class BLAST_BOTTOM extends Emitter;

DefaultProperties
{
    Begin Object Class=MeshEmitter Name=MeshEmitter0
        RespawnDeadParticles = false
        StaticMesh=StaticMesh'SHIELD_2016_SM.Bottom'
        UseMeshBlendMode=False
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.100000,Color=(B=127,G=127,R=127))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.1500000
        CoordinateSystem=PTCS_Relative
        MaxParticles=160
        StartLocationOffset=(X=7.000000)
        StartSpinRange=(Z=(Min=32768.000000,Max=32768.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=-0.400000,Max=-0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
        StartVelocityRange=(X=(Min=500.000000,Max=500.000000),Y=(Min=150.000000,Max=150.000000),Z=(Min=0.000000,Max=0.000000))
        LifetimeRange=(Min=0.10000,Max=0.100000)
    End Object
    Emitters(0)=MeshEmitter'BLAST_BOTTOM.MeshEmitter0'

    bOnlyOwnerSee=True
    bNoDelete=False
    bDirectional=True
}
