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Ripjack version 2.0
By Matias “Aspide” Mulliez and Radiosity
Release Date : May 29, 2023
Email Address : aspide1998@gmail.com
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Simply select the mutator 'Ripjack Replacer' from the list and add it to 
the list of active mutators. Click the configure mutators button to 
configure the mutator. Check the box for the weapon to be active (it 
should be checked by default) and then select the weapon you wish to 
replace (Minigun by default).

The Ripjack occupies the same weapon slot as the minigun, with a group offset 
so you should still be able to cycle through both weapons by using the 
mousewheel.

Primary fire shoots a reasonably high speed razor, which will bounce 
around for a while, and can also cause a headshot if you're lucky.

Tip: Try and fight from high ground - it's easier to get a headshot from 
above ;)

Altfire can be charged up by holding the right mouse button (or whatever 
you have assigned to altfire). Release the button to fire the projectile. 
The longer you charge for, the more powerful the projectile is. It will 
gain a little extra speed, more damage, larger damage radius, and applies 
more momentum transfer to the target the longer you keep it held.

Radiosity made the original mutator and Aspide made the version 2.0 of the mutator.
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Installation
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.ukx                        in UT2004/animations
.uax                        in UT2004/sounds
.usx                        in UT2004/staticmeshes
.ini, .ucl and .u	    in UT2004/system
.utx                        in UT2004/textures


Notes
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If you are going to use this mutator online, remember to add the mutator in your UT2004.ini

[Engine.GameEngine]
ServerPackages=Ripjack


Changelog version 2.0
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-Fixed the projectile's collision.
-Now it's easier to do headshots.
-The texture of the ammo pickup was tweaked.
-Bots use the secondary fire all the time if the enemy is using a vehicle.
-If you headshot yourself you don't get the headshot reward. 
