//bHasRagdoll: States if the Monster has a Ragdoll or should rather use the Death-Animations
//RagVelocity: Determines the Velocity which a Monster will get when getting killed. If left to 0 Monsters will react differentely
//on different Damage Types
//RagUpKick: Determines the Hight which a Monster will be thrown up in the air when getting killed. Leave to 0 if you don't want to
//use that.

[KFMonsters.Clot]
bHasRagdoll=True
RagVelocity=0
RagUpKick=0
SetHealth=120
MeleeDamage=5
SetScore=3

[KFMonsters.GoreFast]
bHasRagdoll=True
RagVelocity=0
RagUpKick=0
SetHealth=180
MeleeDamage=8
SetScore=5

[KFMonsters.Crawler]
bHasRagdoll=True
RagVelocity=0
RagUpKick=0
SetHealth=100
MeleeDamage=5
SetScore=3

[KFMonsters.Fleshpound]
bHasRagdoll=True
RagVelocity=0
RagUpKick=0
SetHealth=1600
MeleeDamage=5
SetScore=10

[KFMonsters.Stalker]
bHasRagdoll=True
RagVelocity=0
RagUpKick=0
SetHealth=200
MeleeDamage=5
SetScore=3

[KFMonsters.Scrake]
bHasRagdoll=True
RagVelocity=0
RagUpKick=0
SetHealth=600
MeleeDamage=5
SetScore=6

[KFMonsters.Siren]
bHasRagdoll=True
RagVelocity=0
RagUpKick=0
SetHealth=300
MeleeDamage=15
SetScore=3

[KFMonsters.Husk]
bHasRagdoll=True
RagVelocity=0
RagUpKick=0
SetHealth=200
MeleeDamage=5
SetScore=6

[KFMonsters.Patriarch]
bHasRagdoll=True
RagVelocity=0
RagUpKick=0
SetHealth=2000
MeleeDamage=5
SetScore=14

[KFMonsters.Bloat]
bHasRagdoll=True
RagVelocity=0
RagUpKick=0
SetHealth=300
MeleeDamage=5
SetScore=4