, although a late beta suggestion made me reevaluate the color. It was changed from mid-day to late-day lighting, which in my opinion turned out for the better. The map is very warm and inviting but is still bright enough to show all the detail. 

http://dunx1.irt.drexel.edu/~rdg32/index.html
ryangaris@gmail.com