PACK NAME: Unreal II Heavy Skaarj V1.1
CHARACTERS: Throk, Ruhak, Drakaz, Ghrurgr, Eradicator
AUTHOR: Dalrook

DESCRIPTION
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After seeing the Heavy Skaarj in Unreal II, and EvilEngine's Unreal II Skaarj models for Unreal Tournament 2004, I've wanted to make player models of them for UT2004, as I think they look really cool. The pack contains five characters, one for each of the colors present in Unreal II and a custom skeleton, Alexander Brandon's track "Skaarj" from Unreal II, amd a custom team symbol based on the Red Claw from Unreal Tournament '99, but with a small tweak to fit the Skaarj from Unreal II.

FILES INCLUDED
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Animations: U2HeavySkaarj.ukx
KarmaData: U2HeavySkaarj.ka
Music: Skaarj.ogg
ScreenShots: Various screenshots of the characters
Sounds: U2HeavySkaarjSounds.uax
StaticMeshes: U2HeavySkaarjGibs.usx
System: SPECIES_U2HeavySkaarj.u - TeamSymbols_RedClaw.int - U2HeavySkaarj.int - U2HeavySkaarj.upl - U2HeavySkaarjGibs.u - U2HeavySkaarjVoice.int - U2HeavySkaarjVoice.u - 
Textures: TeamSymbols_RedClaw.utx - U2HeavySkaarjtex.utx

INSTALLATION
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1. Extract the zip file's content into your UT 2004 directory (these files should automatically merge into the right folders).

CONTENT INFO
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Team Color Support: CTF 4
Custom Animations: Yes
Custom Karma: Yes
Custom Voice Pack: Yes
Custom Species: Yes
Custom Sounds: Yes
Custom Gibs: Yes
Additional Character Colors: Red, Blue, Green, Gold

CHANGES IN V1.1
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Animations: Various tweaks, namely for gestures
Ragdoll: Reduced the amount of movement in the spine joints to look more natural
Textures: Adjusted the model's textures so that they don't light up excessively when under light sources like rays of sunlight, and removed alpha channels from portraits and gibs to prevent holes in the darkest areas of the textures