//=============================
// UTTeamJumppad - bounces up players/bots from a specific team
//=============================

class UTTeamJumpPad extends UTJumpPad;

var() int TeamNumber;

event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )
{
	if ((UTPawn(Other) != None && UTPawn(Other).Controller != None && UTPawn(Other).Controller.GetTeamNum() == TeamNumber))
		Super.Touch(Other, OtherComp, HitLocation, HitNormal);
}

defaultproperties
{
   TeamNumber=0
}
