ZenCoder's Weapons v.2.02 for UT2004
released April 6, 2003
updated April 10, 2003; April 20, 2003; April 23, 2003; March 26, 2004; August 8, 2004.
last update: August 16, 2004 
Author:  -=Musc@t=-
website: http://membres.lycos.fr/unrealmuscat/ 

Thanks to ZEnCoder for the first integration of these weapons in UT2003 and for his permission to modify them.

The Benelli Shotgun was skinned by Lonewolf

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Credits for the MP5:
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- Model - Raven_TK

- Skin - SixShooter

- Sprites - Siro

- Animations - PRiMACORD/Murtaza

- Special Thanks - MAXX3D + Arnold

New Benelli coding and animation: -=Musc@t=-
MP5 coding: ZenCoder and -=Musc@t=-
mp5 Ammo skin for UT2003: Tounces T. Cat
Mutator, interface, hud icons, additional coding and modified coding : -=Musc@t=-
shotgun ammo models/skins modified from the original sniperClassic ammo: -=Musc@t=-
code/media update for UT2004: -=Musc@t=-

These weapons models and skins are also available here
http://dynamic3.gamespy.com/~prefablab/main.shtml

For More info about the first integration of these weapons in UT2003
http://www.planetunreal.com/zencoder/

--->INSTALLATION<---
 Important: You need UT2004 retail version and at least the first UT2004 patch

 unzip : All .int and .u and .ini and .ucl files in your UT2004\system directory
 unzip : All .UTX files in your UT2004\textures directory
 unzip : All .UkX files in your UT2004\Animations directory
 unzip : All .UAX files in your UT2004\Sounds directory
 unzip : All .USX files in your UT2004\StaticMeshes directory

and add for your server, caution it's case sensitive...

ServerPackages=ZenCodersWeapons-202

in the UT2004.ini

You have the choice to use the old flak Alt-fire style or the new shotgun Alt-Fire by checking/unchecking the OldStyle checkbox. 

if you have MP5/Benelli maps in your server you can keep the flakammo for the Shotgun in the map
by setting bKeepFlakAmmo=True in the mutator menu.

if you don't want the minigun ammopickup or want the assault grenades ammopickup in your server you can keep or remove these items
by setting bKeepMiniAmmo=False or/and bKeepAssaultGrenades=True in the mutator menu.

By default the mutator add Grenades in maps without grenades.
You can disable that by setting bAddMP5Grenades=False in the mutator menu.

You can change the power of the weapon by checking/unchecking the Over Powered option.
If this option is not enough, you can use the WeaponStuff mutator to decrease or increase the damages.
http://mods.spambox.co.uk

You can create an Shotgun Instagib server by using the Arena mutator (included in the game) and by adding damages (LoL) with the WeaponStuff mutator.
Simply choose the Benelli shotgun in the Arena mutator configuration.

Thank you to Tounces T. Cat for the first UT2003 beta testing and v.1.2 bugs report and modified MP5 ammopickup skin for UT2003 :).
and to Christian Roy for his great server (with this mutator installed since the first ut2003 beta release)
"UT2003 Wicked Game server"

Thanks to the Unreal dev for this great games and all the original based classes and code used in this mutator.

Version 2.02
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momentum added for the shotgun. (How much the weapon pushes people back when they get hit)
some weapon attachment adjustment.

Version 2.01
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MP5 3dr view adjustment (other things need to be fixed.. perhaps another time)
SwitchToBestWeapon infinit loop fixed (because of the Auto Weapon switch when no ammo ) 

Version 2.0
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New Shotgun animation and new shotgun altfire. (in short, another unrealistic shotgun ;p )
Option to use the old shotgun alt-fire.
Filter in weapon selection (original UT2004 weapons first).
Flashing icon fixed for UT2004 patch 1+.
Shotgun entirely recoded. Now the weapon fire hit location is updated correctly online.
Some correction for the MP5 spread (remove the illusion of no precision)
HeadShot is possible with the Shotgun.
Over Powered option added to decrease/increase the damage.
Shotgun auto recharge animation after a frag.
Shotgun Double Shot is possible with a combinaison of Alt-fire and Fire click.
A lot of Shotgun adjustment for the 3dr and First person view. (including Weapon size reduced)
Shotgun smoke added.
Smoke and fire Effect added on the injuried pawn for both MP5 Grenade hit and shotgun shot hit.
Recoil effect added for the Shotgun (can be removed in the mutator options)

Version 1.9.1
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changed the package name (now case sensitive in the code and in the readme.)

Version 1.9
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Only one single ammopickup now for the MP5
bkeepammo stuff removed 
fixed ammo replication (netplay)

Version 1.8
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Ported to UT2004
Weapons code fixed for UT2004
Mutator menu fixed for UT2004
Shotgun Ammo pickup model/skin added (modified sniperClassic ammo stuff)
new Icons for the hud.
fixed 1 grenade count after throwing 2 or 3 grenades
fixed MP5 pivot etc..

Version 1.7
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Centered weapons added.
Config for the MP5 Grenades added.
Add MP5 Grenades Pack in maps originally without Grenades pack. (can be disabled in the ZenMP5.ini)
Mutator not showed in the Filter result list in the Ut2003 Browser fixed.

Version 1.5
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MP5 grenades pickup fixed (added)
Ammopickup disposition in the map changed (because the Ammopickup rotation is not updated online)
it's possible now in the ZenMP5.ini to Keep or remove the Minigun ammopickup and Assault grenades ammopickup.
Like you can keep the flak ammopickup by editing the ZenBenelli.ini with notepad (if you use Mp5 maps for example)
mutator version number added in the UT2003 browser.
SmallWeapons properties added

Version 1.2
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Hud icons Added
Textures changed for the Original weapons textures from PrefabLab
Ammo skins color changed.
files renamed for Server Admin.

Enjoy!