ReadMe for DM-Maliwan for Unreal Tournament 3
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               Title: DM-Maliwan
              Author: PlayForGG
             Contact: 
         Website URL: -
        Release Date: March 26, 2014
         Last Update: -
             Version: 0.9 Beta



Credits:
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Thanks:

- SteveLois and Hourences for tutorials and links to awesome stuff.
- Nobiax for some base textures to work on.
- Scott "Cr4zyb4st4rd" Coxhead for the glass texture.
- NiT GriT for the music (The Awakening). If you like it check his website, tons of great stuff freely available.
- N00b_Zaibot for his great layouts on which i try to get inspiration.
- Christelle, Nours and Luap for the countless hours spent helping with the layout evolution tests.
- SteveLois, Neillithian and Wolfy.Brandon for their great advice.
- Everybody that helped with feedback.
- Epic Games and UOF forums for having the solution to most of the problems encountered before i ask the question. 
- Epic Games for this awesome game.
- You for playing the game.


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Play Information
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                Game: Unreal Tournament 3
            Platform: PC
          Level Name: DM-Maliwan
           Game Type: Deathmatch / Duel / TeamDeathmatch
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: Yes
        New Mutators: No
                Mods: -

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Construction
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          Build Time: around 3 and half months on and off.
          Ideal Playercount: 2 - 6 Players
          Editor(s) Used: Unreal Editor 4.0
          Known Bugs: 
		- Grid material looks black when seen from the bottom, but not on every brush.
		- Bots can be stuck on 30a jumppad.
		- There are collision bugs here and there due to unfitting or lack of Blocking volume. Please report if you find any.
		- There is a big collision bug on the wall left to the window where the Snipe is located on the 1on1 version. It's reproductible by hugging the wall while looking to the window. I can't seem to remove it whatever i do.	

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Installation
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DM-Maliwan.ini, DM-Maliwan_LOC_int.upk and DM-Maliwan.ut3 => ...Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

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Extended Description
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- Where form meets function.

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Author's notes
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The map is inspired by a mix of portal and my favorite manufacturer in Borderlands : Maliwan.

DM-MaliwanBeta2 is aimed at competitive 2v2 while DM-1on1-MaliwanBeta2 is aimed at competitive Duel. Some pickup/item placements are differents between both.

Standard has 30a, helmet and Udamage.
1on1 has 30a, 50a and Belt. Snipe is moved down and helmet is removed. Some ammos moved around.

It's a total fragfest with anything over 6 people. (15 spawn points)

A pulse effect appears on walls when the Udamage/Belt is available.

The map being tricky, bots are dumbs.

The map is in beta stage, everything is subject to change.
What i really need is to know if an area between Minigun and Link should be made or not on the bottom right of the map to space Weapon/pickups/life (see map pictures).
Feel free to comment on the rest of the map on Epic's thread of course, i'll take note of it for the final.

Here's a to-do list of what i plan for the final :

- Layout correction based on feedback. Should be minor now, except maybe an area between Minigun and Link. (see above)
- Blocking volumes everywhere.
- Ambient sounds.
- Visual overhaul including :
	- Better lifts.
	- Reworked lighting (it's currently placeholder for beta purpose)
	- Material overhaul and fix the seamless grid texture not being seamless.
	- Details (like emitters, background scenery, etc... ) to get a slight derelict feel.
	- Maybe rounding the edges a bit with meshes to better fit the Maliwan theme if i can sync the pulse effect.
- Rework of the 100A/UDmg bases to get a watch-like timer instead of the blinking thing.
- Announcements (like first blood, killing sprees and multikills) to be shown on walls. Maybe a scoreboard aswell.

A 0.99 beta with everything final will happen to get last minute bugs before the final. I'll try to avoid the 1.1 this time :)
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Copyright / Permissions
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This level is copyrighted by PlayForGG.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament 3 (c)1998-2007 Epic Games, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Games, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
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