Crosshair=(FriendlyName="UT3 AVRiL",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairAVRiL,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Bio Rifle",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairBioRifle,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Default",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairDefault,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Enforcer",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairEnforcer,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Flak Cannon",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairFlakCannon,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Impact Hammer",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairImpactHammer,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 InstaGib",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairInstaGib,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Link Gun",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairLinkGun,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Redeemer",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairRedeemer,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Rocket Launcher (0)",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairRocketLauncher,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Rocket Launcher (1)",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairRocketLauncher1,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Rocket Launcher (2)",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairRocketLauncher2,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Rocket Launcher (3)",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairRocketLauncher3,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Shock Rifle",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairShockRifle,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Sniper Rifle",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairSniperRifle,ClassName=UT3Style.UT3Crosshairs)
Crosshair=(FriendlyName="UT3 Stinger",CrosshairTexture=UT3HUD.Crosshairs.UT3CrosshairStinger,ClassName=UT3Style.UT3Crosshairs)
Mutator=(ClassName=UT3Style.MutBackOfMyHand,IconMaterialName=MutatorArt.nosym,FriendlyName=UT3Style.MutBackOfMyHand.FriendlyName,Description=UT3Style.MutBackOfMyHand.Description,FriendlyName=UT3Style.MutBackOfMyHand.FriendlyName,FallbackName="UT3 Like the Back of My Hand",FallbackDesc="Addds a counter of all the pickups in the map and how many of those you have picked up already, and does an announcement when you manage pick up all of them. This way it emulates UT3 award 'Like the Back of My Hand' and promotes map exploration.")
Mutator=(ClassName=UT3Style.MutUT3Instagib,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=UT3Style.MutUT3Instagib.FriendlyName,Description=UT3Style.MutUT3Instagib.Description,FriendlyName=UT3Style.MutUT3Instagib.FriendlyName,FallbackName="UT3 InstaGib",FallbackDesc="Instant-kill combat with modified UT3 Shock Rifles.")
Mutator=(ClassName=UT3Style.MutUT3WeapMilestoneAnnounce,GroupName=Announcement,IconMaterialName=MutatorArt.nosym,FriendlyName=UT3Style.MutUT3WeapMilestoneAnnounce.FriendlyName,Description=UT3Style.MutUT3WeapMilestoneAnnounce.Description,FriendlyName=UT3Style.MutUT3WeapMilestoneAnnounce.FriendlyName,FallbackName="UT3 Weapon Streak Announcement",FallbackDesc="Announces streaks for every weapon, not just for Flak Monkeys and Combo Whores. This version works with the UT3 weapon variants.")
Mutator=(ClassName=UT3Style.MutUT3Weapons,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=UT3Style.MutUT3Weapons.FriendlyName,Description=UT3Style.MutUT3Weapons.Description,FriendlyName=UT3Style.MutUT3Weapons.FriendlyName,FallbackName="UT3 Weapons",FallbackDesc="Modifies UT2004 weapons so they work similarly to their UT3 counterparts.")
Weapon=(ClassName=UT3Style.UT3AVRIL,PickupClassName=UT3Style.UT3AVRiLPickup,AttachmentClassName=UT3Style.UT3AVRiLAttachment,FriendlyName=UT3Style.UT3AVRIL.ItemName,Description=UT3Style.UT3AVRIL.Description,FallbackName="UT3 Longbow AVRiL",FallbackDesc="The Longbow Anti-Vehicle Rocket Launcher, a.k.a. the 'AVRiL', gives dismounted infantry a fighting chance in an armored conflict. Its solid fuel missile can be 'dumbfired' as an unguided rocket, but the AVRiL's famed kill percentages come from its optical tracking system.|The alternate fire zooms and locks on to a vehicle, guiding the missile towards its target at inescapable speeds. The missile's microdappled control planes use increased surface area to give unprecedented turning radius, guaranteeing delivery of its shaped PolyDiChlorite charge into all but the most nimble vehicles.|The AVRiL is notoriously slow to reload, so it should be employed with caution in a pitched battle.|Note, the Longbow's targeting laser is (not yet) standardized for most Axon military equipment, so it can be used in other battlefield applications such as directing spider mines.")
Weapon=(ClassName=UT3Style.UT3BioRifle,PickupClassName=UT3Style.UT3BioRiflePickup,AttachmentClassName=UT3Style.UT3BioAttachment,FriendlyName=UT3Style.UT3BioRifle.ItemName,Description=UT3Style.UT3BioRifle.Description,FallbackName="UT3 Bio Rifle",FallbackDesc="The GES BioRifle processes Tarydium from its stable crystalline form into a reactive mutagenic sludge. It can rapidly disperse these toxins for wide-area coverage, or fire a virulent payload of variable, but usually lethal, capacity. In layman's terms, this means the BioRifle can pepper an area with small globs of biosludge, or launch one noxious glob at the target. The BioRifle's ability to carpet an area with a toxic minefield makes it a notoriously effective defensive weapon.")
Weapon=(ClassName=UT3Style.UT3Enforcer,PickupClassName=UT3Style.UT3EnforcerPickup,AttachmentClassName=UT3Style.UT3EnforcerAttachment,FriendlyName=UT3Style.UT3Enforcer.ItemName,Description=UT3Style.UT3Enforcer.Description,FallbackName="UT3 Enforcer",FallbackDesc="For decades, the Enforcer pistol was the combat sidearm of choice. Veteran soldiers appreciated the lightweight handgun's power, accuracy, and balance. In recent years, the ever-burning desire for greater firepower led to general issue of the AR770 assault rifle. Military procurement officers were drawn to the AR770's higher cyclic rate and underslung M355 grenade launcher, but seasoned combatants missed the dependability of the Enforcer. Axon Research listened to the soldiers, and their new Enforcer MP ('Machine Pistol') model provides the best of both worlds. Side-fed magazines provide greater capacity, while balancing the shooter's aim when wielding two pistols. With a deadly accurate semi-automatic mode, and a selectable burst fire mode, the Enforcer is back, and the modern battlefield will never be the same.")
Weapon=(ClassName=UT3Style.UT3FlakCannon,PickupClassName=UT3Style.UT3FlakCannonPickup,AttachmentClassName=UT3Style.UT3FlakAttachment,FriendlyName=UT3Style.UT3FlakCannon.ItemName,Description=UT3Style.UT3FlakCannon.Description,FallbackName="UT3 Flak Cannon",FallbackDesc="Trident Defensive Technologies continues to tweak and refine the flak cannon with their newly released Mk4 'Peacekeeper.' In spite of its new name, the flak cannon remains banned from most military conflicts for high incidences of maiming and collateral damage. Still, the flak cannon is the weapon of choice for unconventional warfare in urban terrain. The primary mode detonates the flak shell in the barrel, launching shrapnel forward in a deadly shotgun pattern but often deafening the operator. The cannon also lobs an explosive flak shell that detonates on contact, sending shrapnel in a dangerously wide and unpredictable radius.")
Weapon=(ClassName=UT3Style.UT3ImpactHammer,PickupClassName=UT3Style.UT3ImpactHammerPickup,AttachmentClassName=UT3Style.UT3ImpactHammerAttachment,FriendlyName=UT3Style.UT3ImpactHammer.ItemName,Description=UT3Style.UT3ImpactHammer.Description,FallbackName="UT3 Impact Hammer",FallbackDesc="The Impact Hammer, originally designed for sub-surface drift mining, can focus several hundred metric tons of pressure into the space of a few square centimeters. The impact, and resulting shock wave, easily destabilizes solid stone to speed ore separation and excavation. After several mining accidents highlighted the Hammer's devastating effect on the human body, the N.E.G. military took interest. To improve the Hammer's effectiveness against vehicles with shock-absorbing armor, an alternate electromagnetic pulse (EMP) mode was added. The EMP violently scrambles onboard computer systems, quickly leading to engine failure. Field testing showed the EMP has a similar effect on infantry powerups, knocking them off soldiers and enabling battlefield recovery.")
Weapon=(ClassName=UT3Style.UT3LinkGun,PickupClassName=UT3Style.UT3LinkGunPickup,AttachmentClassName=UT3Style.UT3LinkGunAttachment,FriendlyName=UT3Style.UT3LinkGun.ItemName,Description=UT3Style.UT3LinkGun.Description,FallbackName="UT3 Link Gun",FallbackDesc="Riordan Dynamic Weapon Systems combines the best of weapon design in the Advanced Plasma Rifle v23, commonly known as the Link Gun.|While the primary firing mode of the Link remains the same as its plasma-firing predecessor, the secondary cutting torch has been replaced with a switchable energy matrix. Upon contacting a teammate, it converts to a harmless carrier stream, offloading energy from the onboard cells to boost the output of any targeted player also using the Link.|It should be noted that while players are boosting a teammate, they are unable to defend themselves from attack.")
Weapon=(ClassName=UT3Style.UT3Minigun2v,PickupClassName=UT3Style.UT3MinigunPickup,AttachmentClassName=UT3Style.UT3MinigunAttachment,FriendlyName=UT3Style.UT3Minigun2v.ItemName,Description=UT3Style.UT3Minigun2v.Description,FallbackName="UT3 Stinger Minigun",FallbackDesc="Replacing the Minigun in this year's Tournament, the 'Stinger' is actually a Liandri mining tool converted into military service.|The Stinger fires shards of unprocessed Tarydium crystal at an alarming rate, raking opponents with a storm of deadly needles. The alternate fire shoots larger hunks of crystal that can knock back an opponent, sometimes even pinning them to walls.")
Weapon=(ClassName=UT3Style.UT3Redeemer,PickupClassName=UT3Style.UT3RedeemerPickup,AttachmentClassName=UT3Style.UT3RedeemerAttachment,FriendlyName=UT3Style.UT3Redeemer.ItemName,Description=UT3Style.UT3Redeemer.Description,FallbackName="UT3 Redeemer",FallbackDesc="'Even your least effective soldiers will earn a respectable bodycount with this tactical nuclear device.' So said the original brochure for the Redeemer, still unchallenged in its role as the most powerful man-portable weapon system known through the galaxy.|The slow-moving but utterly devastating missile, affectionately known as 'Lola' by veteran soldiers, now uses an Enhanced Radiation payload. This ensures maximum tissue failure without undue property damage, perfect for modern assault-and-capture tactics.|The Redeemer's alternate mode fires the missile using the disposable fly-by-wire guidance system, though the manual recommends using this mode only in areas of relative safety.")
Weapon=(ClassName=UT3Style.UT3RocketLauncher,PickupClassName=UT3Style.UT3RocketLauncherPickup,AttachmentClassName=UT3Style.UT3RocketAttachment,FriendlyName=UT3Style.UT3RocketLauncher.ItemName,Description=UT3Style.UT3RocketLauncher.Description,FallbackName="UT3 Rocket Launcher",FallbackDesc="Each year, more accidental deaths are caused by the Trident Tri-barrel Rocket Launcher than in vehicular accidents and extreme sports combined. The kill radius for its standard dumbfire rocket is surprisingly high by design - so accidentally firing upon a nearby wall, or a nearby enemy soldier, can be quite fatal for the operator. The alternate fire adds to this suicidal lethality by loading and firing up to three rockets at once, in a spread, tight spiral, or lobbed like grenades. Regardless of the grim statistics, veteran soldiers still consider the 'old 8 ball' the most expedient way to put explosive ordnance on target.")
Weapon=(ClassName=UT3Style.UT3ShockRifle,PickupClassName=UT3Style.UT3ShockRiflePickup,AttachmentClassName=UT3Style.UT3ShockRifleAttachment,FriendlyName=UT3Style.UT3ShockRifle.ItemName,Description=UT3Style.UT3ShockRifle.Description,FallbackName="UT3 Shock Rifle",FallbackDesc="The ASMD Shock Rifle has changed little since its first incorporation into the Liandri Tournament. The ASMD sports two firing modes: a thin photon beam, and a sphere of unstable plasma energy. These modes are each deadly in their own right, but used together they can neutralize opponents in a devastating shockwave. The energy spheres can be detonated with the photon beam, releasing the explosive energy of the anti-photons in the plasma's EM containment field.")
Weapon=(ClassName=UT3Style.UT3SniperRifle,PickupClassName=UT3Style.UT3SniperRiflePickup,AttachmentClassName=UT3Style.UT3SniperAttachment,FriendlyName=UT3Style.UT3SniperRifle.ItemName,Description=UT3Style.UT3SniperRifle.Description,FallbackName="UT3 Sniper Rifle",FallbackDesc="The venerable Axon Research long-range target interdiction rifle is the weapon of choice for the discerning sniper. Acquisition of a target at distance requires a steady hand, but the rewards merit the effort: the high-caliber round is lethal at any range. With a precise headshot, the target will be neutralized by the super-sonic bullet long before they hear the report. As they say in the N.E.G. Marines: 'any shot you hear is nothing to be worried about.'")
Weapon=(ClassName=UT3Style.UT3Translocator,PickupClassName=XWeapons.Transpickup,AttachmentClassName=UT3Style.UT3TranslocatorAttachment,FriendlyName=UT3Style.UT3Translocator.ItemName,Description=UT3Style.UT3Translocator.Description,FallbackName="UT3 Translocator",FallbackDesc="The Translocator was originally designed by Liandri R&D for rapid rescue of expensive mining equipment during tunnel collapses and related emergencies. The technology also saved couintless lives, but not without a cost: rapid deresolution and reconstitution led to synaptic disruptions, and the debilitating symptoms like Teleportation Related Dementia (TReDs).||Today, after years of lucrative military development contracts, portable teleportation technology has been declared 'sufficiently safe' for regular use by frontline infantry.")