DM-Beesting_SE Final 1.0 by FragTastic
Release Date 20th Feb 2009
Cooked with UT3 Version 1.3

CHANGES MADE FROM ORIGINAL DM-BEESTING
-Peak Polygon Count reduced by 25% (former poly peak reduced by 45%)
-Improved Outdoor lighting with reduced saturation and better shadowing. Also less demanding on system
-Improved indoor  lighting: reduced saturation and added more neutrally coloured wall lights which make
 indoor lighting a little more interesting
-130 Path nodes added to improve bot pathing and to give a better range of possible moves in battle
-Improved normal mapping of all textures
-Fixed a couple of faulty "hexwindows"
-Removed a stray mesh  (No other meshes were harmed during this optimization)
-Deployables (slow and shield volumes) removed due to bots camping them
-Added two medium healths
-Mapstingers moved to new package to avoid conflict\dependability upon dom-beesting
-A few stray textures realigned
-Spawn points reduced from 42 to 28, however all spawn points have a weapon in view when players spawn

I would have liked to add more meshes in a few places, but didnt considering this is GPU demanding map
already due to the large quantity of meshes in it

Many thanks to HKLM\Snake for all his help to achieve some of these improvements


INSTALLATION: ALL files in the "CustomMaps' folder, you have downloaded INCLUDING DMBeestingSE_Package.upk go in 
\Username\Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps  
(or just put the whole DM-Beesting_SE Folder in CustomMaps, both will work :D  )


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ORIGINAL README
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DM-Beesting Final 1.0 by FragTastic
Release Date: 17th oct 2008
Cooked with UT3 version 1.3

My second UT3 map, which has been keeping me busy from july-oct '08 apart from a few weeks on holiday.  DM-Beesting contains many static
 meshes. Although there is a culling distance in place on 5000+ of them, it remains a very demanding map.  
Recommended minimum GPU: Nvidia 8800 card or ATI equivalent. 
Hope everyone enjoys my 2nd map! :D

MAP BACKSTORY: This Liandri scientific observatory, on the mountainous world of Xanom is used for testing both the
 capability and durability of robots designed for extreme vertical applications. Liandri Accountants in their eternal
 search for cost effectiveness decided to put the facility to use after hours, in the Tournament.  This venue became 
known as "The Beesting" due to its unnusual hive like layout and fatal penalty to those who failed to watch their step.......  

RECOMMENDED PLAYERS 12-24 (42 playerstarts included in map)

CREDITS. FragTastic (authour) Epic games (UT3 & UE3), my girlfriend for her patience and support, AussieUT3 clan 
Many thanks for Tech from Help: DGUnreal, Lord_porksword, HKLM (for some SE improvements and lots of advice)
Useful Beta Feedback or encouragement :Freaky1, Feisar32, 4TX4, Sheldon, coolcat22, The Demon Slick off epic game forums
Thank you to the above.


FEEDBACK: Like to tell me your thoughts? id love to hear them.  Visit the DM-Beesting thread at epic games!  :D
http://utforums.epicgames.com/showthread.php?p=25584082

HTM-WhiteWidow Falls is named after a brave UT warrior who unfortunately will not be respawning, but who must be remembered when we do.....
  Missed by his family, friends and all he met, because he always saw the best side of everybody...  It is the LD's honour to give this
 waterfall his namesake, so that he will continue to be part of the UT universe....
 