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Colt 'CMan' Wohlers

Viper SpeedBoats, Beta 3.7

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Viper SpeedBoats - Human & Skaarj Version

Version - Beta 3.0 (June 3/2004)

Features:

Driver - Horn & SpeedBoost (now with effects)

Front Gunner - Skymine Turret

Rear Gunner - Guided Missiles

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To get the Vipers into the Game, you can use the Mutator, Car Launcher (CL 5.4).  The vehicles work correctly with that.

Also, you can use the included mutator to replace the manta's on a given map.
For those making custom maps, included are the Facotries for both models.

To summon the vipers, type into your console: summon Kopholus.SkaarjViper -or- summon Kopholus.HumanViper.

The Viper is meant for water based levels.  Having a high rate of movement, the viper is ideal for quick assaults and support for other troops.

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Kopholus.U           -->  ut2004\system
KASPvehicleSM.usx    -->  ut2004\StaticMeshes
KASPvehicles.ukx     -->  ut2004\Animations
KASPvehicleTX.utx    -->  ut2004\textures
Kopholus.ucl	     -->  ut2004\system

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If you are going to use this on a server, I beleive you need to list those same packages into your ut2004.ini file, just add the lines after the other ServerPackages=.



Credits:

Offspringy - Creator of Human Model/Textures
Mr. Slate - Large ammounts of help with the code, would not be the same without the work he has put into it.

Thanks to:

All those that offered help on the Forums, you know who you are...

