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Atakapa Copter Vehicle - 
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Title: Atakapa Chopper
Date: May 2004


Author: Devlyn Napoli
Home Page: www.icosometricdesign.com
email: devlyn@icosometricdesign.com

Description: Whether the Atakapa Indians practiced cannibalism for subsistence or ritual is unknown. What is known is that neither the former nor latter are that reasons this battle chopper is used in the Tournament. This vehicle sports a front mounted 50 caliber chaingun that fires exploding rounds with remarkable accuracy and guided missiles useful for air to air as well as Mantas. Replaces Raptors with the R-213 Atakapa. 

Credits to: DE, Epic for creating UT2004. Mccann and Wulff who helped with the coding to get this thing working.

Big thanks to mccann for his coding help and online play testing!!
He can be emailed at gamedev@charlesmccann.com 

Please feel free to email the me with compliments, comments, crits, complaints

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* Play Information *
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Use the Atakapa Mutator to change the Raptors into Atakapas.

Primary fire = 50 caliber chaingun. Devistating.
Alt-Fire = Homing missile same as the Raptor

Other:
Limited upward firing range. Altitude definately has its advantage.
650 hit points so you can last a bit longer and do more damage
Increased vertical lift as well as strafing, making this vehicle more responsive than the Raptor and you'll spend less time flying into the ground

Changes 5/30/2004
400 hitpoints
PrimaryFire only does 19 damage
Changed skins to final blend so model doesn't become transparent when hit with the link or shock weapons
Got rid of amnbient sound for the 50cal to lose the 'waterfall' sound when you had a dozen bullets flying

5/31/2004
Fixed problem with rotors not rotating in 3rd person view during net play
Fixed problem with homing missiles not homing

6/01/04
Added tail wing to model
Increased UprightStiffness and UprightDamping
Created breakable rotor blades

6/03/04
Removed breakable blades - just not cool looking enough
Added breakable tail - increased health to 800 but at 300, tail breaks off and causes severe lack of control
Created new meshes with wires hanging out of damaged tail section
Put exhaust back in

06/05/04
Set health to 600 - TailHealth = 100
Fixed so that all effects work during net play
Changed windshield shader to better looking shader
Set up tail health so that tail breakage is independent from total health
General gameplay balance

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* Known bugs *
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Tracer appears when firing the homing missile and looks a little silly. 
Because the Atakapa replaces the Raptor, some spawing areas may be too small to allow the Atakapa to take off easily. Case in point would be ONS-ArcticStronghold where spawning occurs at the bases. For the most part, this is not an issue, but be aware - I have no idea as to what to do about this.

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Installation
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Extract the file with the given extentions into the designated folders:

.u -> System
.ucl -> System
.int -> System
.utx -> Textures
.usx -> StaticMeshes
.ukx -> Animations
.uax -> Sounds

***To use in net games:***

Open up your UT2004.ini
Scroll down till you come to the section headed by: 

[Engine.GameEngine]

Then go about 2/3 of the way down that section and add the following line:

ServerPackages=NAtakapa

Save and close the file. You can then use the mutator in your net games

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Included
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Copyright / Permissions
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This vehicle is copyrighted by Devlyn Napoli, 2004.

You are NOT allowed to commercially exploit this vehicle, i.e. put it on a CD or any other electronic medium that is sold for money without Devlyn Napoli's explicit permission!

You MAY distribute this vehicle through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Please try to avoid running over people in Atakapa helicopters. Use the 50 cal. That's what it's for.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.

