Title:				CTF-Nucleus

Version:			1.4

Author:				David "Syphix" True

Release Date:			14th July 2008

Compatibility:			UT3 v1.2

Gametypes Supported:		CaptureTheFlag

Description:			Located deep beneath the Onyx snow, the Liandri owned Nucleus Facility houses an 
				Ion Cannon designed for orbital bombardment. This facility became the site of much 
				interest in the Necris war and gave rise to many heated battles to seize the powerful 
				technology.

Number of Players:		8 to 12 Players

Additional Comments:		Credits go to Cedric 'Inoxx' Fiorentino, who produced the CTF-Nucleus for the original UT.


Installation Information:	Extract all contents of this folder to the following location: 
				My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

				If the folder does not exist it may be necessary to create it manually.


Enjoy the map :)

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1.1 Changes

-Sounds added for lifts
-Fixed AI problems outside of redside lift
-Fixed collisions on the central floor meshes
-Fixed collision on the blue side pipe access to the armour vest
-Added light effect for the ion blast
-Rearranged kismet and taken level reset events into account

1.2 Changes

-Red floor base material changed
-Collisions on UDamage area
-AI at rocket area fixed
-Red side lighting in tunnel
-Ion cannon plasma container material change over time
-Fixed AI not getting UDamage (error caused by last release)
-AI now jump/translocates up to base from tunnel areas

1.3 Changes

-BSP changes around rocket pickup
-Kismet changes to hide non-visible meshes at startup
-More realistic AI that take new routes and new maneouvers expected of a human player
-No longer spawn in lower rooms upon game start if it can be avoided
-Undergone optimisation

1.4 Changes

-AI translocating fixed