Vehicle:    FlakRat Beta 002 (PUBLIC)
Game:       Unreal Tournament 2004
Author:     Mark Rossmore (WickedPenguin)
Copyright:  ©2004 Wicked Penguin Corporation
Web Site:   http://www.WickedPenguin.com
E-mail:     mark@wickedpenguin.com

If you have any suggestions/comments, or if you use this vehicle in a game or map, please let me know! I'd love to see it in action! E-mail: mark@wickedpenguin.com

Release: June 2, 2004

=== VEHICLE DESCRIPTIOn ===

An all-new high-mobility weapons platform, the FlakRat is designed to deliver serious short-range punishment with its twin swiveling Flak Cannons. Maneuverable and fast, the FR can get in and out of tight spots quickly. In addition, the passenger/gunner can operate a long-range Flak Mortar for pounding objects behind obstacles and farther away.

A Mutator is included to replace the Scorpion.

=== WEAPONS ===

- Driver
  * Primary: Twin Flak Cannons with alternating fire
  * Alt-Fire: Zoom
- Gunner
  * Primary: Flak Mortar
  * Alt-Fire: Spider Mines

=== USING IT ON LAN OR INTERNET SERVERS ===

To play on a LAN or to use it on your hosted online server, you need to add the following lines to your UT2004/System/UT2004.ini file. They go inside the "[Engine.GameEngine]" section. 

ServerPackages=FlakRatB002
ServerPackages=ONSFlakRat
ServerPackages=FlakRatTex 

=== USING THE MUTATOR ===

The FlakRat mutator replaces the Scorpion with the FR. When you create a new game, just add the Flak mutator from the list. This will automatically replace all Scorpions with the Flakrat.

=== MODIFICATIONS SINCE B001 ===

- New Spider Mines launcher
- Improved handling
- Reduced spin-outs
- Increase vehicle mass

=== KNOWN ISSUES ===

- Adjust driver/passenger position
- Allow spiders to destroy vehicles

=== INSTALLATION ===
Here's what the file contains:

- A UKX file to go into your Animations folder
- A UTX file for your Textures folder
- U, INT, and UCL files for your System folder.

And here's the download link: 
http://ut2004.wickedpenguin.com

=== USAGE ===
These files are only for personal use and enjoyment - not for commercial distribution (i.e. don't sell it - just spread it)

=== CREDITS ===

Concept, UV, Design, Modelling, Coding, Texturing:
  Mark Rossmore (WickedPenguin)

Mutator and Specialized Kick-Ass Weapon coding by: 
  BigCheeese
