
This is a duel map probably most comprable to 'DM-Deck. It has long corridors, high platforms and a precarious, 
verticaly exposed shield belt in the main room around which most of the action will take place.
A central T-Junction links quickly to all the main areas of the map allowing you access to all the main weapons and items and the ability to cut off your opponents route with predicition shock combos and rocket spam. Though there is an outer route around the map, it is slower and offers less in the way of items. It is this out route that players who have lost map
control will have to use to re-group. 
The long corridors, open areas and opposing balconys will make this a map where good snipers will do extremely well. Though the tight passages mean that AOF weapons like Shock Rifle, Bio Rifle and Rockets are very usefull too. 
The key is to take control of the central area and predict your opponents routes. If you can do this and have good aim, victory will be yours.

Good Luck...
