//-----------------------------------------------------------
//
//-----------------------------------------------------------
class test_proj_spawner extends Actor placeable;

var() editinline class<projectile> test_proj;
var() editinline float start_velocity;
var() float spawn_rate;

simulated function PostBeginPlay()
{
 SetTimer(spawn_rate, true);
}

simulated event Timer()
{
 local Actor proj;
 proj = Spawn(test_proj);
 proj.Velocity = vector(Rotation)*start_velocity;
}

DefaultProperties
{

}
