+-----------------------------------------------------------------------------------------------+
| TITLE:    Radio Rewdalf                                                                       |
+-----------------------------------------------------------------------------------------------+
| AUTHOR:   Loké                                                                                |
| WEB SITE: Community voice pack                                                                |
| URL:      http://www.nationnarrownet.com/cvp/                                                 |
| DATE:     06-30-2005 (16:42:10)                                                               |
| BUILD:    56                                                                                  |
| GAME:     Unreal Tournament 2004                                                              |
+-----------------------------------------------------------------------------------------------+
| FILES:    RadioRewdalf.u                                                                      |
|           RadioRewdalf.int                                                                    |
|           RadioRewdalf_ReadMe.txt                                                             |
+-----------------------------------------------------------------------------------------------+
| SOUNDS:   ACKS:   16    FFIRES:  5  NAMES:   0                                                |
|           ORDERS:  8    OTHERS: 22  TAUNTS: 48                                                |
|           TOTAL UNIQUE: 96                                                                    |
+-----------------------------------------------------------------------------------------------+
| UTILITY:  This package was built with UT2K4VoicePackager by Paul Catalano (www.xgxlan.com/vp) |
+-----------------------------------------------------------------------------------------------+

TO INSTALL (MANUALLY):
Place the .u and .int files in the System directory of Unreal Tournament 2004.
For use on a server, add the following lines to the UT2004.ini file found in
 the System directory of Unreal Tournament 2004, under the section [Engine.GameEngine]:
ServerPackages=RadioRewdalf

TO INSTALL (UT4MOD):
Running the UT4MOD file will install the files into their correct locations.
Choose the "Modify UT2004.ini" option to automatically add the line
ServerPackages=RadioRewdalf to the UT2004.ini file.
If the UT4MOD file will not run (a problem with the file type association),
the command is:  X:\PATH_TO_UT2004\System\Setup.exe install PATH_TO_UT4MOD


FROM THE AUTHOR:
Thank you for downloading my voicepack and I hope you have as much fun playing with it as I did making (and do playing with) it.



A voicepack consisting of sounds from the trash-talking midget Rewdalf (pronnounced exactly how it looks) from the computer game Bandits: Phoenix Rising.

It was a bit difficult for the orders, friendly fire and misc, as since it's a single player (Read: Rewdalf as gunner for a Mad-max style battle car and his best friend, and driver, Fennec) orientated game there aren't many voice-clips that can be used as orders, and while there are great lines, they're no good for any section really. Three examples are the lines 'I'm not bad at killing-you're just bad at dying, chubby!' or 'Oooo, that was a *brilliant* highwayman impersonation...' and 'Fennec! Looks like we've found our winner of the 'Evil scientist look-a-like' contest!'



Still, I made sure the 'important' ones, such as 'take the flag' and 'defend the base' had sounds. However, where this voice pack *really* shines, is with taunts. This voice pack has all 48 slots filled (I had over six spares too)  and I'm certain at least 10 of those will make you smile! Find out *just* how many ways you can the word 'crap'!

-----------------

Got feedback?

Lokinightflame@gmail.com



Oh, and before I forget,  thanks to Lopar-XL for his help. Check out the community voice pack website too-there's some good ones there. I especially reccomend Torque's Juggernaught voicepack, along with all of Unrealgrrl's.



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For those of you who are interesting in things under the hood, the origins for this voicepack:

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About three years ago I bought Bandits: Pheonix rising. You drive around in battle-cars (kinda like the Scorpion, or for those who've played it, the 'Clone Bandits' mod's Barracuda car) doing various missions. While the game itself is bloody hard and it's no game-to-end-all-games (rather bland actually), the oneliners and humour were amply compensating for it; I never get tired of hearing Rewdalf yell things like 'You think you can scare with weird illuminations? I'll illuminate yer whole car!' after blowing an enemy battlebuggy into oblivion.

While looking around for a grappling hook mutator for UT2k4 (CUT:E/CUT2 and Ninjarope2 are the only ones I can find... if they were combined with Ninjarope2's collision detection and Cut's direct-fireness, there'd be a winnar!) I stumbled across the UT2k4 Voice Packager. I downloaded it, but it would be nearly a month later before the niggling thought chewing away at the back of my mind would eat it's way to the front:

Why not put Rewdalf's lines into Ut2k4?



Why not indeed. With his trash talking taunts he'd fit right in. So off I went to work.



Two weeks later I had around build number 87. It was okay. Getting the sounds was dead easy: EVERY line Rewdalf says is installed on the hard-drive, in MP3 format. Get a converter proggy, convert them to Mono into another folder somewhere and then just pick out the lines.



...'just'.



This is where I 'discovered' my first real problem. In retrospect, I'd always known, this was just when I'd been forced to deal with it. But anyway...



...Rewdalf has 133 megabytes worth of sound. Divided into four hundred and twenty two seperate files. Do you have *any* idea how long it took me to get through all of those? Thought so. After much gibbering and whining and teary eyes at the thought of having to go through *every*. *Single*. *BLOODY*. *File* for workable dialog, I did the only thing I could.



I went through *every*. *Single*. *BLOODY*. *File* for workable dialog.



Fast forward a month and I had a half-way decent pack up. I thought it was nearly done. It had some orders, about 32 taunts, (I would go on to find more and make around another 16  just from his smart-arse lines with his driver and pal Fennec) and a few miscs and a friendly fire sound. Just needed to tweak a few things and I'd be finished. One day while tweaking however, I hadn't realised that when I'd clicked the 'Open' button to load my voicepack, I'd actually clicked 'Save' and promptly overwrote the voicepack with blank one. 

To my credit, I didn't cry, nor did I swear. I can only assume I didn't swear because I was too stunned at this turn of events to. Whatever the reason, I crushed my dispair and built the voicepack from scratch once again. 



In retrospect, losing the first draft was the best thing that happened to me. Suddenly as I was listening to the 422 files again, more sounds were presenting themselves. By the time I had half finished the second draft I had enough voiceclips to fill the taunt section with more to spare. I had almost filled the Ack section. Friendly fire was still only 1 sound, but I felt one was enough. Even 'Orders' and 'Other' were getting filled generously. 



I can't remember how, but after around two months of rebuilding I found the Community Voice Pack for UT2k4. I felt I may as well submit mine. I checked the download section, and there was a wide selection of different styles, so mine would be okay. I emailed Lopar-XL about submission, he was positive, and one thing led to another. I mentioned to him in an email how that the only thing really narking me about the voicepack was it was *too* high quality; the sounds were crisp and clean, not at all like the default UT2k4 sounds. I wanted them to sound a bit more... radio-y. 



Site note-you'd think in the UT2k4 universe they'd have invented a decent communications device to allow better quality chatting...



...anyway. Lopar emailed me some radio sounds, an url for a sound editing program and instructions on how to make them sound more radio-y. The 'RadioRewdalf' voicepack was born.



After that, it was just me doing touch-ups. I decided one Friendly fire wasn't good enough, and looked for more. While I was at it, I found two good taunts ('Payback time. Tube.' and 'Can you hear me? Hmm. No answer.') and three more acks, filling said catagory. I made completely sure the voicepacks were at about the right volume as the defaults. (If you play with it and it isn't you'll be able to hear me swear all the way from Hertfordshire in England) I checked the text went with the actual sound. I typed out this bloody long thing you've been reading. And then, on the Saturday, the second of July 2005, both the voicepack Rewdalf and RadioRewdalf were done! It only took me about six months of (every day) tweaking and testing and building. To quote a line from Rewdalf: 'He was a tough bastard; so I hope he was worth the effort.'



One more thing: I personally think Remus and Romulus suit the voice.