[Public]
Object=(Name=Haloscript.HaloInvasion,Class=Class,MetaClass=Engine.GameInfo,Description="DM|HaloInvasion|HaloInvasion.Tab_IAInvasion|SkaarjPack.MapListSkaarjInvasion|false")
[HUDInvasion]
YouveLostTheMatch="The Invasion Continues"

[Invasion]
InvasionPropText[0]="Starting Wave"
InvasionPropText[1]="Final Wave"
InvasionPropText[2]="Wave Configuration"
InvasionPropText[3]="Invaders"
InvasionPropText[4]="Wave Number"
InvasionPropText[5]="Max Invaders"
InvasionPropText[6]="Duration"
InvasionPropText[7]="Difficulty"
InvasionDescText[0]="Specify the first wave of incoming monsters for a map."
InvasionDescText[1]="Specify the final wave which must be defeated to complete a map."
InvasionDescText[2]="Configure the properties for each wave."
InvasionDescText[3]="Select the wave to configure"
InvasionDescText[4]="Place a check next to each monster which should be part of this wave."
InvasionDescText[5]="Maximum amount of monsters that may be in the map at one time."
InvasionDescText[6]="Length of time (in seconds) the wave should last."
InvasionDescText[7]="Adjusts the relative intelligence of the invaders"
SPBotDesc="Specify the number of bots (max 2 for invasion) that should join."
GameName="HaloInvasion"
Description="Replaces INVASION monsters with the FLOOD!"
GIPropsDisplayText[0]="Monster Skill"
GIPropDescText[0]="Set the skill of the invading monsters."

[InvasionDeathMessage]
SomeoneString="a monster"

[InvasionMessage]
OutMessage="is OUT!"

[InvasionWaveConfig]
WCFGClose.Caption="Close"
WCFGCreat01.Caption="?"
WCFGCreat01.Hint="?"
WCFGCreat02.Caption="?"
WCFGCreat02.Hint="?"
WCFGCreat03.Caption="?"
WCFGCreat03.Hint="?"
WCFGCreat04.Caption="?"
WCFGCreat04.Hint="?"
WCFGCreat05.Caption="?"
WCFGCreat05.Hint="?"
WCFGCreat06.Caption="?"
WCFGCreat06.Hint="?"
WCFGCreat07.Caption="?"
WCFGCreat07.Hint="?"
WCFGCreat08.Caption="?"
WCFGCreat08.Hint="?"
WCFGCreat09.Caption="?"
WCFGCreat09.Hint="?"
WCFGCreat10.Caption="?"
WCFGCreat10.Hint="?"
WCFGCreat11.Caption="?"
WCFGCreat11.Hint="?"
WCFGCreat12.Caption="?"
WCFGCreat12.Hint="?"
WCFGCreat13.Caption="?"
WCFGCreat13.Hint="?"
WCFGCreat14.Caption="?"
WCFGCreat14.Hint="?"
WCFGCreat15.Caption="?"
WCFGCreat15.Hint="?"
WCFGCreat16.Caption="?"
WCFGCreat16.Hint="?"
WCFGDifficulty.Hint="How hard should the monsters on this wave be."
WCFGDuration.Caption="Duration"
WCFGDuration.Hint="How long should each wave last."
WCFGLabel1.Caption="Configure each wave..."
WCFGLabel2.Caption="Difficulty"
WCFGReset.Caption="Reset"
WCFGWaveNo.Caption="Wave No"
WCFGWaveNo.Hint="Select which wave to adjust."

[MeleeDamage]
DeathString="%o was eviscerated."
FemaleSuicide="%o was hacked."
MaleSuicide="%o was hacked."

[ScoreboardInvasion]
TeamScoreString="Team Score"
WaveString="Wave"

[TAB_IAInvasion]
IAInvasionInitialWave.Caption="Initial Wave"
IAInvasionInitialWave.Hint="Choose the initial wave."
IAInvasionWaveConfig.Caption="Configure Waves"

