[DamTypeBullet]
DeathString="%o was just owned by %k !"
FemaleSuicide="%o fracked herself!"
MaleSuicide="%o fracked himself!"

[DamTypeHeadShot]
DeathString="%o's head was severed by %k's SIG66_LR!"
FemaleSuicide="%o zarked herself while cleaning her weapon."
MaleSuicide="%o zarked himself while cleaning his weapon."

[Mut_SIG66_LR]
GUIDisplayText[1]="Fire Rate While Moving"
GUIDisplayText[2]="Fire Rate While Still"
GUIDisplayText[3]="Damage Level"
GUIDisplayText[4]="Vehicle Damage Level"
GUIDisplayText[5]="Start Ammo Amount"
GUIDisplayText[6]="Maximum Ammo Amount"
GUIDisplayText[7]="Ammo Pickup Amount"
GUIDisplayText[8]="Zoom (Always Use Mousewheel)"
GUIDisplayText[9]="Zoom Step"
GUIDisplayText[10]="Zoom Speed"
GUIDisplayText[11]="Use HitSounds -        (Choose only one HitSound below)"
GUIDisplayText[12]="   * HitSound1 ================================>"
GUIDisplayText[13]="   * HitSound2 ================================>"
GUIDisplayText[14]="   * HitSound3 ================================>"
GUIDisplayText[15]="   * HitSound4 ================================>"
GUIDisplayText[16]="Disable Red Spawn Effect"
GUIDisplayText[17]="Air Control"
GUIDisplayText[18]="Game Speed"
GUIDisplayText[19]="Maximum Multi Jumps"
GUIDisplayText[20]="Multiple Jumps Remaining"
GUIDisplayText[21]="Mutator Priority"
GUIDisplayText[22]="Bring Up Time"
GUIDisplayText[23]="Put Down Time"
GUIDisplayText[24]="LRSA Range"
GUIDisplayText[25]="Replace ShieldGun"
GUIDisplayText[26]="Replace AssaultRifle"
GUIDisplayText[27]="Replace BioRifle"
GUIDisplayText[28]="Replace ShockRifle"
GUIDisplayText[29]="Replace LinkGun"
GUIDisplayText[30]="Replace Minigun"
GUIDisplayText[31]="Replace FlakCannon"
GUIDisplayText[32]="Replace RocketLauncher"
GUIDisplayText[33]="Replace SniperRifle"
GUIDisplayText[34]="Replace Redeemer"
GUIDisplayText[35]="Replace Painter"
GUIDisplayText[36]="Replace ONSMineLayer"
GUIDisplayText[37]="Replace ONSGrenadeLauncher"
GUIDisplayText[38]="Replace ONSAVRiL"
GUIDisplayText[39]="Replace ClassicSniperRifle"
GUIDisplayText[40]="Replace ONSPainter"
GUIDisplayText[41]="Replace SuperShockRifle"
GUIDescText[1]="This sets the SIG66_LR's firing rate while moving.  (0.03-5.00/default=0.15)"
GUIDescText[2]="This sets the SIG66_LR's firing rate while still.  (0.03-5.00/default=0.15)"
GUIDescText[3]="Adjust level of damage to player. (0-1000/default=50)"
GUIDescText[4]="Adjust how much damage the 'SIG66_LR' inflicts upon vehicles.  (0.00-1.00/default=0.15)"
GUIDescText[5]="Adjust how much ammo you have when the game starts or respawn.  (0-999/default=200)"
GUIDescText[6]="Adjust the maximum amount of ammo the 'SIG66_LR' will load.  (0-999/default=200)"
GUIDescText[7]="Adjust the amount of bullets you pick up per magazine.  (0-999/default=200)"
GUIDescText[8]="Always use mousewheel for (+/-) while zoomed. Overrides all keybinds. (default=enabled)"
GUIDescText[9]="Adjust the amount of (+/-) increments while zoomed.  (0.1-10.0/default=0.1)"
GUIDescText[10]="Adjust the amount of (+/-) increment speed while zoomed.  (0.1-10.0/default=0.75)"
GUIDescText[11]="Allow hitsounds to be heard."
GUIDescText[12]="Plays Hitsound 1 (Must have 'Use HitSounds' enabled above.)"
GUIDescText[13]="Plays Hitsound 2 (Must have 'Use HitSounds' enabled above.)"
GUIDescText[14]="Plays Hitsound 3 (Must have 'Use HitSounds' enabled above.)"
GUIDescText[15]="Plays Hitsound 4 (Must have 'Use HitSounds' enabled above.)"
GUIDescText[16]="Disable the red electrical effect when spawning."
GUIDescText[17]="Changes the control a player has while in the air. (0.0-10/default=0.35)"
GUIDescText[18]="Changes the game speed. (0.1-3.5/default=1.00)."
GUIDescText[19]="Number of jumps you get AFTER jumping once. *** Keep this the same as 'Multiple Jumps Remaining' *** (0-1000/default=1)"
GUIDescText[20]="Number of jumps remaining AFTER your first jump. *** Keep this the same as 'Maximum Multi Jumps' *** (0-1000/default=1)"
GUIDescText[21]="Higher the number, higher the priority. (1-1000/default=200)"
GUIDescText[22]="Adjust speed of weapon's raise time. (default=0.025000)"
GUIDescText[23]="Adjust speed of weapon's lower time. (default=0.025000)"
GUIDescText[24]="Adjust spread of LRSA. (default=0.990000)"
GUIDescText[25]="Replaces the ShieldGun"
GUIDescText[26]="Replaces the AssaultRifle"
GUIDescText[27]="Replaces the BioRifle"
GUIDescText[28]="Replaces the ShockRifle"
GUIDescText[29]="Replaces the LinkGun"
GUIDescText[30]="Replaces the Minigun"
GUIDescText[31]="Replaces the FlakCannon"
GUIDescText[32]="Replaces the RocketLauncher"
GUIDescText[33]="Replaces the SniperRifle"
GUIDescText[34]="Replaces the Redeemer"
GUIDescText[35]="Replaces the Painter"
GUIDescText[36]="Replaces the ONSMineLayer"
GUIDescText[37]="Replaces the ONSGrenadeLauncher"
GUIDescText[38]="Replaces the ONSAVRiL"
GUIDescText[39]="Replaces the ClassicSniperRifle"
GUIDescText[40]="Replaces the ONSPainter"
GUIDescText[41]="Replaces the SuperShockRifle"
FriendlyName="{IK}SIG66 LR"
Description="{IK}SIG66 LR: Powerful assault/sniper rifle that shoots high velocity armor piercing Killer bullets.  Equipped with a silencer, 20x (DTS)- Digital Targeting Scope and the new lazer B6-Radar System Range Detector with LCD Screen.||**IK-LAB PRODUCTION** ||By MrBee"

[SIG66_LR]
Description="{IK}SIG66 LR: Powerful assault/sniper rifle that shoots high velocity armor piercing Killer bullets.  Equipped with a silencer, 20x (DTS)- Digital Targeting Scope, and a lazer B6-Radar System Range Detect Sensor Screen.**IK-LAB GUN PRODUCTION**||By MrBeeŽ"
ItemName="{IK}SIG66 LR"

[SIG66_LR_Ammo]
ItemName="SIG66 LR Bullets"

[SIG66_LR_AmmoPickup]
PickupMessage="You've picked up 'SIG66 LR' bullets!"

[SIG66_LR_WeaponPickup]
PickupMessage="You've acquired the {IK}SIG66 LR!"

[SpecialKillMessage]
DecapitationString="H E A D - S H O T !!!"

