Xaklse presents:

  HEAVEN OF RELICS mutator
  Version: 1.2
  Game   : UT2004 (v.3369)
  Date   : 25/July/2006


Please, report the bugs and send your suggestions to: xaklse0@hotmail.com
If you don't have patched UT2004 go to:
    http://download.beyondunreal.com/browse.php?cat=3


Installation
^^^^^^^^^^^^
Extract the contents to the appropriate directories in your main UT2004 directory.
The following files go to your UT2004 directory:
./System/XRelics.est
./System/XRelics.int
./System/XRelics.u
./System/XRelics.ucl
./System/DefHeavenOfRelics.ini
./System/HeavenOfRelics.ini
./Sounds/XRelicsSounds.uax
./StaticMeshes/XRelicsSM.usx
./Textures/XRelicsTextures.utx
./Help/Heaven of Relics Readme.txt


Special Thanks to
^^^^^^^^^^^^^^^^^
Thanks to Jolle for his .uc source of his Relicz mutator, it helped me for
resolving many problems and gave me some ideas.  >> http://www.jolle.se/ut/ <<
Thanks to Hedge_o_Matic for his awesome assistance and his custom profiles.
Thanks to Alcom, charOn, kdee, Legendary_Agent and sn.k for their interesting
suggestions.
And many thanks to the BeyondUnreal community.


Known Bugs
^^^^^^^^^^
UT2004 bug > When the Speed Combo ends, it destroys the relic you carry.


Description
^^^^^^^^^^^
Adds the famous relics to your game. The relics will move around the map and you
will be able to pick up one of them that will give you special powers. If you ride
a vehicle, the relic won't work properly.
Remember to assign a button for tossing relics.
Read the DefHeavenOfRelics.ini file for a description of the configuration file.
There are 20 relics:
- Relic of Strength (punch):
     1.75 x the damage you do. If you pick up a Damage Amplifier, the UDamage's
     time will be reduced by half.
   * Classic Relic of Strength:
     2 x the damage that you do. You can't pick up Damage Amplifiers.
- Relic of Defense (shield):
     0.625 x the damage you take. If you have more than 100 points of life, the
     health will decrease by 10 points each 2 seconds. If you have more than 0
     points of shield, the shield will decrease by 10 points each 2 seconds.
   * Classic Relic of Defense:
     0.4 x the damage you take. You can't pick up Shield Packs and Keg O' Healths.
- Relic of Health (cross):
     If you have less than 100 points of life, your health will increase by 5
     points each 1.2 seconds.
   * Classic Relic of Regeneration:
     If you have less than 150 points of life, your health will increase by 10
     points each 2 seconds.
- Relic of Haste (runner):
     1.5 x your Ground Speed, Water Speed, Air Speed and Ladder Speed. If you have
     a flag or bomb, the relic will auto-destroy after a random time, and if you
     toss the relic, you will drop the flag or bomb.
   * Classic Relic of Speed:
     1.4 x your Ground Speed, Water Speed, Air Speed, Ladder Speed, Acceleration
     and Air Control. 1.1 x your Jump Power.
- Relic of Redemption (saint):
     If you die, you are teleported away from battle with your weapons intact and
     health restored, and if you have a flag or bomb, you will drop it. If you
     suicide, the relic won't work.
   * Classic Relic of Redemption:
     If you die, you are moved somewhere with your weapons intact and health
     restored, and if you have a flag or bomb, you will drop it.
- Relic of Vengeance (skull):
     1.5 seconds after your death, this relic will hurt anyone (-200 points of
     life) within an area radius of 1500 units. If you suicide, the relic won't
     work.
   * Classic Relic of Vengeance:
     1.5 seconds after your death, this relic will hurt anyone (-1000 points of
     life) within an area radius of 2000 units.
- Relic of Adrenaline (pill):
     Your adrenaline counter increases by 5 points each 3 seconds.
- Relic of Agility (wing):
     2.5 x your Jump Power. 2 x your Air Control. 1.25 x your Max Fall Speed.
- Relic of Ammo (bullets):
     The ammo counter of the weapon you carry increases by 5% of Max Ammo each 3
     seconds.
- Relic of Disability (elder):
     If you hurt anyone, 0.5 x his/her Ground Speed, Water Speed, Air Speed,
     Ladder Speed and Jump Power for 2 seconds.
- Relic of Guns (pistol):
     2 x your Fire Speed.
- Relic of Equilibrium (balance):
     If you get hurt, the damage will be distributed among anyone within an area
     radius of 300 units. The relic doesn't kill teammates.
- Relic of Infancy (baby):
     0.5 x your Width and Height. 0.8 x your Ground Speed, Water Speed, Air Speed,
     Ladder Speed and Jump Power. You can't crouch.
- Relic of Invisibility (ghost):
     Makes you invisible. If you fire a weapon, will make you visible for 2.5
     seconds. If you change your weapon, will make you visible for 1 second.
- Relic of Momentum (arrow):
     If you hurt anyone, 1000 x the momentum of damage.
- Relic of Radiation (helix):
     Hurts anyone (-40 points of life) within an area radius of 400 units each 1.5
     seconds. Damage lowers with distance.
- Relic of Translocation (vanishing person):
     If you hurt anyone within an area radius of 5000 units, your location is
     exchanged with his/her location, and if you have a flag or bomb, the relic
     will auto-destroy.
- Relic of Vampire (bat):
     If you have less than 100 points of life and you hurt anyone, your health
     will increase by the damage amount. If you hurt yourself, the relic won't
     work.
- Evil Relic (random symbol):
     This relic will auto-destroy after 30 seconds. If you survive, you will be
     rewarded with a Reward (if enabled). It gives you a random effect like:
     • 0.25 x the damage you do.
     • 4 x the damage you take.
     • Your health decreases by 20 points each 4 seconds.
     • Sets your health to 1.
     • 10 x your Jump Power, 0.1 x your Air Speed and 0.01 x your Max Fall Speed.
- Mutant Relic (mutant god):
     You become the Mutant (Mutant Gametype). Sets your health to 150 and adds 100
     points to your shield. 1.5 x your Ground Speed, Water Speed, Air Speed, Air
     Control, Jump Power and Fire Speed. Your health decreases by 3 points each 1
     second. If you have a flag or bomb, your health will decrease by 10 points
     each 1 second. Gives you 7 weapons, gives you 999 points of ammo for each
     weapon you carry and makes you invisible.
While you don't have a relic, you can win Rewards when you kill someone who has a
relic. Rewards give you health, shield or adrenaline.
        +++ Units-> 256units=487.68cm=16 feet; 52.5 units=1 meter +++


FAQ
^^^
- How to toss relics?
 Open the console and type:
 mutate tossrelic
- How to assign a key for tossing relics?
 Bind the key in the UT2004's Settings, or open the console and type:
 set input X mutate tossrelic
 where X is the key you want for tossing relics.
- I'm a mapper. Can I place relics in my map?
 Yes. Place the XRelics pickups and play your map with the mutator activated. They
 are under the Pickup>TournamentPickUp>XRelic section.
- What are the full names of the relics?
 XRelics.XRelic???, where ??? is Adrenaline/Agility/Ammo/...
 Example: XRelics.XRelicEquilibrium


Disclaimer
^^^^^^^^^^
This mutator is freeware, and is therefore distributed 'as is', and I can not be
held responsible for any damage or other things this mutator may cause. I offer NO
warranty. Use it at your own risk.


Copyrights
^^^^^^^^^^
Heaven of Relics ©2005,2006 by Xaklse.
You may redistribute this mutator freely, in its original condition. 
Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of
their respective owners.
