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Terminator Monster for Invasion & Skynet Pulse Rifle Weapons
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Installation:
  
Put the Skynet.u               file into the UT2004\System folder.
Put the Skynet.ucl             file into the UT2004\System folder.
Put the SPRanim.ukx            file into the UT2004\Animation folder.
Put the SkynetSounds.uax       file into the UT2004\Sounds folder.
Put the SkynetRifleText.utx    file into the UT2004\Texture folder.
Put the SkynetRifleStatic.usx  file into the UT2004\StaticMeshes folder.

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Packaged: This pack comes with 2 Skynet based weapons, and a Terminator Monster Mutator.

Required: Terminator Model and either Invasion Pro, Monster Mangager, or Satore Monster Pack
          (this is only if you want to play against the Terminator in Invasion)


Weapons Info:
The 2 weapons are: one mainly used by the Terminator,
and another more powerful weapon for defending against large numbers of terminators.
You can use the weapons by selecting in the Mutators menu before loading a match.
You can only use one weapon which will replace the Link Gun, unless you have a weapons mutator.


Monster Info:
You will need the Terminator model for UT2004 by Evil Engine,
which can be setup in the mutators menu for an Invasion or InvasionPro gametype. 
I'm pretty sure all versions of this model will work since the file names are the same.


Download links to the model:
http://www.utzone.de/forum/downloads.php?do=file&id=947_Terminator
http://unreal.shaungoeppinger.com/invasionvault/modelsandskins/ut2mdl-terminator-final-rev2.zip

You can use either of the Mutators: Monster Manager or Satore Monster Pack,
both can be used with the Invasion Gametype, and then edit the waves, 
don't forget to paste in the provided monster table lines into the INI file for the Mutator.

An alternative to these mutators is the gametype: Invasion Pro, and is preferred by me.
InvasionPro requires the monster table lines, but select it from its own Gametype.
One benefit to Invasion Pro is that you have the option to select how many times you can die
for each round. Normal Invasion only alows one death, unless your team wins the round.
Then you can come back for the next round.

IF you use Satore or Monster Manager you can use 'Vampire for Invasion'.
This is similar, that you won't lose the round when you die, you will just respawn.
(don't use Vampire Invasion with InvasinPro)

Vampire for Invasion Links:
https://forums.epicgames.com/threads/990901-Vampire-for-Invasion-amp-Vehicle-Invasion-1-2
http://www.filedropper.com/vampireforinvasionv12

Download links for Invasion mutators:
http://www.utzone.de/forum/downloads.php?do=file&id=1175
http://unreal.shaungoeppinger.com/invasionvault/monsterpacks/satoreMonsterPackv120.zip
http://unreal.shaungoeppinger.com/invasionvault/non-monstermodsandmuts/MonsterManager_1_8.zip
http://unreal.shaungoeppinger.com/invasionpro-v1_7/

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Monster Table Lines for T-800 Monster
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MonsterManager.ini
MonsterTable=(MonsterName="Terminator:T-800",MonsterClassName="Skynet.T800Monster",bUseMonster=True,bUseGibReduction=False)

SatoreMonsterPack.ini
MonsterTable=(MonsterName="Terminator:T800",MonsterClassName="Skynet.T800Monster")

InvasionProSettings.ini
MonsterTable=(bSetup=True,MonsterName="T800",MonsterClassName="Skynet.T800Monster",NumSpawns=4151,NumDamage=82919,NumKills=597,NewHealth=180,NewMaxHealth=180,NewGroundSpeed=440.000000,NewAirSpeed=440.000000,NewWaterSpeed=220.000000,NewJumpZ=340.000000,NewScoreAward=1,NewGibMultiplier=1.000000,NewGibSizeMultiplier=1.000000,NewDrawScale=1.100000,NewCollisionHeight=30.000000,NewCollisionRadius=25.000000,NewPrePivot=(X=0.000000,Y=0.000000,Z=15.000000),DamageMultiplier=1.000000,bRandomHealth=False,bRandomSpeed=False,bRandomSize=False)

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All rights belong to their respective owners.

Credits:
Iniquitous 
Evil Engine
James Cameron
Epic
ParkisG

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Invasion Monster for UT2004 Game
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 The Terminator is a formidable robotic assassin and soldier, 
designed by the military supercomputer Skynet for infiltration and combat duty, 
towards the ultimate goal of exterminating the Human Resistance. It can speak naturally, 
copy the voices of others, read human handwriting, and even genuinely sweat, smell, and bleed. 
However it has no human emotions such as pity or fear and never stops until it fulfills its mission.
