ReadMe for VINV-AthwartCask for Unreal Tournament 2k4
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               Title: VINV-AthwartCask
            Filename: VINV-AthwartCask.zip
             Adaptor: Colin'Ducatisto'Threlfall
              Author: Richard "GroundZero" Edwards
       eMail Address: ducatisto-1@ducatisto.co.uk
         Website URL: http://www.ducatisto.co.uk
        Release Date: soon
         Last Update: 20/09/04
             Version: 1

Credits:
Richard "GroundZero" Edwards as the author of the map, and me as the adaptor of the map.



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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: VINV-AthwartCask
           Game Type: Vehicle Invasion (Invasion, by using AllVehicleArena mutator to stop vehicles from appearing)
            Botmatch: No
       Single Player: Yes, Instant Action
            Teamplay: Yes, us against the monsters!
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: VINV

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Construction
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                Base: ONS-AthwartCask 
          Build Time: Adaption took approximately 5 hours
   Ideal Playercount: 6 to 10
      Editor(s) Used: UED3
          Known Bugs: Pupae, Mantas etc!!

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Installation
------------
Unzip VINV-AthwartCask.
Store the *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open VINV-AthwartCask in 
the console, or select the Map in a Instant Action or an Internet game.

Guide:
*.ut2 files go in Maps\
*.utx files go in Textures\
*.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\

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Extended Description
--------------------

The map has in its physical form not been touched at all. All that I have done to make 
it more suitable for the Invasion gametype was to spread already placed spawn points and
to add more spawn points over the whole of the map. Extra weapons and ammo have been placed
to accommodate players spawned away from the main core and node areas. This makes for slightly
better Invasion gameplay on ONS maps but in doing so destroys the ONS team style 
(but still playable as Onslaught) due to spawn points being so widely spread. 

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Author's Notes
--------------

At the time of writing permission was sought to adapt this map, although a majority of authors 
replied giving their blessing I was still waiting for Richards answer. As no physical deformation 
was made to the original and I certainly am not claiming to be the author I have taken the 
liberty in releasing this along side 15 others.
Thanks to Satore for his mutator that gave me the inspiration to convert and Mysterial for UT2004RPG.

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Copyright / Permissions
-----------------------
This adaption 'VINV' is copyright 2004, by Colin'Ducatisto'Threlfall.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

