Begin Changelog:  [VER 1.2]

Goals: 

* correct issue with mesh overlap / tearing issue, (thanks Stevelois)
* Correct & enhance various other minor issues
* Ad more color to map (reduce overal neutral look - more of a warm / cool mix)

1.  Repaired mesh tearing issue (twin oblong octagons) trim 
2.  Create new materials for (twin oblong octagons) trim
3.  Trim redeemer/sniper window
4.  Slightly adjusted ammo location for sniper rifle
5.  Color code lighting in sniper nooks
6.  Color code to Red, Red base; pools, observation (floor) windows, textures, etc. 
7.  Added Color effect to lower outer rails in bases. 
8.  Create new textures for lower base logo trim.
9.  Partially re-saturated "Chick" portraits  (had over-desaturated in 1.1)
10. Slightly modified location of vending machines (too close to dimensional wall & trim)
11. Replaced stadium brick textures sides and front
12. Slightly modified stadium trim / deco above goal posts and struts near flood lights
13. Added various additional mesh trim (increased overall mesh count from 1268 to 1430)
14. Create new artificial <green> turf, Color coded inzones, & field borders (reasonable compromise
    from custom mesh <blade> turf which was originally scrapped due to performance issues.
15. Modified preview shot & include changelog 1.2 & additional screenshots in archive.

End changelog.

11/25/09 1x.