Name: DM-BathroomIII
Version: beta2a
Gametype: LowGrav Little People Deathmatch
Players: 6-12

Credits: MustaphaMond, with a little help from some friends and special thanks to DarkMantis for his work on DM-BathroomSPE
Also: One static mesh (the tub faucet) was downloaded from (http://www.the3dstudio.com/product_details.aspx?id_product=40283) and was made by RippleDesign.

Notes: This is a remake of a map I've seen in every version of UT.  I couldn't find a copy of the original level or the name of the original designer.  I ended up using a copy of DM-BathroomSpeUT2K3.ut2 written by DarkMantis as my guide.  I didn't import any BSP from DarkMantis' level, I merely took measurements and I adjusted them to be more even factors of 16.  I also exported some of the textures from BRdmSE.utx so that it would look familiar.  At first I was attempting to make an identical reproduction before I polished it with a UT3 feel.  I couldn't leave it alone so I ended up mixing textures from the old level and using some new UT3 materials.  Also, I always prefered this level with low grav but there are spots that don't need it.  I liked the way Morpheus had low gravity areas and normal grav inside.  I did something similar with DM-BathroomIII.  In close quarters and on large flat surfaces it's normal grav, all other spots are low grav.  I also feel that this level is much better with a translocator.  Currently when I play it I use the Unlimited TL mod (seemed to work better than TranslocatorPlus) but I would like to be able to give players a Translocator by default (without mutator).  I turned on pickup base lighting.  I like some of them and not others.  I'd like it better if the light was only on when the pickup was there but it's always on.  I'd like some opinions on that.  I added some jump pads from the tub to the sink and tub to the dresser.  I felt they were necessary for navigation since I can't load translocator by default.  I'd also like opinions on the jump pads.

Changes in Beta2a:

Wallpaper, Linoleum, and Wood materials scaled and bump mapped
Increased light in toilet bowl

Added Porcelain and Metal materials
Added tile walls in the shower/tub
Added static meshes for shower rod, tub faucet, and shower head
Added sink faucet
Added weapon fire activated lift from floor to toilet paper
Added weapon fire activated lift from inside toilet bowl to above toilet
Added forced air to top heater vents
-Added spinning fan
-Added Physics volumes pushing players through vent system
Added [1-way] connecting duct from top heater vent to floor heating vent
Added bot paths through toilet to shield room and up through the floor heater vent
Added helmet in room under sink cabinet
Added helmet near door in main floor
Added health vials in toilet/heater system to aid  bot navigation
Added health vials on the edge of the tub to aid  bot navigation
Added health vials, and thigh pads on shower rod to aid  bot navigation
Added Berserk on shower head

Fixed bot usage of all three jump pads
Fixed bot usage of medecine cabinet
Fixed bots getting stuck on dresser (now they use the wall socket teleporter)
Fixed bots getting stuck in tub soap dish
Fixed bots usage of tub
Fixed bots getting stuck in baseboard wall socket

Replaced sink stinger with flak cannon
Replaced baseboard sniper rifle with link gun


Installation:
Copy the files DM-BathroomIII_beta2a.ut3 and DM-BathroomIII_beta2a.ini to:
..\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\
