class UTMutator_RegenZombies extends UTMutator;
var bool FastZombiesToggle;

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();
}



	function ModifyPlayer(Pawn P)
{

	if ( UTPawn(P) != None )
	{
		UTPawn_Zombies(P).RegenZombiesToggle=true;
	}
	Super.ModifyPlayer(P);
	SetTimer(0.25,true,'ModifyPlayer');
}


defaultproperties
{
	GroupNames[0]="Health";
	FastZombiesToggle=false;
}
