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Alternate HUDs v2.0
For Unreal Tournament 2004
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A faithful recreation of the Unreal Tournament 2003 HUD,
based on the original Alternate HUDs mutator created by
PsychoticSteve (2005).

Version 2.0 restores visual accuracy, improves behavior,
and introduces new features inspired by early UT2003
(UT2) builds and Unreal Championship.

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INSTALLATION
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1. Extract the contents of the archive
2. Copy all files into your UT2004/System folder
3. Launch Unreal Tournament 2004
4. Enable "Alternate HUDs" in the Mutators menu

No additional files are required.

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CONFIGURATION
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- A configuration file will be created automatically
  in the System folder on first use

- You can configure the HUD during gameplay by binding
  a key to open the in-game configuration menu

Example:
set input home Mutate ConfigAltHUD

- The in-game menu includes additional options not
  available in the default Mutator settings

- All changes are saved automatically

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FEATURES
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- Faithful UT2003 HUD recreation
- Restored gray HUD outline and original color values
- Authentic red weapon selection highlight
- Multiple HUD styles and configurations
- UT2-style Personal Info (green health cross)
- Improved ammo handling (including corrected weapon bar behavior for Translocator ammo display)
- Refined vehicle HUD behavior

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RECOMMENDED CONFIGURATIONS
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UT2003 Authentic Config
- Personal Info Class: UT2003-style w/ bars
- Score Info Class: UT2003-style
- Timer Class: none
- UDamage Class: UT2003-style
- Weapon Bar Class: UT2003-style
- Weapon Info Class: UT2003-style w/ bars

UT2 Prototype Config (Build 927 Style)
- Personal Info Class: UT2-style w/ bars
- Score Info Class: UT2003-style
- Timer Class: none
- UDamage Class: UT2003-style
- Weapon Bar Class: UT2003-style
- Weapon Info Class: UT2003-style w/ bars

Unreal Championship Config
- Personal Info Class: UT2-style w/ bars
- Score Info Class: UT2003-style
- Timer Class: none
- UDamage Class: UT2003-style
- Weapon Bar Class: UC-style
- Weapon Info Class: UT2003-style w/ bars

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UC-STYLE WEAPON BAR CONFIG
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For a closer Unreal Championship-style layout:

[psUT2003HUD.psUCWeaponBarInfo]
bRepeatIcons=True
WEAPON_BAR_SIZE=4
CursorMoveRate=10.000000
FadeDelay=3.000000
FadeOutRate=1.000000
FadeInRate=0.500000
bVertical=False
PosX=0.500000
PosY=0.650000
SpacingMult=1.300000
Height=0.000000

This can be applied via the config file or the in-game
configuration menu.

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KNOWN ISSUES
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- Health values above 999 may clip in the Personal Info
  display (e.g. Ion Cannon, Leviathan)

- Minor color inconsistencies may occur when using
  Custom HUD Colors

- Unreal Championship weapon bar may conflict with
  Unreal II / U2XMP weapon mutator (zoom issues)

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CHANGELOG (Beta 1.4 -> Version 2.0)
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- Reworked UT2003 overlay for accurate recreation
- Restored gray HUD outline (removed gold styling)
- Corrected HUD colors to match UT2003 values
- Redesigned weapon bar with red highlight
- Added UT2-style Personal Info (green cross)
- Improved ammo system (Translocator fix)
- Refined vehicle HUD behavior
- Improved overall consistency and integration

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CHANGELOG (Version 2.0 -> Version 2.0a)
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-Fixed missing texture dependency for the UC-style weapon bar Translocator icon
-Updated default build to use the standard UT2004 Translocator icon (standalone)
-Added optional UC1-compatible version for use with the Unreal Championship Weapons Mutator
-Reorganized package structure to separate standalone and compatibility builds


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CREDITS
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PsychoticSteve
Original creator of Alternate HUDs (2005)

LithTechGuru
Preservation and reupload of the original mod

Onyx-329
Version 2.0 revision, UT2003 accuracy restoration,
UT2-style implementation, and improvements

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USAGE
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This project is provided freely to the UT2004 community.

Please give proper credit to:
- PsychoticSteve (original creator)
- LithTechGuru (preservation)
- Onyx-329 (v2.0 revision)

Do not use for commercial purposes.

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Alternate HUDs v2.0 is a restoration of a classic
interface, bringing the Unreal Tournament 2003 experience into UT2004
with accuracy, consistency, and flexibility.

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